Overstrike

GGR2Z

CS:GO inspired mode made by me. This is my first Workshop creation and I plan on expanding it in the future. Since CS:GO is its own game and other people have already replicated it, I plan to try to make this more original and try to create something new. So far I've had a lot of fun with it and I hope you do too!

Weapons:

  • Dva - $0
    • Glock-18
      • 20 ammo
      • 11 body, 22 head
      • 250 m/s
  • Mercy - $500
    • P250
      • 14 ammo
      • 18 body, 36 head
      • 250 m/s
  • Mccree - $800
    • Desert Eagle
      • 7 ammo
      • 42 body, 84 head
      • Hitscan
  • Soldier: 76 - $1600
    • M4A4
      • 25 ammo
      • 22 body, 44 head
      • Hitscan
  • Ashe - $2000
    • Scout
      • 12 ammo
      • 77 body, 154 head
      • Hitscan
  • Widowmaker - $2500
    • AWP
      • 10 ammo
      • 120 body, 300 head
      • Hitscan

Ammo (Mutually Exclusive):

  • Incendiary Rounds - $350
    • Shots cause enemy to burn
      • 6 DPS for 2 seconds
  • Tracer Rounds - $350
    • Shots track hit enemies behind walls
      • Lasts 3 seconds
      • Marked by a red skull

Gameplay:

  • 5v5 Elimination
  • First to 7 (Best of 13)
  • Draw after 2:30 minutes
    • Player locations revealed after 1:30 minutes
  • No health packs / healing
  • No abilities
  • No health bars
  • Everyone has 100 health + 110% speed
  • Buy weapons with money
    • Gain $350 after every round
    • Gain $450 for final blow
    • Gain $150 for assist (exclusive from final blow)
    • Start with $800
Maps | Lijiang Tower
Created at |
Last updated |
Current version | 1.0.7

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Update Log

1.0.7
GGR2Z
  1. Tracer Rounds added into the game. For $350 you can load Tracer Rounds into your weapon. If you hit an enemy with these bullets, a red skull appears on them which follows them behind walls, allowing you to know where they are. This effect lasts for 3 seconds. These are mutally exclusive with Incendiary Rounds.
1.0.5
CMRFJ

Edit: Forgot to change the code, the code for this version is CN4TN

  1. Assists now award $150, which is exclusive from the $450 that you earn for a kill. This helps balance the game a bit more and prevent kill steals from slowing the pace of the game

  2. A larger update that changes the game a lot - new ammo types. At the time of this update, there's only 1, but I plan on adding more (specifically a tracer round that allows you to see the enemy through walls for 3 seconds or so). Currently, the game has incendiary rounds that cost $350. It's indicated by a HUD add-on right below your money that says "Incendiary Rounds". When you hit an enemy with your gun, they are set on fire. The effect does 6 DPS and lasts 2 seconds.

1.0.0
CMRFJ
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