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Woverwatch (Very Outdated)

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Woverwatch is a 6v6 open format gamemode with a reimagined cast of heroes and a new map pool. Made by "" @dospuntos_diametro. Next I'll list every new feature and changes made for this gamemode:

UNIVERSAL

You can die by holding the interact and melee button for 2 seconds.


MODES

There are 4 modes available in Woverwatch: Assault (Hanamura, Horizon Lunar Colony, Temple of Anubis and Volskaya Industries), Control (Ilios, Lijiang Tower, Nepal and Oasis), Hybrid (Blizzard World, Eichenwalde, Hollywood and King's Row) and Team Deathmatch (Château Guillard, Malevento, Paris and Petra). Both Assault and Hybrid have competitive rules enabled.

Assault

When exiting spawn as a defender on first point or as an attacker on second point you'll gain a speed boost. This speed boost will be active for 6 seconds and can be cancelled by taking damage or getting close to the point (Basically the same speed boost as the one you get in Flashpoint).

Tip: as a defender you can get back to first point very quickly, especially on Hanamura and Temple of Anubis, and have a chance to retake it from the attackers.

Control

Ultimate charge carries over between rounds.

Tip: You can still use your ultimate between rounds, just make sure to do it when everything is slowed down.


HEROES

Heroes have health pools similar to what they had before season 9. Every tank except Reinhardt recieve 25% more knockback. Ultimate charges 12% faster, you jump a little bit higher, run a little bit faster (6 meters per second like Tracer and Genji in the normal game) and projectiles fly 5% faster (All of this applies to every hero unless stated otherwise). Perks are disabled.

D.va D.va

Nev: D.va can exit her Mech by reloading.

  • Health set to 500 and 150
  • Speed penalty while firing reduced from 30% to 20%
  • You'll get ejected further from your mech
  • Boosters cooldown increased to 5s
  • Micro Misiles cooldown increased to 8s
  • Defense Matrix duration reduced by 12%
  • Defense Matrix charge rate reduced by 34%
  • Projectiles are 25% faster (This applies to Micro Misiles and D.va's Light Gun)

Doomfist Doomfist

New: Doomfist can charge a Rock throw by reloading. If you charge it enough and Rocket Punch is available the Rock will be faster and deal more damage. If used in the air you'll get pushed downwards, pushing enemies on the way. Once you reach the ground with the reload button still pressed you'll start charging the Rock throw.

  • Health set to 400
  • Rocket Punch cooldown increased to 5s
  • Rocket Punch damage reduced by 33%
  • Power Block cooldown increased to 8s
  • Power Block has 25% knockback resistance
  • Seismic Slam cooldown increased to 8s
  • Hand Cannon reloads 20% slower

Tip: You can combo the push you get while falling to the ground with the Rock throw and use its knockback to Punch or Slam into them.

Junker Queen Junker Queen

New: You can perform a super jump during Rampage. Commanding Shout doesn't give overhealth to allies but does give them a 5s long speed boost.

  • Health set to 400
  • Jagged Blade cooldown increased to 8s
  • Commanding Shout only grants 100 overhealth to Junker Queen
  • Carnage cooldown increased to 10s
  • Carnage damage reduced by 15%

Ramattra Ramattra

New: Ramattra's Nemesis Form now works with a resource meter. When tranforming in and out of Nemesis Form your health will stay at the same percentage you had in the previous form. Each second you aren't tranformed Nemesis will last 1s longer, up to 8s.

  • Health set to 400 and 500
  • Nemesis Form cooldown reduced to 3.5
  • Block (Nemesis) has 25% knockback resistance
  • Ravenous Vortex cooldown increased to 12s
  • Projectiles are 15% faster

Tip: You'll be able to charge Nemesis Form during Annihilation.

Reinhardt Reinhardt

New: You can jump while charging.

  • Health set to 500
  • Damage dealt reduced by 15%
  • Charge cooldown increased to 8s
  • Fire Strike cooldown increased to 7.5s

Winston Winston

  • Health set to 450
  • Damage dealt reduced by 14%
  • Maximum ammo reduced to 100

Wrecking Ball Wrecking Ball

New: You can slightly push enemies by running into them in ball form.

  • Health set to 500
  • Adaptive Shield cooldown increased to 19s
  • Adaptive Shield can't be shared with your teammates
  • Maximum ammo reduced to 80

Zarya Zarya

New: Energy Grenade sends you higher.

  • Health set to 400
  • Damage dealt reduced by 14%
  • Particle Barrier cooldown reduced to 10s

Ashe Ashe

  • Health set to 200

Bastion Bastion

New: You'll go at full speed If you aren't shooting in Configuration: Assault. The ultimate is replaced with Configuration: Tank.

  • Health set to 300
  • Reconfigure cooldown increased to 13s
  • Speed Penalty while firing in Configuration: Assault reduced from 35% to 30%

Tip: You can rocket jump with Configuration: Tank's missile.

Cassidy Cassidy

New: Flashbang stuns for 0.8s.

  • Health set to 200

Freja Freja

  • Health set to 200
  • Quick Dash cooldown increased to 6s

Genji Genji

New: Dragonblade fires a damaging projectile when you're at full HP.

