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-- CUBE OF DEATH --
If you would like to have 6 players on this gamemode, you will need to disable Champion Heroes. This can be done in the first line of code by setting NVCHAMPIONHEROES to False.
What is this?
In this top-down gamemode, your objective is to survive a wave of enemy attacks within a restricted area. For 90 seconds, random bots will appear and use custom attack patterns, usually derived from large area ultimates such as Reaper's Death Blossom, or Reinhardt's Earthshatter.
How to play?
Simply launch the game and select the hero you'd like to play as. No need to insert any AI bots, as the gamemode will use dummy bots instead.
If you'd like to change the way the game works, you can try playing with the game variables at the beginning of the code:
Determines how many enemy bots will spawn and be able to attack simultaneously.
A value greater than 1 means bots will take longer to spawn, making for a more relaxed version of the mode. A value lower than 1 will give you a harder time. Note that values below 1 can cause glitches such as abilities disappearing too early.
Disables heroes with projectiles that are hard to see (namely Bastion and Wrecking Ball). You can also disable any bot you like in the "Init Heroes" code line.
Allows an enemy to become a Champion Hero, with more advanced attack patterns. If disabled, the number of max players may be set to 6.
What does the game offer?
The game currently includes 6 playable characters (Tracer, Zarya, Baptiste, Lucio, McCree, Mercy), as well as 20 bots and a whole bunch of custom attack patterns.
Any plans for the future?
Balancing the game and adding more heroes (Widowmaker, Roadhog and Ana are in mind right now).
I found a bug / I have a suggestion / Your game sucks!
You can add me on Discord (tyzone#2496) or ping me on the Elo Hell Workshop server to let me know of any feedback! :)
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