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Mathemann69

tfd gregs reversed fate

a recreation of the weapon "greg's reversed fate" from the game the first descendant, using soldier's primary fire

This script introduces localized orbital bombardment triggered by dealing damage. Upon a successful on-hit proc, the system initiates a rapid sequence of five delayed AoE strikes, which are uniformly distributed across a circular plane around the victim's XYZ coordinates. 255 effects are used.

To handle rapid-fire procs without exceeding server entity limits, the script utilizes a dynamic 17-slot concurrency pool. This intelligent pooling allows multiple overlapping bombardments to execute simultaneously without relying on global cooldowns. Each individual strike is visually telegraphed to the players, detonates after a precise interval to apply localized damage, and strictly manages its own entity cleanup to guarantee optimal server stability. All core variables (proc chance, radii, damage) are fully customizable via the Workshop settings.

Workshop.codes