The Challengers Vs. 2 Raid Bosses
🎉🚨Absolutely HUUUUGEEE New Update 🚨🎉
(this is a double raid boss version if you want a single raid boss the code is here: K1MP4
(last Updated of February 15 2026)
Op Raid Bosses With A Gimmick & 3 OP Abilities Fight Regular Heroes To See If They Come Out On Top
⚔️fight and kill the raid bosses 10 times to win or the raid boss has to kill the challengers 30 times to win
🔧 (This map need community Feedback to make changes to other characters)
💪 use powerfull abilities to your advantage like sigma can Fire or place a black hole one drags in enemies and explodes the other does massive damage when near it with juno you can call down an orbital strike on any enemy
(🎉A special Thanks Eclips' Tooki, mathemann_69420 and Alomare for helping me with raid boss huds, Roadhogs Eat, ability cooldowns & sigmas Placeable black hole
New Heroes Added
Soldier 76
Raid boss stats
- Damage 19-23
- Health 450
- Projectile speed 1.25X
- Ammo 30-25
- Normal Raid boss speed and jump height Raid boss abilities
Enhanced sprint: run faster jumper higher and take less damage and gain 75 overhealth but it's now on a 6 second cooldown
Cluster Rockets: Helix rockets now explode 4 times in a small radius doing 30 damage
Super heal field: biotic field now gives a burst of healing when placed and gives allies 100 overhealth for 5 seconds
Super visor: when activated you lose your burst healing and cluster rockets but all cooldowns are decreased ammo is increased to 40 sprint has no cooldown and you gain 75 shields until your ult is finished
Wuyang
Raid boss stats
- Guardian wave cooldown increased & knockback increased
- Empowered primary fire damage increased from 100 to 125
- Normal raid boss speed and jump height
- Health increased to 400 with 50 shields 450 (total)
- Extra healing resources added can use Restorative stream for longer Raid boss abilities
Enhance rushing torrent: you can move faster and jump higher and you gain 50 overhealth
Empowered Restorative stream: healing a target will now add stacks (up to 5) that increase healing up to (1.50X) at max charge you will fire a burst of 3 healing orbs every so often healing the target hit
Bubble blast: when using tidal blast any enemy in a 12 meter radius will be locked inside a water bubble They cannot move but can use abilities and fire They will take 75 damage over time then 100 for the explosion over 3 seconds
Xuanwu staff now fires 2 homing water projectiles that seek an ally and heals them every 3 seconds
General Changes
- Added wuyang to the boss team
- Added Soldier 76 to the boss team
- When certain characters are eliminated effects for that character are now instantly destroyed
- Code was cleaned up to make game run a bit better
- New Ability introduced (One Time Abilities)
Hero Changes
Tank
D.va
- New One Time ability (Ultimate Nuke) when the game starts a countdown of 250 seconds starts when the timer is up and your ult is ready fire off a ultimate self destruct That has a 30 meter radius goes through walls and does 3000 damage to anything in its vicinity it can kill you and your teammates so be careful
Ramattra
- Health corrected from 790 back to 750
Roadhog
- Fixed a bug where his healing aura would heal himself and his allies it now only heals his allies
- When devouring a target you now gain health after digestion
- VFX was added to his Devour ability making it more visible when a target was eaten for enemies and allies
- Fixed a bug where while firing secondary activated healing gas zone
Primary fire now fires a single scrap ball in the center of the volley-ball
Secondary fire fires an extra scrap ball that explodes doing 35 damage with the regular one doing small knockback
all buffs have been removed and now fire 3 explosive scrap balls instead of one in a volley-ball but the damage was reduced from 37 to 20
Winston
- Fixed a bug causing his tesla overcharge D.O.T to effect teammates
Wrecking ball
- Health fixed from 736 to 750
- Ammo fixed from 96 to 80
- Ammo increased from 80 to 100
Damage reduced from 1.50X to 1.20X
Damage gets increased while in ball form to 1.3X- New effects added to homing orbs and they now get cancelled if you switch forms when firing
- Large orb damage increased from 60 to 75 and small orb damage decreased from 45 to 30
Sigma
- Singularity Surge now displays an in-game timer for enemies and teammates when the black hole is about to explode
