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This is a complete overhaul of the free for all deathmatch mode designed around roughly 2-4 players but can be played with more. It is intended that all 32 heroes are on a more equal playing field and overall leading to a more balanced experience.

Patch notes are below but for a better look here is a forum post:
https://us.forums.blizzard.com/en/overwatch/t/free-for-all-deathmatch-overhaul/671578

Changes below:

General:

  • After 8s of not taking damage, heroes will now begin to heal for 15% of their Max Health at the time of triggering. (Meaning it stacks with health increasing effects)
  • Passive ultimate charge gained increased by 20%

Tanks:

D.Va D.Va:
General:

  • Health of Pilot D.Va decreased from 150HP to 125HP
  • Health of MEKA D.Va redistributed from 300HP/300AP to 150HP/150AP

New Passive: MEKA Support

  • When playing as Pilot D.VA gain 10% ultimate charge on elimination, 8% ultimate charge on final blow.
  • 10s after taking damage Pilot D.Va will instantly get Call Mech, the timer resets when taking damage.

Fusion Cannons:

  • Movement penalty decreased from -40% to -25%

Defense Matrix:

  • Maximum duration increased from 2s to 3s
  • Restoration rate decreased from 16% per second to 10% per second

Micro Missiles:

  • Cooldown decreased from 8s to 6s

Self Destruct:

  • Ultimate cost decreased by 33%

Call Mech:

  • Ultimate Cost decreased by 33%

Orisa Orisa:
General:

  • Health redistributed from 200HP/250AP to 100HP/125AP
  • Melee damage increased from 30 to 33

Fusion Driver:

  • Damage per bullet increased from 11 to 12
  • Movement penalty decreased from -30% to 0%
  • Ammo decreased from 150 to 75

Halt!:

  • Cooldown increased from 6s to 8s

Fortify:

  • Now grants a +40% move speed buff

Protective Barrier:

  • Health decreased from 600 to 150
  • Barrier cooldown decreased from 10s to 8s
  • Size decreased by 20%

Supercharger:

  • Health decreased from 200 to 50
  • Ultimate cost decreased by 17%

Reinhardt Reinhardt:
General:

  • Health redistributed from 300HP/200AP to 175HP/100AP
  • Movement speed increased from 5.5m/s to 6m/s

New Passive: Rampage

  • After securing an elimination Reinhardt will gain various buffs
  • Reinhardt will heal for 23hps for 6.5s
  • Reinhardt will gain +50% move bonus for 6.5s
  • Earning another elimination resets the duration

Rocket Hammer:

  • Damage increased from 85 to 105

Barrier Field:

  • Health decreased from 1600 to 550
  • Barrier size decreased by 15%
  • Movement penalty decreased from -30% to -15%
  • Barrier regeneration rate decreased from 160hps to 30hps

Charge:

  • Damage decreased from 300 to 165
  • Cooldown decreased from 10s to 7s
  • Move speed buff increased from +200% to +225%
  • Using charge decreases damage taken for its duration by 30%
  • Charge can now be cancelled by pressing the interact key after 0.6s of using the ability

Firestrike:

  • Damage decreased from 100 to 75
  • Cooldown decreased from 6s to 3s
  • Projectile Speed increased from 25m/s to 75m/s
  • Per hit will give 30 armour that immediately begins to decay at a rate of 4 per second

Earthshatter:

  • Ground damage increased from 50 to 85
  • Impact damage increased from 250 to 425
  • Ultimate cost decreased by 20%

Roadhog Roadhog:
General:

  • Health decreased from 600HP to 275HP

Scrap Gun:

  • Ammo increased from 5 to 6

Take a Breather:

  • Cooldown decreased from 8s to 5s
  • Healing dealt decreased from 300 to 100

Whole Hog:

  • Ultimate cost reduced by 20%

Sigma Sigma:
General:

  • Health redistributed from 300HP/100SP to 100HP/100SP

Experimental Barrier:

  • Health decreased from 700 to 350
  • Regeneration rate decreased from 80hps to 34hps

Accretion:

  • Cooldown decreased from 10s to 8s

Gravitic Flux:

  • Ultimate cost decreased by 33%

Winston Winston:
General:

  • Health redistributed from 350HP/150AP to 175HP/100AP
  • Movement speed increased from 5.5m/s to 6m/s

New Passive: Giant Punch!

