Overkill
Welcome to Overkill!
Overkill is a mobility-based gamemode with a fast TTK, mainly featuring Deathmatch, but with a few maps enabled for CTF, Elimination, and a modified version of Flashpoint, with 2 more objectives required to be captured (5 per team) but the capture time is drastically reduced.
Important mechanics to note:
- Passive healing works differently; you heal every 0.096s that you're under full health, but only if you're moving. Moving faster increases the healing.
- Each hero has 150HP (even tanks, but tank hitboxes are scaled down to compensate)
- Hold melee while meleeing someone's back to execute them. Executions restore 75hp
- Ult charge is lost on death, but ults are acquired generally faster in this gamemode.
- 25% ult charge is gained when healing from health packs.
Heroes:
Tanks;
Doomfist
Passive: The Best Defense
- Refresh all ability cooldowns after dealing a finishing blow
- No longer generates overhealth on ability use
Hand Cannon
- now fires with 2x faster projectile speed than his default OW Hand Cannon
- 65% longer reload time
Rising Uppercut
- Deals 110 damage, 4m range
Meteor Strike
- Recover 75 HP for every enemy hit
Junker Queen
General
- Can now double jump
- Primary Fire rate of fire reduced
Passive: Adrenaline Rush
- Removed
Commanding Shout
- Increases max ammo by 1 and ult charge by 15% after a kill made while the ability is active
- Increases fire rate (to normal speed)
- Cooldown increased from 12 to 15 seconds
Carnage
- Instakills enemies hit, and restores you back to full health after a kill
Jagged Blade
- Now instakills enemies hit, restoring health by 75 HP
Winston
General
- Can now double jump
- Gravity reduced by 45%
Tesla Cannon
- Can no longer primary fire
- Deals triple its default damage, up to 150
- Ammo reduced to 60
- Applies backwards knockback to yourself when fired
- Charging the weapon creates a beam trail from the cannon
Barrier Projector
- Cooldown increased to 20s, barrier health reduced to 6
Wrecking Ball
General
- Max move speed reduced by 20%
- All damage increased by 25%
Adaptive Shield
- Adaptive Shield is now Kinetic Accelerator
- Increased damage by 2x and movement speed by 1.5x while active, but increases damage received by 2x.
- NOTE: Wrecking Ball will lose Fireball as soon as grapple ends if not using Kinetic Accelerator!
Grappling Claw
- Cooldown reduced from 5 to 1.5 seconds.
Piledriver
- Cooldown reduced from 8 to 6 seconds.
DPS;
Cassidy
General
- Can now double jump
- Gravity reduced by 45%
Peacekeeper
- Fan The Hammer no longer continues firing if Secondary Fire input is released
- Fan The Hammer has reverse falloff damage; damage scales up the farther you are from your target
Combat Roll
- Cooldown increased from 6 to 7 seconds
- Now has 0.288s of invulnerability on startup
Flashbang
- Now reduces enemy aim sensitivity and blinds them
- Cooldown increased to 25s
Deadeye
- Enter an insta-kill state for 6s
Genji
Passive: Cyber-Agility
- Double jump now resets after wall climbing
Shurikens
- Ammo reduced from 30 to 12
- Reload speed reduced from whatever it was to 0.6 seconds
Dragonblade
- Damage increased from 110 to 165
Pharah
General
- Can now double jump
Passive: Hover Jets
- Removed
Rocket Launcher
- Increased knockback
- Ammo reduced from 6 to 4
Jump Jet
- Activating within 3m of an enemy will briefly set them on fire
Concussive Blast
- Knockback reduced by 11%
- Now stuns on direct hit
Jet Dash
- Movement speed during ability increased by 50%
Sojourn
General
- Can now double jump
Railgun
- Now builds charge twice as fast
- Primary Fire deals about 1.5x damage (13)
- Secondary Fire now stuns enemies hit. Stun duration scales with the damage dealt
Disruptor Shot
- Now heals 2 HP for every damage tick
- Hold ability button to charge the distance it travels
Tracer
General
- Can now double jump
Pulse Pistols
- Damage reduced from 5.5 to 5
Blink
- Cooldown increased from 3 to 4 seconds
Recall
- Cooldown increased from 13 to 15 seconds
Venture
Clobber
- Max damage Reduced from 70 to 51
Smart Excavator
- Max ammo reduced to 6
- Max damage reduced to 55
Drill Dash
- Max damage reduced from 90 to 65
- Cooldown reduced from 8 to 6 seconds
Burrow
- Damage at full charge reduced from 110-75 to 40-27
- Damage at min charge reduced from 55-37.5 to 20-13
- Duration reduced from 5 to 2.5s
Tectonic Shock
- Damage reduced from 130 to 95
- Duration increased from 7 to 10.5 seconds
Widowmaker
General
- Scoped headshot kills restore you to full health
Widow's Kiss (Scoped)
- Changed from hitscan to projectile (Projectile travels at 220 meters/s, with slight gravity)
- Damage reduced from 120 to 110
- Critical multiplier reduced from 3x to 1.5x
- Now emits a visual laser beam when scoped in
Grappling Hook
- Cooldown reduced from 12 to 8 seconds
- Cooldown now refreshes on a kill
Supports;
Juno
General
- Gravity reduced by 45%
Mediblaster
- Damage reduced from 90 to 80 per burst
- Ammo reduced from 180 to 72
Pulsar Torpedos
- Damage reduced from 85 to 75
- Now makes enemies float in the air with reduced movement and gravity when hit
- Projectile speed reduced
Glide Boost
- Duration reduced from 4 to 2 seconds
- Cooldown reduced from 6 to 2 seconds
Hyper Ring
- Cooldown reduced from 14 to 12 seconds
Lucio
Sonic Amplifier
- Max ammo increased from 20 to 24
- Projectile speed doubled
Crossfade
- Permenantly stuck to speed song
Amp It Up
- Cooldown reduced from 12 to 10 seconds
Soundwave
- Now knocks Lucio into the air when used while facing down, will otherwise push him backwards
- self and enemy knockback, as well as damage, is based on Lucio's current speed (go faster to do more damage and propel yourself further up/backwards!)
Sound Barrier
- No longer provides overhealth
- Deals high damage within 20m; instakills within 3m
Bugs/Issues/Etc.
- Not every health pool is exactly 150, some heroes have something like 149 or 152 and I'm too lazy to go fix it for every hero it happens with. It's effectively 150 anyway so purely visual
- Due to the way I made everyone's health go to (or around) 150 HP, low health borders no longer show up unless you're at EXTREMELY low health (like 1 HP) I don't really know how to fix this