FFA Augment Arenas - Patch 1.3
A brand new round based FFA gamemode. This gamemode mixes all the vanilla elements of classic OW with a new system of augments that can give you better stats, new abilities, or different effects that apply to your hero!
Inbetween rounds you get a selection of 3 random augments to choose from to power up your hero. The augments are custom tailored to help filter out heroes they don't work for, and to account for various workshop bugs, so you don't have to worry about asking "does this work on my hero?"
Some heroes also have their own specific augments! The selection is very small at the moment, but if i update the game again i will try to expand the amount of heroes who have their own augments.
Gamemode Info
Everyone starts on a deathmatch map and a zone will slowly close in, forcing players to fight eachother. Players can earn points from getting kills and being the last one standing.
Inbetween rounds every player will get their own selection of random augments to pick from. After 15s the selected augments are chosen and everybody fights with their new power ups! Don't like your options? Use your scarce rerolls to see if you can find something better!
If a player ends the round with 5000+ points they will go on match point. A message will pop up informing all the players of the new player on match point and they will have effects surrounding them. If a player on match point is the last one standing they win the game!
The point and match point values can be tailored to your preference in the settings menu. New maps cannot be played on, as the zone is made custom to each map.
Hero Specific Changes
All Heroes are Affected by these Changes:
-Start with +25 bonus health.
-Start with 75% damage dealt.
-Start with 50% healing dealt.
-Automatically heal a small % of max health every 3s.
Hero Specific Changes
-All tanks have less health, and some have less damage dealt.
-Mercy is able to heal beam herself.
-Zenyatta constantly has a weak heal orb on himself.
-Kirko swift step is replaced with a speed boost.
-Lifeweaver grip replaced with an upwards impulse and heal.
Gamemode Vocabulary & Systems
Stat View
By crouching player's can look at their common stats.
Interact Augments
Various augments apply an effect when you press your interact key, which by default is F
Blaze
Various augments apply Blaze. Players that have Blaze stacks burn every second for 5s. Blaze stacks can grow infinitely and refresh with each new application of Blaze.
Regeneration
Heroes heal for their regeneration amount every second.
Speed Helper
If your movespeed were to ever drop below 5%, it is set back to 5%. This is to prevent you from not being able to move at all.
Augment List
The augments here may not accurately reflect the numbers in game, but they should be around the same. This list will only update occasionally because its a pain, so these are just most of them. They have to have short descriptions as to not clip outside the screen. If you haven't played before i would reccomend not reading through this list. Go get surprised at what you can make!
General Augments
(beefy) gain 75 bonus health.
(interact: barrier) interact grants a 30% max hp shield.
(battle tempo) eliminations reset cooldowns and permanently grant 1% damage.
(heavy boots) gain 30% movespeed and gravity.
(primary for ult) Lose 30% dmg and primary fire, but your ultimate charges in seconds.
(slow cooker) Blaze nearby enemies every second for 0.2% of your max health. Stacks.
(regen) heal 2% of your max health every second.
(accelerating) on round start and eliminiations you get +3% movespeed.
(heartsteel) melees grant (5 + 7% max health) as max health. 5s CD.
(brainblast) headshots do 50% more damage.
(interact: warp) interact teleports you to where you are looking.
(vampiric) gain 20% lifesteal.
(interact: knockdown) interact knocks down nearby enemies for 1.25s.
(aftermarket armor) gain 300 health, but lose 50% movespeed.
(ultimate cost) lose your ultimate but gain 10% lifesteal, 20% damage, and 35% movespeed.
(pandora's box) every round gain a large portion of a random stat, and lose a small portion of another.
(phenomenal evil) Dealing damage permanently grants you +2% damage. 8s CD.
(adaptive helm) the first 4 times you die, gain +10% damage reduction.
(charging repulsor) Whenever you take 150 total damage, push nearby enemies back.
(cmere) every 8s, throw a roadhog hook at the closest enemy.
(lightspeed slam) Your next melee does 20 + (150% bonus move speed). (10s CD)
(pain battery) everytime you take 125 damage, gain 10% ultimate charge.
(Colossal) Gain 150 health and 30% size.
(Giant Slayer) gain 30% damage and lose 30% size, but also lose 30% damage reduction.
(ravenous) eliminations grant +5% lifesteal.
(thorns) Nearby enemies that damage you take 20% of that damage as well.
(lifestrike) melees damage enemies and heal you for 15% of your max health. 7s cooldown.
(thick fat) gain 400 health, but lose 35% damage dealt.
(sticky bomb) dealing damage sticks a bomb to the enemy, exploding for 60 damage after 3s. (10s cd)
(feasting) eliminations grant +3% bonus health. Execute enemies below 10% of your bonus hp.
(Cosmic Creator) Gain stardust by damaging and killing. Unlocks other Creator augments that can be found.
(Creator of Pain) Exchanges current stardust for 3% damage dealt.
(Creator of Life) Exhanges current stardust for 5% healing dealt.
(Creator of Health) Exhanges current stardust for 10 bonus health.
(Creator of Rejuvination) Exhanges current stardust for +1 healing per second.
(Bone Necklace) For the next 3 final blows you get, increase your current damage dealt by 10%.
(Glass Cannon) You deal 50% more damage, and lose 50% defence.
(Crippling Blow) Your melee slows targets by 60% for 2s. (8s CD)
(Fortified) While you have armor you take 15% less damage. Gain 30 armor.
(Overcharged) While you have shields you deal 15% more damage. Gain 30 shields.