  • Melee damage increased from 30 to 55

Tesla Cannon:

  • Ammo reduced from 100 to 80

Jump Pack:

  • Landing damage increased from 50 to 55
  • Take off damage increased from 1 to 6
  • Cooldown decreased from 6s to 5s
  • Dealing damage with this ability now inflicts 0.25s of knock down

Barrier Projector:

  • Health decreased from 700 to 200
  • Cooldown decreased from 13s to 10s
  • Size decreased by 33%

Primal Rage:

  • Total health decreased from 1000 to 450
  • Duration reduced from 10s to 5s
  • Ultimate cost decreased by 13%

Wrecking Ball Wreckingball:
General:

  • Health redistributed from 500HP/100AP to 250HP/50AP

Quad Cannons:

  • Ammo increased from 80 to 100

Grappling Claw:

  • When spawning in it is no longer on cooldown

Roll:

  • Being in ball form now has a resource meter, if the meter runs out you will be transformed back into standard form.

Adaptive Shield:

  • No longer grants temporary shields, instead grants temporary armour.
  • Cooldown reduced from 15s to 9s
  • Base armour granted decreased from 100 to 50
  • Armour per player granted decreased from 75 to 37.5
  • Can no longer be cast until all previous temporary health is destroyed
  • If Wrecking ball has any temporary health almost all CC will immediately be cleansed if cast onto him

Piledriver:

  • Cooldown decreased from 10s to 8s
  • Can now be cast on the ground
  • Casting on the ground will now propel you upward before automatically activating piledriver

Zarya Zarya:
General:

  • Health redistributed from 200HP/200SP to 100HP/100SP
  • Melee damage increased from 30 to 36

Particle Cannon:

  • Ammo decreased from 100 to 80

Particle Cannon (Primary Fire):

  • Damage increased from 75-170 to 90-204

Particle Cannon (Secondary Fire):

  • Damage increased from 47-95 to 56-114
  • Knockback increased by 90%
  • Ammo consumption decreased from 25 to 20

Particle Barrier:

  • Health decreased from 200 to 100
  • Now grants a 30% movement speed buff
  • Cooldown decreased from 10s to 9s

Projected Barrier:

  • Now acts as a second Particle Barrier

Graviton Surge:

  • Ultimate cost decreased by 23%
  • Damage per second increased from 5dps to 6dps

Damage:

Ashe Ashe:
The Viper:

  • Ammo decreased from 12 to 9

Coach Gun:

  • Cooldown decreased from 10s to 8s

Dynamite:

  • Cooldown increased from 12s to 14s
  • Detonation time decreased from 2s to 1.5s

B.O.B:

  • Ultimate cost decreased by 20%

Bastion Bastion:
General:

  • Health redistributed from 200HP/100AP to 125HP/125AP
  • Melee damage increased from 30 to 33

Configuration: Recon:

  • Damage per bullet increased from 20 to 22
  • Ammo decreased from 35 to 25

Self Repair:

  • Maximum Duration reduced from 3.33s to 1.67s
  • Recharge rate decreased by 20%
  • Now restores 7 ammo per second

Configuration Sentry:

  • Damage decreased from 15 per bullet to 8 per bullet
  • Can now move
  • Can now Jump
  • Now has a cooldown of 12s
  • Now has a duration of 6s
  • Being in this form no longer reloads Configuration: Recon
  • Now plays voicelines for its duration

Configuration: Tank:

  • Now increases move speed by 50%
  • Knockback increased by 30%
  • Ultimate Cost decreased by 9%
  • Cassidy Cassidy: The Peacekeeper:
  • Ammo decreased from 6 to 5

Roll:

  • No longer reloads
  • Cooldown decreased from 6s to 4s

Flashbang:

  • Stun duration decreased from 0.8s to 0.7s
  • Cooldown increased from 10s to 12s

High Noon:

  • No longer reloads
  • Movement speed penalty decreased from -70% to -20%
  • Ultimate cost decreased by 9%

Doomfist Doomfist:
General:

  • Health decreased from 250 to 225

The Best Defense:

  • Shields gained decreased from 30 to 27

Hand Cannon:

  • Ammo regeneration time decreased from 0.65s to 0.52s

Meteor Strike:

  • Ultimate Cost decreased by 33%

Echo Echo:
Focusing Beam:

  • Cooldown decreased from 8s to 7.25s
  • Duration reduced from 2s to 1.25s

Genji Genji:
Cyberagility:

  • Wallclimb is now on an 8s cooldown

Shuriken:

  • Damage per shuriken decreased from 29 to 28

  • Deflect:

  • Damage reflected is now 1.5x stronger

Dragonblade:

  • Damage per swing decreased from 110 to 105
  • Duration reduced from 6s to 5s

Hanzo Hanzo:
Wallclimb:

  • Wallclimb is now on an 8s cooldown

Storm Bow:

  • Damage decreased from 27.2-125 to 23.9-110

Sonic Arrow:

  • Cooldown decreased from 12s to 8s

Storm Arrows:

  • Number of arrows increased from 5 to 8
  • Arrow damage decreased from 70 to 30

Dragonstrike:

  • Damage per dragon decreased from 150dps to 132dps
  • Ultimate cost decreased by 9%

Junkrat Junkrat:
Total Mayhem:

