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Augmented Abilities has been updated to Overwatch 2! This is a workshop game which expands upon each hero's kit of abilities in a variety of ways, giving them new ways to be played. It is meant to be played like normal quick play, just with new abilities. It is a work in progress; not completely balanced at this time.

The abilities are as follows:

Sleep Dart

  • After hitting a sleep dart, fire another one after a 0.5 second delay.
  • Cooldown reduced from 14 to 11 seconds.

Nano Boost

  • Grants a 30% speed boost.

The Viper

  • Shooting burning enemies causes them to explode, dealing a small amount of damage to all nearby enemies.

Dynamite

  • Cooldown reduced from 12 to 10 seconds.

Regenerative Field

  • Upon casting, deal 25 damage to nearby enemies, and 75 more over 5 seconds. They receive 50% less healing for the duration.

Tactical Grenade

  • Heals yourself for 50% of the damage dealt.
  • Cooldown reduced by dealing damage with other abilities.

Rocket Flail

  • Heals yourself for 33% of the damage dealt.

Rally

  • 30% increased speed.
  • 20% increased damage.
  • Whip Shot stuns for 0.5 seconds.

Combat Roll

  • Gain an incredible mobility boost for 2 seconds after rolling.

Micro Missiles

  • Increases Defense Matrix uptime.

The Best Defense

  • Any cooldown can be reset by spending 8% of his current health per 1 second of remaining cooldown.

Duplicate

  • Can no longer be cast manually.
  • On elimination, duplicate the victim.

Shurikens

  • Ammo reduced from 30 to 15.

Dragonblade

  • Charge cost increased from 1932 to 3864.
  • Duration reduced from 6 to 5 seconds.
  • Earning eliminations grants 33% charge, 99% during Dragonblade.

Sonic Arrow

  • Stuns the target for half a second.

Commanding Shout

  • Heals affected allies by 60 over 3 seconds.

Carnage

  • Upon casting, launch yourself forward a short distance.

Concussion Mine

  • Dealing damage refreshes one charge of Concussion Mine.

Protection Suzu

  • Upon hitting an enemy, swap positions with them and refresh Swift Step.
  • Refreshes Swift Step when swapping positions with an enemy.
  • Cooldown reduced from 12 to 10 seconds.

Healing Blossom

  • Healing allies heals lifeweaver for 50% of the amount healed.
  • Reduces Lifegrip cooldown by 1 second for every 20 healing done.

Soundwave

  • 50% increased knockback.
  • Targets are rooted for 0.5 seconds.
  • Upon casting, launch yourself backward a short distance.

New Ability: Ice Skates

  • Bound to Crouch.
  • Spend ammo to slide swiftly forward.

Resurrect

  • Healing allies reduces the cooldown by 1 second per 30 healing done.
  • Cooldown reduction rate increased by 3x during Valkyrie.

Biotic Grasp

  • Healing allies, except Moira, makes them unable to go below 1 health.

Energy Javelin

  • Reduces Javelin Spin cooldown by 3 seconds. Javelin Spin
  • Restores health to Orisa equal to its damage dealt.

Jump Jets

  • Duration increased from 2 to 2.4 seconds.
  • Recharge time reduced from 2.4 to 2 seconds.
  • Holding CTRL increases movement gravity significantly.

Concussive Blast

  • Stuns targets for 0.5 seconds.

Nemesis Form

  • Your movement gravity is reduced by 80% and your movement speed is increased by 50% for half the duration.

The Reaping

  • Upon earning an elimination, store a second life.
  • Upon dying, spend your second life to revive yourself with 100 health.

Hero

  • Size increased by 25%
  • Health increased from 200 to 350.
  • Movement speed and jump height increased by 20%.

Rocket Hammer

  • Knockback impulse increased from 6 to 18.

Chain Hook

  • Hitting a target reduces the cooldown to 2 seconds.

Accretion

  • Enemies hit by accretion have 50% increased damage taken for 3 seconds.

Disruptor Shot

  • Hacks enemies for 0.5 seconds.
  • Slows enemies by 30%.

Helix Rockets

  • Damaging enemies reduces Biotic Field cooldown.

Biotic Field

  • Healing allies reduces Helix Rockets cooldown.

Opportunist

  • Replenishes Machine Pistol ammo and heals Sombra for the damage dealt when shooting hacked enemies.
  • Upon earning an elimination, instantly enter Stealth.

Sentry Turret

  • Earning eliminations instantly refreshes all 3 charges of Sentry Turret.

Overload

  • Upon casting, leap a great distance.
  • Upon landing, knock nearby enemies into the air and set them on fire.
  • Takes 30% reduced damage for the duration.

New Passive: Time Warp

  • Upon earning an elimination, refresh all abilities, and replenish ammo and health. Teleport to the victim.

Venom Mine

  • Target's move speed is reduced by 50%.

New Passive: Sustaining Pulse

  • Winston's health cannot go below 1 for 0.5 seconds after dealing damage.

Grappling Claw

  • Cooldown reduced from 5 to 2 seconds.

Piledrive

  • A random enemy hit by Piledrive attaches to you for 3 seconds.

Projected Barrier

  • Reduces all the cooldowns of the target by 10 seconds.

New Passive: Tranquility

  • While healing an ally, you and the target have 50% increased move speed and 100% increased jump height.

Extra Notes

  • Tank Heroes are in open queue mode.
  • Hacking enemies completely disables most Augments.
  • Contact me if you wish to use my code.
Players | 2 - 10
Categories: Hero Adjustments
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 32 more...
Maps: Circuit Royal, Dorado, Havana, Junkertown, Rialto, and 22 more...
Created at:
Last updated:
Current version: 0.2.3

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