Monastery Dungeon [PvE]
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Description
Get together as a group of up to 5 players in order to beat the bosses of the Monastery!
Acquire loot after each defeated boss and become stronger!
Role Limit
2 Players per role
Threat
The boss focuses their primary attack on the player with the highest threat. You generate threat by doing damage and healing and it goes away with time. Tanks are better at retaining threat.
Difficulties
Easy │ Normal │ Hard │ Mythic
Ardent Bulwark
Mark a number of players. After 4 seconds, they explode, dealing damage to nearby players and creating a Beacon of Faith on their location.
Players inside Beacons of Faith are silenced and take damage every second.
If the boss stands inside a Beacon of Faith, they restore health every second.
The boss strikes the farthest player with a Light Orb dealing damage and briefly knocking them down.
Afterwards, the Light Orb ricochets to a random location on the battlefield.
While on the Battlefield, the Light Orb will continuously heal the boss until a player touches it.
The player who destroys the Light Orb has their healing done increased for 10 seconds.
The boss marks the player with the highest threat for 5 seconds with a Illuminating Aura.
Once the Illuminating Aura expires, it explodes, dealing high damage to players outside of it.
Players inside the Illuminating Aura take a small amount of damage from the explosion instead.
Deal damage to all players every 2.5 seconds.
Punisher
Call down 3 Scorching Spheres at random locations on the battlefield, activating shortly after landing.
Players that collide with a Scorching Sphere will be knocked into the air and take high damage.
One player gets marked by Darkness Within for 4 seconds.
When the mark expires, deal massive damage to other nearby players and remove nearby Scorching Spheres.
Upon activation, Pull all players towards the boss.
While active, Judgment Aura damages nearby players every second.
Swaps to Repentance Aura after 11 seconds.
Upon activation, Push all players away from the boss.
While active, Repentance Aura damages far away players every second.
Swaps to Judgment Aura after 11 seconds.
Deal damage to all players every 2.5 seconds.
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