Login
Create

Sparc - 1v1 Advanced Dodgeball

F8NER

Controls

Primary Fire
Catch or grab a ball
Primary Fire
Throw a ball you're holding
Secondary Fire
Deflect a ball
Interact
Hold while possessing a ball to activate a shield
Catch or grab a ball
Throw a ball you're holding
Deflect a ball
Hold while possessing a ball to activate a shield
Catch or grab a ball
Throw a ball you're holding
Deflect a ball
Hold while possessing a ball to activate a shield
Catch or grab a ball
Throw a ball you're holding
Deflect a ball
Hold while possessing a ball to activate a shield
Catch or grab a ball
Throw a ball you're holding
Deflect a ball
Hold while possessing a ball to activate a shield

Sparc is a recreation of the not at all popular VR game by the same name.

The goal is simple; Hit your opponent with a ball.
The rules are not so simple;

Rules and how to play

  • You can choose between 2 heroes, Genji or Lucio. While both player can pick different heroes, I recommend both playing the same.
  • To start the game both player need to crouch at the same time in the designated area.
  • Each player cannot leave their playarea once the game has started.
  • Each player has their own ball corresponding to their color. Either blue or orange.
  • You can hit your opponent with either ball to score a point.
  • You deflect the ball towards your opponent using [Secondary Fire].
  • You can catch your ball using [Primary Fire]. You cannot catch an opponents ball.
  • When caught you can throw the ball using [Primary Fire].
  • When holding your ball you can press [Interact] to hold up a shield.
  • The shield is lost when you get hit and can only be recharged by hitting your opponents wall, or your opponent themselves.
  • When hitting the opponents wall with your ball the ball will return to you.
  • When hitting your own wall with your ball the ball will respawn.
  • When hitting the target behind your opponent the speed of your ball will increase.
  • This speed is reset when you hit your opponent.
  • First to 5 wins, or highest score when the time has run out wins.

I was not able to test this gamemode with anyone other than myself. Please inform me of any bugs you find.

Code Snippet

Loading...
Fullscreen
Copy to clipboard

0 Comments

Log in or Sign up to place a comment.

Update Log (4)

  • Fixed a bug preventing Primary Fire from working correctly.
This code is over 6 months old. This might mean the code has expired and will no longer function.
F8NER
  • Fixed a bunch of bugs related to the ball of player 2 being nearly impossible to use / invicible. Turns out half the game wasn't functioning correctly, woops.
  • Fixed a bunch of wrongly colored effects for ball 2.
  • Made the initial ball speed much faster, while increasing it at a slower rate. The speed of a fully charged ball is roughly equal to what it was, but initial speeds are much faster.
This code is over 6 months old. This might mean the code has expired and will no longer function.
F8NER
View all updates
Elo Hell Logo_H-M-Dark
Join the Elo Hell Workshops Discord
Workshop.codes - Background image