- Small and Large Black Hole Removed and Has now been reworked to fire a very large black hole forward that does massive damage when near it moves slowly for 35 meters before exploding for 175 damage after it reached its destination it passes through walls but doesn't damage through them
Damage Heroes
Bastion
While ulting protective orbs changed from a spiral to a star pattern- Protective orbs life time reduced from 5 seconds to 2
- Protective orbs knockback reduced from 25 to 20
damage increase while transformed removed & shields increased from 200 to 250
Pharah
- Huge knockback rocket removed and replaced with (Triple Burst Rockets) pharah now fire 3 of her rockets in quick succession that will home onto enemies and do 90 damage each hit
Concussive blast now deals 50 damage in a radius- Huge rocket damage increased from 175 to 200
Junkrat
Super Rip tire Is now double the size of a regular tire - Rocket pods are no longer Homing
- Rocket pods projectile speed increased from 18 to 25
- Rocket pods Damage increased from 16 to 24
Super Rip tire Health increased from 320 to 400
Reaper
Shadow Step cooldown increased from 10 to 12 seconds
Damage Decreased From 172 to 143 per volley-ball (1.50X to 1.25X)
Ult EMP Damage Reduced from 120 to 100
Teleport explosion Damage Reduced from 90 to 80- 50 Shield Health has been added health still remains at 575
Sombra
Virus AOE range increased from 3 to 4 meters
Matrix ammo buff decreased from 80 to 70
Ultimate gained when transformed back reduced from 40 to 30- Transform: Heroes added are Emre, Domina, Tracer, Vendetta & Mizuki Replacing: Genji, Freja, Lifeweaver, Soldier 76 & Junker Queen
Torbjörn
- Turret cooldown time decreased from 30 to 24 seconds
- When activating the forge teammate armor gain range increased from 5 to 7 meters
- the forge damage tick decreased from 2.80 to 2.40 seconds (faster damage over time)
- The forge duration increased from 8 to 10 seconds
- Mega Turret rocket damage increased from 40 to 65 it now fires in bursts of two & Rocket rate of fire decreased from 0.8 to 2 seconds
- Turret duel miniguns damage increased from 12 to 15
- Mega Turret damage reduction increased from 25% to 15% (you do more damage to the turret)
- Mega Turret overhealth gained reduced from 125 to 75
Venture
- Huge Rock damage increased from 175 to 210 & charge time increased from 1 to 2 seconds
- Rock Rain range increased from 7 to 12 meters
- Rock Rain is now more dense raining more rocks
- Rock Spiral now Spins Faster with more Rocks but is now slightly shorter
Support Heroes
Juno
Ammo Fixed to now display 144 correctly - Damage boost while airborne removed replaced with a resistance boost of 20%
Healing reduced per burst from 72 to 63
Damage decreased from 1.50X to 1.0%
Explosive pulsar torpedos explosion damage increased from 15 to 45 (130 total damage)- Orbital strike damage increased from 350 to 400
Hyper ring gloopy glob heal decreased from 200 to 175 & explosion radius increased from 4 to 6 meters
Hyper ring cool down time decreased from 14 to 12 seconds
Moira
Biotic Orbs now fire 3 orbs in a [• • •] pattern Both orbs For healing and damage at the ends do instant damage or healing to an enemy or ally it hits 125 healing for the heal orbs and 70 damage for the damage orbs- Fired orbs/explosion has been renamed to biotic barrage and now fires 3 healing and damage orbs 75 for healing 70 for damage that home to a target the explosion after firing the orbs now does reduced healing from 300 to 200 and now damages enemies in its radius for 140 damage
Zenyatta
- Healing Increased from 1.25 to 1.50
- Healing Orbs Now named to Orbs Of Restoration Now has Two fire modes the burst mode that fires a rapid burst of healing bullets that will home and heal a target with a 15 second cooldown or an automatic mode that will fire slow healing bullets With 12 Ammo No cooldown but is has a reload instead
- Burst orbs Healing Increased from 45 to 60
- Kick knockback reduced from 130% to 100%
- Kick damage increased from 90 to 110
- Health decreased from 675 to 625
- Zenith Surge: Primary Fire damage increased from 30 to 40 Shuriken damage decreased from 60 to 40 they now home to random targets shuriken fire rate reduced from 1.1 to 1.4 seconds
Source code
Loading...
1 Comments
One of the more chaotic games I’ve played in overwatch. Could use some more hero’s in the support section. 9/10