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It's just normal Overwatch, but with an extra mechanic added on top: everybody is invisible. To make sure the game doesn't suck as a result, there are a few nuances:
- A periodic pulsing ring effect will occur on cloaked players. It offers slight visibility without completely ruining the premise of the game.
- To account for heroes that can go airborne and thus avoid being spotted by the ring, a much larger flash effect will play if a hero is too high off the ground.
- Players will briefly lose their cloak upon taking damage. The cloak disruption is refreshed by new damage, so heroes with consistent and constant damage (such as Winston) can keep a player revealed for an extended period of time.
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Players | 1 - 12
Heroes: D.va, Junker Queen, Orisa, Reinhardt, Roadhog, and 29 more...
Maps: Hanamura, Horizon Lunar Colony, Paris, Temple of Anubis, Volskaya Industries, and 16 more...
Current version: 1.0.0