Cursed Abilities ☆ OW CursedWatch
This game is in development. There are many heroes that are unfinished, and many bugs that still need to be fixed. Creating approximately 13 abilities for each hero is time consuming, so please be patient while I slowly fix my game
Cursed Abilities
Created By KaBLUey
Welcome to Cursed Abilities, an endless FFA deathmatch game where every hero is reworked... a lot. Each playable hero has between 11 and 16 abilities that can completely affect the outcome of a battle. Some abilities are stupid op, some do more harm than good, but most are just straight up mid.
Global Abilities
Workshop Settings
HIDE GLOBAL ABILITY
OFF
RESET ON DEATH
ON
RESET SLOT ON DEATH
ON
POWERUPS ON MAP
4
SLOT MACHINE RESET TIME
300
Global Abilities are extra abilities that can be collected and used by any hero. Most abilities have a positive impact on the player, though some can also be negative. Each player can equip 1 global ability at a time. If trying to equip another, the new ability will override the previous one.
Players do not start with a global ability. Players can equip a global ability through one of two ways:
Slot Machine
The Slot Machine is an object that spawns on each map. It has a predefined location in each map, and players can use it to get a random ability. Once they get an ability, it goes on cooldown and cannot be used again.
Power Ups
Power Ups are objects that will spawn randomly on the map. Their location isn't the same depending on the map, and each Power Up will reveal in advance what global ability it has. Picking up one will give you the ability, remove the power up, and spawn a new one in a different location.
There are currently 14 global abilities in the game.
Ability List
Boomerang
A projectile that will come back to you. (And it travels through walls)
The Boomerang will travel 21.6 meters before coming back to you, and will continue following you until it catches up to you. It does 125 damage per target, and can damage each target twice: once when thrown, and the other when returning. The boomerang will be destroyed if you die, change global ability, or after 20 seconds. Cooldown: 9 seconds
Wormhole
Move from point a to point b to create a device that will teleport you from points. (Anybody can use the wormhole)
When a player is creating a wormhole, they have 4 seconds to get to a specific point. While creating this point, they cannot be seen or killed, but cannot use any abilities. At the end of the four seconds, a wormhole is created, with one point where you started, and one where you ended. This wormhole will be destroyed if you die, change global ability, or after 20 seconds. Cooldown: 15 seconds
Anti-Gravity Field
Create a field at your position that completely reverses the gravity of anybody inside of it
The anti-gravity has a 12 meter diameter, and can be used by everybody. The anti-gravity field also works at any height, regardless of any LOS. It will be destroyed if you die, change global ability, or after 20 seconds. Cooldown: 10 seconds
Immortality
Become immortal for 5 seconds when reaching 10% health
When reaching below 10% health, you become unkillable for 5 seconds. While unkillable, you become unable to reach below 50% of your max health. The ability ends early when you change global ability. Cooldown: 30 seconds
Sneak 100
Crouching makes you invisible, but you become unable to move while doing so
When crouching, become invisible to players. You are still visible to enemies with "artificial" abilities that reveal your position, and abilities that know where you are. You are completely hidden to Widowmaker's Infra-Sight, and Hanzo's Sonic Arrow. When crouching, you cannot move, but are still affected by knockback abilities.
Linked
Creates a link between you and a random player. Damage & healing are shared. Dying is the only way to remove the link
The following situations prevent a link from happening:
- Your hero is Zenyatta, and one of your abilities is Switzerlandification
- Your hero is D.Va
- You are already linked to a person
- There is nobody else to link to
If one of these situations apply, you cannot link to someone, or be linked by someone else. When in a link, changing abilities will keep the link. If the person who started the link changes abilities, they cannot use any other ability. If the person who got linked changes abilities, they can use all other abilities, except link.
Slingshot
Damaging an enemy will apply knockback. The stronger the hit, the more knockback they take
Any damage dealt to a victim will deal knockback, even if it's a custom ability. Aside from the workshop limit of 70, there is no limit to how far the knockback will be. The knockback applied is 1/3 the damage dealt. The victim also gets forced upwards at an exponentially smaller value.
Punch
You can now punch someone repeatedly :O
Holding melee allows you to spam punch 6.25 times a second.
Bubble Armor
Gain armor that makes you invincible, but is weakened over time. Taking damage also weakens it
When applying bubble armor, you take no damage, but are still affected by abilities like Junkrat's Trap. The ability lasts for 10 seconds, but will end early if you die or change global ability. When taking damage, the ability duration shortens by 1% of the damage taken. Cooldown: 15 seconds
Cactus Armor
Gain armor that deals damage to the attackers, weakened over time. Taking damage also weakens it
When applying cactus armor, you deal 50% of the damage to the attacker. The ability lasts for 10 seconds, but will end early if you die or change global ability. When taking damage, the ability duration shortens by 1% of the damage taken. Cooldown: 15 seconds
Flight
Hold jump to fly (that's literally all there is to it)
Hold jump to fly. There is no limit on how long you can stay in the air. The ability also ignores bad effects like stunned or knocked down
Stop Running
Teleport to the most recently damaged person
The ability will teleport you to the most recently damaged person. There is no limit to how long you can wait before teleporting to the victim. However, the ability will not teleport you to a person if you damage someone before obtaining the ability. When teleporting to a victim, you cannot teleport to them again until you damage them again. Cooldown: 8 seconds
Snowball Effect
Slowly gain more speed overtime
While the ability is active, gain an extra +4% speed each second. There is no limit to how fast you can be, with the exception of the workshop's default speed limit. On death, your speed is reset. If your ability changes, your speed no longer increases, but it remains at the same speed.
Drunk
Become confused when taking damage
When you take damage, your direction becomes completely random. Currently, this is the only "bad" global ability in the game.
Hero Abilities
Workshop Settings
HIDE PLAYER ABILITIES
OFF
NUMBER OF PLAYER ABILITIES
3
Player Abilities are abilities that are specifically related to individual characters. Each hero has between 11 and 16 abilities, although only a few can be active at a time. Everytime you spawn, abilities are selected at random and applied to your hero. These hero abilities can work in pair with global abilities, allowing you to create the most epic combo of all time!!!!! (or you could get a combo that gets you killed in 5 seconds, I mean it is down to luck)
Currently, there are 16 heroes completed
Hero Queue
These heroes are what will be present in the next update.
Tank
D.Va [12 Abilities]
Mauga [11 Abilities]
Reinhardt [12 Abilities]
Roadhog [16 Abilities]
Sigma [12 Abilities]
DPS
Bastion [12 Abilities]
Cassidy [12 Abilities]
Genji [13 Abilities]
Junkrat [11 Abilities]
Pharah [13 Abilities]
Reaper [13 Abilities]
Sombra [15 Abilities]
Torbjörn [14 Abilities]
Tracer [11 Abilities]
Widowmaker [11 Abilities]
Support
Ana [12 Abilities]
Kiriko [13 Abilities]
Mercy [11 Abilities]
Moira [11 Abilities]
Zenyatta [12 Abilities]
I was going to write each hero's description, but I exceeded the 100000 character limit after writing the hero descriptions for 12 heroes.
So that was a nice 6 hours of my day wasted
Anyway go enjoy the game. Or don't, last I checked I don't have mind controlling powers
Controls
Snippet
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