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Trouble in Terrorist Town by Novah#11686

This code is over 6 months old. The code may have expired and might no longer function.

At the start of the round, one in four players is randomly selected to be a Traitor, unknown to other players who aren't Traitors themselves.

Because the Traitors are in the minority they can acquire specialized equipment to dispatch Innocents discretely. A secondary Innocent group known as the Detectives are picked once in every eight players. These players are armed with a DNA scanner (transfering), the ability to see who the player died to. There is also one wild card player acting as a third group, the survivor. He is allowed to kill anyone and wants to be the last one standing.

The round ends if the other groups are wiped out or if the timer ends. In which case, the Innocents win.

Dead bodies are multicolored sparkles. Interact to check the body.
Heros DNA dead bodies by holding interact for 2 seconds (transfers).
Traitors and Detective buy items by

  • Crouch+Interact to place shop
  • Look at the shop to engage
  • Left and right click to cycle items
  • Interact to buy item

RULES:
Don't kill for no reason/bad reason (RDM).
Don't talk the game while dead (Ghosting).
Don't T-Bait (shooting in the air and near people for false sus)


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Archive Actions
Players | 1 - 12
Categories: Miscellaneous
Heroes: D.va, Junker Queen, Orisa, Reinhardt, Roadhog, and 29 more...
Created at:
Last updated:
Current version: 1.2.0

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