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Headhunter is a FFA gametype where you must collect the skulls of your enemies and return them to a deposit zone.
It is a reproduction of the gametype from Halo: Reach with the same name.
Current code: K9VJK
Latest Stable version : 1.0.0 (K9VJK)
Unstable testable version: -
- Free for all
- Time : 10 minutes max.
- Map: Château Guillard
- 8 players max
- First player to 25 points wins
- If a player scores 10 points at the same time, he wins instantly.
- When a player dies, he drops an orb (aka. "skull")
- Any player can pick up the skull (including the original owner, if he's fast enough)
- A player can stack up to 10 skulls at the same time.
- If a player dies while carrying skulls, he drops all of them plus his own
- Example: Hanzo is carrying 5 skulls. When he dies, he will drop 6 skulls
A deposit zone
- At any point during the match, there are two active deposit zones.
- Those zones are randomly chosen every 30 seconds.
- If a player enters a zone while carrying skulls, he will score this amount.
- Example: Ana is carrying 5 skulls. When she enters the zone, she scores 5 points.
- After the deposit, you no longer carry any skull.
- When a player does a final blow, he gets a passive healing for 4 seconds. The total healing amount depends on the character's health pool.
- You can see the amount of skulls a player is carrying on the number over their head
- You can see the amount of skulls you are carrying with the UI element on top of your screen
- If a player carries 10 skulls (i.e. can win instantly if he deposits), every other player can see him wherever he is thanks to an icon over his head
- You can see the placement of the deposit zones as well as the time remaining before they move.
- Sometimes, the orb that a player drops is too high up in the air (happens on tall characters). You may have to jump to catch it.
- Sometimes, the orb that a player drops is not where it should be. This often happens in underground tunnels where the orb appears on the top level.
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