Zombie Survival Missions
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Welcome to Zombie Survival Missions
How To Start
- Start up the game and you will find yourself on the start screen.
- Vote for what game settings you want in the top left corner of your screen.
- Pick an enhancment to provide your character with a special ability.
How to Win
- Fight against the horde of zombies.
- Complete objectives marked on your HUD.
- Finish all of the objectives and get to the extraction site to win.
How to Lose
- If every player dies or gets downed, the game ends.
Side objectives
- You can find supply drops that randomly spawn throughout the match.
- Supply drops contain power ups which you can use to fight against the zombies.
For Modders:
Players |
1 - 6
Created at:
Last updated:
Source code
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30 Comments
Everything alright Mazattack? Just taking a good break i'm assuming?
Yeah man. Everything is fine. I uninstalled Overwatch a while ago. I really got into Helldivers 2 and that has kind of been my main game.
I got a little tired of how broken the workshop is, so I thought I would be done with the game. At least for now.
Helldivers 2 is awesome man. Would be crazy if Arrowhead makes a custom tab themselves that allows you to make your own planets, objectives, enemies, etc.
Why isn’t it working anymore?
The new community crafted stuff messed up the maps, so it would not let you start the game if you imported the code. I hopped on briefly yesterday and fixed it so it should at least run now, though some settings might be off from the norm.
I have not been playing Overwatch much lately, so I haven't been regularly keeping up with the updates.
Born to Battle no longer works with phara's jump jets. :<
"Updated Extraction Point to leave behind that one teammate who is still killing zombies" - modded zsm
BUG: you can swap heros in flashpoint spawns
still really want a zipline
The guy that left a comment a month ago had a good point. The changes that overwatch 2 made have made the HUD feel clunky.
Can I provide you a gameplay video?
The one carrier has is outdated by a millennia.
I've been thinking for a while that it'd be very cool to have a debuffing enhancement and also very cool to have an enhancement tied to knock back. Sooo...
Enhancement where anytime you deal knock back to a zombie it takes 35% more damage.
Or an enhancement where anytime you deal knock back it stuns the zombie for a very small amount of time
A new enhancement I though of can be a revival/healing drone. It can sent to a dead player so they can be revived from a distance without you being around them.
It could have a cool-down in around 1 minute, 35 seconds and the time to revive the player can be 25-50% longer than normal. Although the issue I see Is it being too strong it you have a full team using this.
Hi Mazattack. I'm a fan of this ZSM mode of yours.
The only point I have to criticize is the players info at northwest of the screen.
I made 2 games in codes 6D6XR (Overslaught Show) and A1Q4G (Pug's Mass Effect 3) where I made a different form to build that "Players Information HUD".
At short, I created 3 Player Variables (myInfo, myIcon, myBadges) and use them in a "Create HUD text" instruction at a rule named "HUD Display".
All the dynamism of this HUD I put in another rule (named "HUD Update") with Loop instruction, applying changes at 3 variables mentioned above under various conditions.
Also the design of my HUD shakes less, because the length of information changes have almost same length.
For example: Maintaining "Infection LV: 0" in place of empty value, makes the HUD shakes less when Infection level is 1 ou even having a Vaccine level
I hope I can help you with this. I can build a model for your game if you wish, but I can't make quickly because I do this in console.
Thank you!
2 new zombies? Now that's quite the content addition there!
maz my immersion is murdered when tracer recalls after going up an infection lvl and DOESNT go downa lvl. What is this mysterious time transcending zombie virus?
can i ask what exactly the changes to supply run are ?
I changed it to eliminations and resource collection. I wanted it to feel more like a supply run. Just experimenting with it right now.
maybe the boss objective could have a mission called "Tampering Titans"
Ooo yeah. I could totally bring back bosses only. That was one of the old single objective types that felt like it was fun on its own.
I like the titan angle too. Maybe something a little different like "Titan Takedown."
thatd be badass, bosses only was always cool
Brain killer on mauga is gonna be hella crazy. He actually has 2 enhancements technically now, 1 being the pyro enhancement and then your own choice.
people wish syms ult had more use
bring back teleporter as ult so we can troll again >:)
honestly I think bosses having mutations could have been a feature instead of a bug in my opinion.
Lol. Well the thing is, the bug was just that they had the mutation outlines. None of the bosses actually recieved the actual mutation stats.
so whats gonna happen with my page then? is that gonna be updated or is it gonna stay the same because if it's staying the same, i might as well take it down.
It's up to you. If you dont want to keep it up, then just take it down. I just don't want to tell you what to do.
I have been updating the mode and was probably going to post patch notes here.
in that case then, its going down officially.