Augmented Abilities 2
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Augmented Abilities has been updated to Overwatch 2! This is a workshop game which expands upon each hero's kit of abilities in a variety of ways, giving them new ways to be played. It is meant to be played like normal quick play, just with new abilities. It is a work in progress; not completely balanced at this time.
The abilities are as follows:
Sleep Dart
- After hitting a sleep dart, fire another one after a 0.5 second delay.
- Cooldown reduced from 14 to 11 seconds.
Nano Boost
- Grants a 30% speed boost.
The Viper
- Shooting burning enemies causes them to explode, dealing a small amount of damage to all nearby enemies.
Dynamite
- Cooldown reduced from 12 to 10 seconds.
Regenerative Field
- Upon casting, deal 25 damage to nearby enemies, and 75 more over 5 seconds. They receive 50% less healing for the duration.
Tactical Grenade
- Heals yourself for 50% of the damage dealt.
- Cooldown reduced by dealing damage with other abilities.
Rocket Flail
- Heals yourself for 33% of the damage dealt.
Rally
- 30% increased speed.
- 20% increased damage.
- Whip Shot stuns for 0.5 seconds.
Combat Roll
- Gain an incredible mobility boost for 2 seconds after rolling.
Micro Missiles
- Increases Defense Matrix uptime.
The Best Defense
- Any cooldown can be reset by spending 8% of his current health per 1 second of remaining cooldown.
Duplicate
- Can no longer be cast manually.
- On elimination, duplicate the victim.
Shurikens
- Ammo reduced from 30 to 15.
Dragonblade
- Charge cost increased from 1932 to 3864.
- Duration reduced from 6 to 5 seconds.
- Earning eliminations grants 33% charge, 99% during Dragonblade.
Sonic Arrow
- Stuns the target for half a second.
Commanding Shout
- Heals affected allies by 60 over 3 seconds.
Carnage
- Upon casting, launch yourself forward a short distance.
Concussion Mine
- Dealing damage refreshes one charge of Concussion Mine.
Protection Suzu
- Upon hitting an enemy, swap positions with them and refresh Swift Step.
- Refreshes Swift Step when swapping positions with an enemy.
- Cooldown reduced from 12 to 10 seconds.
Healing Blossom
- Healing allies heals lifeweaver for 50% of the amount healed.
- Reduces Lifegrip cooldown by 1 second for every 20 healing done.
Soundwave
- 50% increased knockback.
- Targets are rooted for 0.5 seconds.
- Upon casting, launch yourself backward a short distance.
New Ability: Ice Skates
- Bound to Crouch.
- Spend ammo to slide swiftly forward.
Resurrect
- Healing allies reduces the cooldown by 1 second per 30 healing done.
- Cooldown reduction rate increased by 3x during Valkyrie.
Biotic Grasp
- Healing allies, except Moira, makes them unable to go below 1 health.
Energy Javelin
- Reduces Javelin Spin cooldown by 3 seconds. Javelin Spin
- Restores health to Orisa equal to its damage dealt.
Jump Jets
- Duration increased from 2 to 2.4 seconds.
- Recharge time reduced from 2.4 to 2 seconds.
- Holding CTRL increases movement gravity significantly.
Concussive Blast
- Stuns targets for 0.5 seconds.
Nemesis Form
- Your movement gravity is reduced by 80% and your movement speed is increased by 50% for half the duration.
The Reaping
- Upon earning an elimination, store a second life.
- Upon dying, spend your second life to revive yourself with 100 health.
Hero
- Size increased by 25%
- Health increased from 200 to 350.
- Movement speed and jump height increased by 20%.
Rocket Hammer
- Knockback impulse increased from 6 to 18.
Chain Hook
- Hitting a target reduces the cooldown to 2 seconds.
Accretion
- Enemies hit by accretion have 50% increased damage taken for 3 seconds.
Disruptor Shot
- Hacks enemies for 0.5 seconds.
- Slows enemies by 30%.
Helix Rockets
- Damaging enemies reduces Biotic Field cooldown.
Biotic Field
- Healing allies reduces Helix Rockets cooldown.
Opportunist
- Replenishes Machine Pistol ammo and heals Sombra for the damage dealt when shooting hacked enemies.
- Upon earning an elimination, instantly enter Stealth.
Sentry Turret
- Earning eliminations instantly refreshes all 3 charges of Sentry Turret.
Overload
- Upon casting, leap a great distance.
- Upon landing, knock nearby enemies into the air and set them on fire.
- Takes 30% reduced damage for the duration.
New Passive: Time Warp
- Upon earning an elimination, refresh all abilities, and replenish ammo and health. Teleport to the victim.
Venom Mine
- Target's move speed is reduced by 50%.
New Passive: Sustaining Pulse
- Winston's health cannot go below 1 for 0.5 seconds after dealing damage.
Grappling Claw
- Cooldown reduced from 5 to 2 seconds.
Piledrive
- A random enemy hit by Piledrive attaches to you for 3 seconds.
Projected Barrier
- Reduces all the cooldowns of the target by 10 seconds.
New Passive: Tranquility
- While healing an ally, you and the target have 50% increased move speed and 100% increased jump height.
Extra Notes
- Tank Heroes are in open queue mode.
- Hacking enemies completely disables most Augments.
- Contact me if you wish to use my code.
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