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Welcome to Doomfist Rollout Playground!

Play through the obstacle course with various Doomfist's rollouts.
Kill the Soldier bot within the time to advance to the next level.
Some levels have additional requirements to fulfill before killing the soldier bot.
You can activate Speedrun Mode to see how fast you can finish this obstacle course.
You can also switch over to Casual Mode if you don't want time limit for clearing each level.

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Game Mechanics

All levels require you to kill the soldier to complete a level. However, some levels have additional requirements before killing the soldier, which you can see from the icons.

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Time Limit

To complete a level, you must kill the Soldier bot within the given time limit.

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Orb Collection

Some levels require you to collect an orb.

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Stalling Requirements

Some levels require you to stay at a spot for some time.

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Punch/Slam Soldier

Some levels require you to Punch/Slam the Soldier once.

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Out of Bound areas

Some levels disallow you to enter a certain area.
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Supported Maps

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To play a specific map, just only enable that map in the Maps settings
Do not click "Start Game Mode" in the Lobby screen.


Gameplay


Credits

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This workshop would not have been possible without the help of some dedicated Doomfist Players.

Nurax Gaming: YouTube

  • Rollout spots: Rialto, Blizzard World
  • Playtesting: Rialto, Blizzard World

Kickflip: YouTube

  • Down punch spots: Rialto, Blizzard World

Clowner: YouTube

  • Rollout spots: Rialto, Blizzard World

Mersain: YouTube

  • Stall spots: Blizzard World

If you would like to contribute to a rollout spot, do make sure to visit my Discord for more information!


Discord

Join my Workshop Discord group for updates, suggestions, feedback and bug reports! Just click on the picture below.
DragonEngineer's Workshop

Players | 1 - 8
Categories: Parkour, Practice Mode
Heroes: Doomfist
Created at:
Last updated:
Current version: 1.1.4

Controls

Interact + Jump
View level objects (Orb, Enemy, Stall Location etc)
Interact + Crouch
Toggle Hints
Interact + Primary Fire
Go back previous checkpoint (Non-Timed Mode only)
Interact + Secondary Fire
Go to next checkpoint (Non-Timed Mode only)
Reload
Press once for quick reset of a level.
Reload
Hold 3 seconds to reset the entire course.
+
View level objects (Orb, Enemy, Stall Location etc)
+
Toggle Hints
+
Go back previous checkpoint (Non-Timed Mode only)
+
Go to next checkpoint (Non-Timed Mode only)
Press once for quick reset of a level.
Hold 3 seconds to reset the entire course.
+
View level objects (Orb, Enemy, Stall Location etc)
+
Toggle Hints
+
Go back previous checkpoint (Non-Timed Mode only)
+
Go to next checkpoint (Non-Timed Mode only)
Press once for quick reset of a level.
Hold 3 seconds to reset the entire course.
+
View level objects (Orb, Enemy, Stall Location etc)
+
Toggle Hints
+
Go back previous checkpoint (Non-Timed Mode only)
+
Go to next checkpoint (Non-Timed Mode only)
Press once for quick reset of a level.
Hold 3 seconds to reset the entire course.
+
View level objects (Orb, Enemy, Stall Location etc)
+
Toggle Hints
+
Go back previous checkpoint (Non-Timed Mode only)
+
Go to next checkpoint (Non-Timed Mode only)
Press once for quick reset of a level.
Hold 3 seconds to reset the entire course.

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