(Stronger Siphon) Earning eliminations heals you for 50% max health and gives 30% ultimate charge.
(Nuclear Bombs) Every 12s drop a 400% damage D.VA nuke that damages everything, including you.
(Cashout) Gain 5% in all stats, increase other Cashouts by 5%, then add 5 more Cashouts to your pool.
(Steel > Flesh) Convert all current bonus health to bonus armor.
(Long Term Investment) Gain 3 rerolls.
(Health Jog) Heal based on how fast you are moving around the map. (2.5hp/s walking at 100% speed.)
(Interact: Debuff Remover) Upon pressing interact cleanse stun, freeze, knockdown, rooted, and sleep.
(Headshot Booster) Your next critical hit does 20 + (20% bonus attack damage.) (12s CD)
(medical practice) healing permanently grants you +1% healing dealt. 4s CD.
(viper coating) Damage poisons enemies for 10% of your healing dealt per second for 5s. 9s cooldown.
(doctors degree) gain 40% healing dealt.
(hotshot) each primary fire shot blazes enemies for 1 damage. (0.35s CD)
(afterburn) Ability 1 damage blazes enemies for 4 damage. (2s CD between activations.)
(Burning Beatdown) Ultimate damage applies blaze for 20% of the damage dealt. (1s CD)
(Soul Disruption) Dealing knockback deals 30 damage. Increase knockback dealt by 30%. (2s CD)
(Soul Thief) Dealing knockback grants you 3 health, then heals you for 6% max health. (6s Cooldown)
Hero-Specific Augments
CASSIDY
(fast noon) during High Noon, gain +200% movespeed.
(heavy stun) flashbang does 25% of your max health as bonus damage.
(hammer space) Rolling also overloads your gun by 6 bullets. Stacks.
RAMATTRA
(suffer with me!) Casting annihilation roots enemies inside the zone for 1.5s.
WIDOWMAKER
(escape plan) activating infra-sight turns you invisible for 2s.
(Itsy Bitsy Spider) Lose 40% size and lose 30% gravity, but also lose 25% damage reduction.
REINHARDT
(Balderich's Armor) Gain 40% damage reduction, but lose 30% movespeed.
(Striking Afterburn) Fire Strike also deals 20% of its damage dealt as blaze.
(Ironclad) Damaging enemies with charge grants you +30 armor. 6s cooldown.
(Recursive Flame) Damaging enemies with a firestrike pulls them towards you.
REAPER
(king of the harvest) eliminations grant you +10% of the victim's max health forever.
DOOMFIST
(Skyborne Resets) Using your block while airborne will consume it to refresh slam and punch.
FREJA
(Molten Bolts) Your explosive bolts also apply 6 blaze.
(Windblast) Updraft launches enemies back and damages them for 50 damage.
(Bounty Hunter) Earning 3 eliminations gives you an extra reroll.
(Improved Aeronautics) Quick Dash grants you 0.75s of invincibility and phaseout.
ASHE
(Snake Oil) Headshots while scoped in have a bonus 60% lifesteal.
SOLDIER: 76
(Rocketeer) Lose Primary Fire and Ultimate. Your rockets have an extremely low cooldown.
SOJOURN
(Friction Feedback) While power sliding, you heal for 5% of your max health every second.
(Rail Loop) Landing a railgun shot reloads your ammo.
BASTION
(Bunker Down) While in turret form you have +30% damage and have +20% defence, but lose 50% speed.
WRECKING BALL
(Terminal Velocity) Slam does extra damage equal to your movespeed that is over 100%.
JUNO
(Quantum Ring) Activating your speed ring doubles your speed for 3s.
(Aerodynamic Learning) Using Glide Boost permanently gives you +3% movespeed.
WUYANG
(Storm Tide) Guardian Wave also stuns for 1.5s.
(Hydration) While using Rushing Torrent take 15% less damage and increase regeneration by 5.
BRIGITTE
(Self Inspiration) Flail hits heal you for 2% of your max health.
ECHO
(Draining Beam) Damaging enemies above 50% health with focusing beam has 200% lifesteal.
ILLARI
(Piercing Rays) Headshots also deal an additional 7% max health damage.
(Windstun) Outburst also stuns enemies hit for 1s.
TRACER
(Chronobreak) After recall finishes, deal damage in an area equal to the damage rewound.
SIGMA
(Landmass) Accretion does bonus damage equal to 20% of your max health.
VENDETTA
(Blade of the ruined king) Palatine Fang hits deal an additional 3% max health damage.
HAZARD
(Blunt Force Trauma) Jagged Wall also stuns enemies hit for 1.75s.
(Come at me) Taking damage while using spike guard heals you for 20 health. (0.5s CD)
(Deep Gash) Violent Leap also applies a 4s bleed, damaging enemies every second for 4% max health.
ORISA
(Absorbtion Material) Fortify now only lasts 2s. Damage taken in fortify is healed and converted to ult charge.
DOMINA
(Photon Battery) Taking 100 damage lowers the cooldown of your barrier by 1.5s
(Pure Dominance) Landing headshots reduces the current cooldown of your shove by 60%.
(Kaleidoscope) Panopticon also hacks enemies for 1.25s.
MIZUKI
(Soul Cleave) Binding Chain also reduces the target's defence and speed by 20% for 3s.
(Wrathful Return) Katashiro Return creates an explosion upon returning, dealing 100 and stunning for 1.5s.
Controls
Source code
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