  • Damage per grenade decreased from 50 to 46

Frag Launcher:

  • Ammo increased from 5 to 6
  • Direct damage decreased from 40 to 37
  • Splash damage decreased from 10-80 to 9-74

Concussion Mine:

  • Knockback decreased by 10%
  • Damage decreased from 30-120 to 28-110

Steel Trap:

  • Damage increased from 80 to 110
  • Cooldown decreased from 10s to 7s

Riptire:

  • Duration reduced from 10s to 6s

Mei Mei:
General:

  • Health decreased from 250HP to 200HP

Endothermic Blaster (Primary Fire):

  • Can no longer freeze
  • Damage per second increased from 55 to 100

Cryofreeze:

  • Maximum duration reduced from 4s to 2s
  • Cooldown decreased from 12s to 10s

Ice Wall:

  • Cooldown decreased from 12s to 9s
  • Health per pillar decreased from 450 to 360

Blizzard:

  • Ultimate cost decreased by 42%

Pharah Pharah:
Hover Jets:

  • Maximum duration increased from 2s to 4s
  • Recharge rate decreased from 43% per second to 32%
  • Vertical speed reduced from 4.27m/s to 2.58m/s
  • Horizontal move speed buff increased from +20% to +65%

Rocket Launcher:

  • Impact damage reduced from 40 to 38
  • Splash damage reduced from 80 to 77
  • Projectile speed decreased from 35m/s to 28m/s

Jump Jet:

  • Cooldown decreased from 10s to 8s
  • Height decreased from 11.55m to 6.93

Concussive Blast:

  • Cooldown decreased from 9s to 7s
  • Knockback increased by 25%

Barrage:

  • Is now cancellable after 0.35s of casting by pressing the interact key
  • Ultimate duration decreased from 2.5s to 2s
  • Direct damage decreased from 40 to 38

Reaper Reaper:
General:

  • Health decreased from 250 to 225

The Reaping:

  • Health restored decreased from 35% of damage dealt to 20%

Hellfire Shotguns:

  • Damage per pellet decreased from 6 to 5
  • Ammo decreased from 8 to 6

Wraith Form:

  • Cooldown decreased from 8s to 3.5s
  • Move speed bonus increased from +50% to +150%
  • Duration reduced from 3s to 0.7s
  • No longer reloads

Shadow Step:

  • Cooldown decreased from 10s to 6s

Death Blossom:

  • Move speed penalty decreased from -50% to 0%
  • Damage decreased from 170dps to 135dps
  • Ultimate cost reduced by 9%

Soldier: 76 Soldier 76:
Pulse Rifle:

  • Damage per bullet decreased from 20 to 18
  • Ammo reduced from 30 to 24

Helix Rockets:

  • Cooldown increased from 6s to 7s
  • Damage decreased from 120 to 108

Sprint:

  • Is now on a resource meter
  • Depleting this meter will stop you being able to sprint

Biotic Field:

  • Healing per second reduced from 35hps to 28hps

Tactical Visor:

  • Ultimate cost reduced by 20%

Sombra Sombra:
Opportunist:

  • Now deals 50% more damage to hacked targets

Machine Pistol:

  • Damage per bullet decreased from 8 to 6

Hack:

  • Now reveals enemies through walls
  • Cooldown decreased from 8s to 6s when hacking a player
  • Cooldown increased from 4s to 15s when hacking a healthpack
  • Cooldown increased from 2s to 5s when hack is interrupted

Stealth:

  • Cooldown increased from 6s to 7s

Translocator:

  • Cooldown increased from 6s to 9s
  • Will now automatically force Sombra to translocate when cooldown reaches 0
  • If Sombra cannot translocate and the cooldown reaches 0, translocator will be destroyed
  • Using translocator within the first 2s of casting will cause translocator to go onto a 5s cooldown

EMP:

  • Now deals 20% of the targets health

Symmetra Symmetra:
General:

  • Health redistributed from 100HP/125SP to 75HP/125SP

Photon Projector:

  • Ammo decreased from 70 to 42

Photon Projector (Secondary Fire):

  • Is now an ability
  • Has an 8s cooldown
  • Projectile speed increased from 25m/s to 35m/s
  • Maximum damage increased from 120 to 140
  • No longer consumes ammo

Sentry Turret:

  • Cooldown increased from 10s to 16s
  • Now restores 1 charge per elimination
  • Projectile speed increased from 15m/s to 21m/s

Teleporter:

  • Now has a 6s duration
  • Now automatically destroys itself when Symmetra dies
  • Cooldown reduced from 10s to 8s

Photon Barrier:

  • Ultimate cost reduced by 43%

Torbjörn Torbjorn:
Deploy Turret:

  • Now has an 8s duration

Overload:

  • Duration reduced from 5s to 4s
  • Armour granted reduced from 100 to 75

TracerTracer:
Blink:

