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Using a combination of your abilities, reach the checkpoints in each level without touching the ground. Compete with fellow players for the fastest time on each level, times will be displayed on the leaderboard on the right side of the screen.
You can complete 14 different levels in this map. Levels 1-9 are normal parkour levels that increase in difficulty as the level number gets higher, the other 5 levels each have a special twist. For example, the "Off-Road" level has checkpoints outside of the normal map bounds. Have fun trying to beat all of the normal levels, and try to figure out how to complete the special ones!
In each level, you will see some special effects. Each effect does a different thing to your character:
- Red Sphere/Pillar = Resets (kills) player upon touch.
- White Sphere/Pillar = Unlocks or locks certain abilities when touched.
- Effect Lock (Zarya bubble icon on the checkpoint) = Must collect all white orbs/pillars to unlock the checkpoint.
- Blue Orb/Pillar = Reduces the run's time by the number shown on the effect.
- Missions (Orange text on left side) = Complete the mission to gain the time reduction shown.
- Ultimate + Interact = Restart (Ends current run and takes you back to the origin point).
- Interact + Jump = Skip the current checkpoint.
- Interact + Crouch = Go back to the previous checkpoint.
- Reload = Reset yourself back to the current checkpoint.
- Interact + Melee = Pro mode (If you die once during any point on the level, your run ends and you are taken back to the origin).
- Interact (Hold) = Shows all other available commands.
- Added Level 8 (Insane), violet coloring and radioactive icon.
- Added Level 9 (Extreme), black coloring and skull icon.
- Updated Level 7 checkpoint sizing.
- Edited CP in Level 3 to fix difficulty.
Shoutout to HogaPova for help with v2 checkpoint and leaderboard coding.
Fun fact: The initial release of this map was on my birthday!