This code is over 6 months old. The code may have expired and might no longer function.
It's just normal Overwatch, but with an extra mechanic added on top: everybody is invisible. To make sure the game doesn't suck as a result, there are a few nuances:
- A periodic pulsing ring effect will occur on cloaked players. It offers slight visibility without completely ruining the premise of the game.
- To account for heroes that can go airborne and thus avoid being spotted by the ring, a much larger flash effect will play if a hero is too high off the ground.
- Players will briefly lose their cloak upon taking damage. The cloak disruption is refreshed by new damage, so heroes with consistent and constant damage (such as Winston) can keep a player revealed for an extended period of time.
This post was originally hosted on workshop.elohell.gg, a site which is no longer online. If this was originally your post, you may click the button below to transfer this post to your Workshop.codes account or delete this post entirely.Archive Actions