Team Fortress 2 Mode
madkom's TF2 Mode!
This gamemode was made to emulate TF2 as closely as possible within Overwatch's Workshop features. Here's a quick guide to the gamemode:
General Changes
Passive healing is turned off for everyone;
Ultimate is turned off for everyone, except Mercy.
Classes
Scout 
HP: 125
Ammo: 6
- Fastest default movement speed;
- Shadow Step and Wraith Form disabled;
- Added Passive: Double Jump.
Soldier 
HP: 200
Ammo: 4
- Second slowest default movement speed;
- Jet Dash, Hover Jets and Concussive Blast disabled;
- Increaed rockets' knockback for rocket jumping.
Shoot rockets at your feet to perform a Rocket Jump. Crouch and jump while doing so to go higher up.
Pyro 
HP: 175
Ammo: 200
- Normal default movement speed;
- Ice Wall and Cryo-Freeze disabled;
- Icicle replaced with Compression Blast;
- Damage with Primary Fire burns enemies.
Compression Blast uses 20 ammo to push enemies away, similarly to Lúcio's Soundwave.
Demoman 
HP: 175
Ammo: 4
- Little less than normal default movement speed;
- Steel Trap disabled.
Heavy Weapons Guy 
HP: 300
Ammo: 200
- Slowest default movement speed;
- Overrun disabled;
- Cardicac Overdrive replaced with Sandvich;
- Doesn't deal burn damage anymore.
Sandvich freezes you for 4.25 seconds, and heals your entire health in the process.
Engineer 
HP: 150
Ammo: 6
- Normal default movement speed;
- Primary Fire disabled. Will fire Secondary if you press M1.
Medic 
HP: 150
Ammo: 20
- Slightly above normal default movement speed;
- Angelic Descent, Guardian Angel. Flash Heal and Caduceus Staff's Secondary Fire disabled;
- Can overheal teammates.
Sniper

HP: 125
Ammo: 25 (Widowmaker)
- Normal default movement speed;
- Grappling Hook and Venom Mine disabled (Widowmaker);
- Lunge, Sonic Arrow and Storm Arrows disabled (Hanzo);
- New ability on Ability 2 (E).
Jarate: Use Ability 2 to throw a small grenade. Enemies hit will receive 35% more damage for 10 seconds.
Spy 
HP: 125
Ammo: 6
- Above normal default movement speed;
- Combat Roll and Flashbang disabled;
- Quick Melee can insta-kill enemies if hitting from behind;
- Secondary Fire replaced with Invis Watch.
Use Invis Watch to become invisible up to 10 seconds. If you're not invisible, it will slowly regenerate, becoming full in 30 seconds. Pressing M2 while visible will start a 1 second cooldown before making you invisible, and pressing M2 while invisible will start a 2 second cooldown. You can't attack while invisible or during the cooldown. You can't change between invisible and visible during the cooldowns.
Demoknight 
HP: 175
Ammo: ∞
- Slightly above normal default movement speed;
- Protected Edge, Soaring Slice, Warding Stance and Whirlwind Dash disabled;
- Removed 1-2-3 combo from Palatine Fang;
- 0.8 seconds attack interval with Palatine Fang;
- Press Secondary Fire to Charge;
- Dealing final blows will increase your head collection;
- +15% damage resistance.
Use Charge to dash forward. Charging into an enemy will do a Shield Bash, dealing damage and ending your charge.
Collect Heads to increase your speed, health and Shield Bash damage.
PS.: This mode uses some code from Scorchers29's Team Fortress 2 (Overwatch Edition). Check that out as well!
PS. 2: This mode is a work in progress. Stay in tune for updates!