Aim Practice (RAMBE) Update: 12th May 2019 by XxHARAMBExX#2452
This code is over 6 months old. The code may have expired and might no longer function.
When you hit a Ball a new Ball will respawn at another position. The Ball will not despawn until you land a hit on him. When you hit a Ball the time between hit will get added to the time and it will show the avg time you take between shots. (This is still an older gif from an older version without timer)
When you use to much time for aiming the Ball will despawn after 900ms. When he despawns your miss counter will go up and a time of 900ms will get added to your timer. The maximum avg time in Threat Mode is 900ms. (This is still an older gif from an older version without timer)
An experimental Mode that will disable your ability to shoot with Mccrees revolver. By pressing your primary fire Button you will be able to shoot an imaginary fast shooting gun that requires you to track the target. The weapon does not have an animation, but it will stop firing if you stop pressing primary fire. If you dont hit your miss count will go up. The timer is not enabled in this mode.
Free Movement and Interface
You are not fixed in place. The Yellow number shows the hits counter. The purple number show the miss counter. The red number shows your accuracy (Hits divided by Total shots) . The timer in green tracks the avg time between hits. Mccree takes 0.5s to shoot so everything above is the avg time you wasted caused by reaction time or by imprecisely aiming.
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