  • Health set to 200

Hanzo Hanzo

New: You gain an additional Storm Arrows or Sonic Arrow charge after 3 takedowns depending on if you're playing on PC or Console respectively. This is definetly a feature and not Blizzard's fault.

  • Health set to 200
  • Damage dealt reduced by 4%
  • Lunge cooldown increased to 5s
  • Storm Arrows cooldown increased to 12s

Tip: If you get 3 takedowns before using Storm Arrows / Sonic Arrow you'll be able to use it 2 times in a row.

Junkrat Junkrat

New: You can charge an explosive super jump by crouching.

  • Health set to 200
  • Damage dealt reduced by 8%
  • Concussion Mine cooldown reduced to 7.5s
  • Concussion Mine only has 1 charge
  • Projectiles are 25% faster

Tip: You'll usually trigger the crouch jump by uncrouching or jumping, but you can also trigger it by getting pushed. So if you want the fastest crouch jump you can trigger it with a Concussion Mine.

Mei Mei

New: Cryo-Freeze now creates 3 zones that speeds up your team. You can freeze enemies caught inside with primary fire.

  • Health set to 250
  • Primary fire damage reduced by 30%
  • Maximum ammo set to 120

Tip: You can curve the trajectory of Cryo-Freeze's zones by moving the camera while creating them. You can also look at a wall or the floor to create a horizontal path in front of you.

Pharah Pharah

New: Rocket jumps are stronger.

  • Health set to 200
  • Jet Dash cooldown increased to 10s
  • Concussive Blast cooldown increased to 8s

Tip: You can gain a lot of speed by shooting the floor underneath you while using your Hover Jet to be close to it without actually standing. Just be mindful of your health, I'm not adding Mercy any time soon...

Reaper Reaper

New: You jump higher in Wraith Form.

  • Health set to 250
  • Shadow Step fully reloads Hellfire Shotguns

Soldier: 76 Soldier: 76

New: Helix Rockets send you higher.

  • Health set to 200
  • Helix Rockets cooldown increased to 8s

Tip: After boosting yourself with Helix Rockets you can Sprint to quickly move horizontaly in the air.

Symmetra Symmetra

  • Health set to 200
  • Sentry Turret cooldown reduced to 9s
  • Projectiles are 10% faster

Tracer Tracer

  • Health set to 150

Venture Venture

New: You can cancel Burrow quickly by jumping. You can do it without being burrowed.

  • Health set to 200
  • Damage dealt reduced by 11%

Widowmaker Widowmaker

New: Your gun is equiped with a laser sight and it deals 17% less damage while scoping. Both don't apply when Infra-Sighting.

  • Health set to 200
  • Venom Mine cooldown reduced to 14s

Tip: Make sure to hide your laser point so that enemies can't see the angle you are holding.

Ana Ana

New: You can Nano Boost yourself if you aren't targeting a teammate. Your target will be confirmed automatically (This means that, if you have "Nano boost requires target confirmation" on, once you pick a target it will be confirmed automatically. If not you'll fire a shot, the ammo will be refunded).

  • Health set to 200
  • Biotic Grenade cooldown reduced to 12s
  • Maximum ammo set to 12

Tip: Biotic Grenade hits like a nuke when nanoed.

Illari Illari

New: Healing Pylon leaves a health pack on the ground that grants you a 5s speed boost when picked. It can also be picked up by teammates and enemies. If used in the air you'll be launched upwards.

  • Health set to 200
  • Outburst cooldown increased to 8s
  • Maximum ammo set to 12
  • Solar energy recharge rate reduced by 17%
  • Solar energy duration reduced by 22%

Tip: You can use Healing Pylon after Outburst to go further.

Juno Juno

New: Pulsar Torpedoes now shoots a projectile that heals allies and damages enemies. After 3 takedowns you gain an aditional charge.

  • Health set to 200
  • Glide Boost cooldown increased to 8s
  • Glide Boost duration increased to 5s
  • Pulsar Torpedoes cooldown reduced to 7.5s
  • Pulsar Torpedoes has 2 charges (You can accumulate 3 charges after getting 3 takedowns without using the ability)
  • Maximum ammo reduced to 144

Kiriko Kiriko

New: Protection Suzu now only heals allies and pushes enemies away. Swift Step can only be performed in line of sight. After 3 takedowns your next Swift Step can be done through walls.

  • Health set to 200
  • Movement speed increased to match Genji and Tracer's speed
  • Swift Step cooldown increased to 8s
  • Protection Suzu cooldown reduced to 12s
  • Healing dealt increased by 25% (Only applies to Healing Ofuda)
  • Maximum ammo reduced to 12 and 8

Lúcio Lúcio

  • Health set to 200
  • Soundwave cooldown increased to 6s

Zenyatta Zenyatta

New: You jump higher during Transcendence.

  • Health set to 200
  • Gravity reduced by 20%
  • Maximum ammo reduced to 20

Tip: Trancendence's jump height is the same as Reaper's Wraith Form.


  • The images were originally made for my Instagram.
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