  • Cooldown increased from 3s to 3.5s

Recall:

  • Cooldown increased from 12s to 14s

Widowmaker Widowmaker:
General:

  • Health increased from 175 to 200
  • Melee damage increased from 30 to 32

Widow’s Kiss:

  • Ammo decreased from 35 to 25

Widow’s Kiss (Primary Fire):

  • Damage increased from 13 to 14

Widow’s Kiss (Secondary Fire):

  • Maximum damage per shot decreased from 120 to 100

Grappling Hook:

  • Cooldown decreased from 12s to 9s

Venom Mine:

  • Cooldown decreased from 15s to 12s
  • Damage now varies between 57-81 instead of a flat 75

Infra-sight:

  • Ultimate Cost decreased by 20%

Supports:

Ana Ana:
Biotic Rifle:

  • Ammo reduced from 12 to 9

Sleep Dart:

  • Duration decreased from 5s to 3s
  • Cooldown increased from 12s to 14s

Biotic Grenade:

  • Healing dealt reduced from 100 to 60
  • Cooldown increased from 10s to 12s

Nano Boost:

  • Healing dealt reduced from 250 to 150
  • Ultimate cost reduced by 33%

Baptiste Baptiste:
Biotic Launcher:

  • Ammo reduced from 45 to 30

Regenerative Burst:

  • Cooldown increased from 13s to 15s
  • Healing per second on self no longer doubled

Amplification Matrix:

  • Ultimate cost reduced by 43%

Brigitte Brigitte:
Inspire:

  • Healing reduced from 15hps to 10hps

Barrier Shield:

  • Movement penalty reduced from -30% to -15%
  • Regeneration rate reduced from 85hps to 50hps
  • Health reduced from 250 to 200

Shield Bash:

  • Cooldown reduced from 7s to 6s
  • Damage increased from 5 to 40
  • Stun duration reduced from 0.75s to 0.001s
  • Distance increased from 6.81m to 9m

Whip Shot:

  • Cooldown increased from 4s to 6s
  • Knockback decreased by 40%

Rally:

  • Ultimate cost reduced by 34%
  • Armour per second reduced from 30 to 24
  • Maximum armour reduced from 100 to 80

Lúcio Lucio:
Crossfade:

  • Healing dealt to Lucio reduced from 12hps to 9hps

Amp it Up:

  • Healing dealt to Lucio reduced from 40hps to 30hps

Sound Barrier:

  • Ultimate cost reduced by 29%
  • Shields given reduced from 750 to 375
  • Now deals 175 damage to enemies within 3.5m

Mercy Mercy:
Regeneration:

  • Removed.

Angelic Descent:

  • Now provides a +30% horizontal move buff while gliding

Caduceus Staff (Primary Fire):

  • Now heals Mercy for 25hps

Caduceus Staff (Secondary Fire):

  • Has 0.6s cast time
  • Increases Mercy’s damage by 30% for 4.7s

Caduceus Blaster:

  • Damage per bullet increased from 20 to 22
  • Ammo reduced from 20 to 18

Guardian Angel:

  • Now provides a small dash in a direction of your choice, including vertically.
  • Cooldown increased from 1.5s to 10s

Resurrect:
Now resurrects Mercy herself

  • Resurrecting in an environmental death pit will place Mercy on the nearest ledge
  • Cooldown increased from 30s to 60s
  • This does not remove a point from the enemy

Valkyrie:

  • Now empowers Mercy’s other abilities
  • Caduceus Staff (Primary Fire) heals for 55hps
  • Caduceus Staff (Secondary Fire) boosts damage by 50% for 9.2s

Moira Moira:
Biotic Grasp (Primary Fire):

  • Removed

Biotic Grasp (Secondary Fire):

  • Damage per second increased from 50 to 55dps
  • Healing per second reduced from 24hps to 18hps

Fade:

  • Now has 2 charges

Biotic Orb (Healing Orb):

  • Maximum healing reduced from 300 to 200
  • Healing per second reduced from 65hps to 49hps

Biotic Orb (Damage Orb):

  • Maximum damage reduced from 200 to 110
  • Damage per second increased from 50dps to 55dps

Coalescence:

  • Movement buff decreased from +50% to -50%
  • Damage per second increased from 70 to 170
  • Ultimate cost reduced by 23%

Zenyatta Zenyatta:
General:

  • Health redistributed from 50HP/150SP to 50HP/175SP

Orb of Destruction:

  • Damage per orb reduced from 48 to 39

Transcendence:

  • Ultimate cost reduced by 33%
  • Now deals 30dps to enemies in the heal radius
Players | 1 - 4
Categories: Free for all
Heroes: D.va, Orisa, Reinhardt, Roadhog, Sigma, and 28 more...
Created at:
Last updated:
Current version: 1.0.0

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