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Statswatch (Random Stats/Passive

Random Heroes. Random Stats. Infinite Possibilities.

Experience Overwatch through a lens of total unpredictability. In this mode, you don’t just swap heroes—you evolve. Every life is a gamble where your stats are graded from F Tier to S+ Tier, drastically altering how your hero performs on the battlefield.


🛠 CORE GAMEPLAY

  • Hero Roulette: Every time you spawn, you are assigned a random hero.
  • Themed Passives: Most heroes come equipped with unique, themed passive abilities.
    • Note: Some heroes have multiple possible passives (chosen at random), while others have none.
  • The Grading System: (Toggleable) Your hero is assigned a "Grade" for 10 different attributes. Tier C is the standard baseline (1x).

📊 THE STATISTIC GRADES

Your power is determined by your luck. Will you be a glass cannon or a slow-moving titan?

Tier General Multiplier Move Speed Size (Scale)
S+ x1.50 x1.40 x1.50 (Giant)
S x1.30 x1.30 x1.40
A x1.20 x1.20 x1.25
B x1.10 x1.10 x1.10
C x1.00 (Base) x1.00 x1.00
D x0.90 x0.90 x0.90
E x0.80 x0.80 x0.75
F x0.75 x0.70 x0.60 (Tiny)

💡 Pro Tip: While F Tier is usually a penalty, an F Tier in Size makes you incredibly difficult to hit, turning you into a tiny menace!

⚙️ Affected Attributes:

  • Health, Attack, Defense, Crit Damage
  • Healing Dealt, Jump Strength, Ultimate Charge
  • Size & Movement Speed

⏳ COOLDOWN ACCELERATION

The Cooldown Speed stat works differently. Your cooldowns are updated every 0.25 seconds. Depending on your grade, time is either added to or subtracted from your active cooldowns.

  • S+ Tier (-1.00s): Rapid-fire abilities. Your cooldowns vanish almost instantly.
  • C Tier (0.00s): Standard Overwatch cooldown speeds.
  • F Tier (+0.75s): Heavy fatigue. Your abilities take significantly longer to refresh.

🧬 SPECIAL PASSIVES

Every hero has been tuned with "Themed Passives" to enhance their identity.

  • Randomized Traits: For heroes with multiple passives, the workshop selects one at random upon spawning, ensuring no two lives feel exactly the same.
  • Synergy: Combine your Grade stats with your Passives to create "Boss Level" builds. An S+ Speed/Attack Reinhardt with the right passive is a force of nature!

🎮 HOW TO PLAY

  1. Spawn: Get your random hero and grade.
  2. Adapt: Check your stats—are you a tanky giant or a glass-cannon scout?
  3. Conquer: Use your unique stat spread to outplay the enemy team.

Mode Settings:

  • Stat Randomization: ON/OFF
  • Passives: Chance to spawn with a passive (Ranging from 0 to 1)

Hero Passives

Ana Passive A: Enhanced Sedative

One of two passives chosen at random upon spawning.

Sleep Dart
  • Sleep darts now knock down enemies for 3s instead of sleeping.

Ana Passive B: Smoky Granade

One of two passives chosen at random upon spawning.

Biotic Grenade
  • Biotic Grenade now applies blindness to enemies for 4s.

Suffering Module

Passive
  • Healing received reduced to 0%.

  • Dealing damage with Nemesis Form, Ravenous Vortex, or Annihilation heals Ramattra for 100% of damage dealt.

Head Crusher

Overrun
  • Overrun now instantly kills enemies you land on top of.

A.I.M.B.O.T

Passive
  • Emre gains Aimbot while scoped if he has not taken damage within the last 3s.

Undying

Passive
  • Reaper cannot reach 0 HP. Instead, he is knocked down upon reaching 1 HP.

  • If healed above 25% max health while knocked down, Reaper stands back up.

  • Staying knocked down for 15s or pressing Interact will instantly kill Reaper.

Armored Packs

Repair Pack
  • Healing allies with Repair Packs grants them a temporary 50 armor points.

Hooking Chains

Binding Chain
  • Landing a Binding Chain will teleport the enemy and attach them to Mizuki for 1.1s.

Anran

Passive
  • Using abilities sets Anran on fire for 5s.

  • Anran receives 40 healing per second while burning.

Ashe

Coach Gun
  • Using this ability refunds the Dynamite cooldown.

B.O.B.
  • Casting Ultimate refunds the Dynamite cooldown.

Killing Burst

Regenerative Burst
  • Dealing a final blow triggers a free activation of Regenerative Burst (does not trigger cooldown).

P.T.S.D

Configuration: Assault
  • Taking damage grants a free activation of Turret Mode (Cooldown: 25s). This activation does not use the ability's standard cooldown.

It's Quarter to Noon

Passive
  • Staying still for 2s grants Aimbot. Moving disables the effect (Cooldown: 12s).

Empowered Mech

Defense Matrix
  • Blocking damage with Matrix generates a special resource (Max: 100).

Boosters
  • While flying, consume 10 resource to spawn a homing projectile toward enemies.

Hard Light Reinforcement

Passive
  • Dealing damage with any ability grants permanent +3 Shield Health (Max: +75 Shields).

Initiative

Passive
  • Dealing damage to a Full HP enemy with an ability refunds that ability's cooldown.

Self Resurrection

Resurrect
  • Dying while Resurrect is off-cooldown will consume the ability to auto-resurrect Mercy at the spot of her death.

Perfect Imitation

Duplicate
  • Casting Ultimate on an ally or enemy copies their hero, passive, and current stats permanently. Echo reverts upon death.

Bounty Hunter

Passive
  • A random enemy is marked through walls. Killing the mark refreshes Dash and Jump charges and grants 50 temporary overhealth.

Gravitational Grasp

Quick Melee
  • Melee an enemy to grab them for 3s (1.5s for Tanks). Shooting or waiting tosses them in your facing direction.

Zanshin

Swift Strike
  • Dashing grants a 2.5s window where your next Melee deals +50 damage and a slight stun.

Windstrider

Lunge
  • Using Lunge grants arrows extra projectile speed and removes gravity for 2s.

Grease Ball

Health
  • All base HP is replaced with 1500 temporary overhealth.

Take a Breather
  • Grants 125 Overhealth (10s Cooldown).

Connected through Harmony

Orb of Harmony
  • Casting Orb of Harmony marks an ally. Use the 'I need Healing' communication to instantly teleport to them and remove the mark.

Paralyzing Toxin

Venom Mine
  • Enemies poisoned by the mine are knocked down after 2.5s.

Lúcio

Crossfade
  • Changing songs grants a free activation of Amp It Up (Cooldown: 25s).

Sitting in your lap

Lifeline
  • Now attaches you to the ally you are looking at. While attached, you are immune to damage.

  • Press Interact while attached to grant the ally +25 temporary overhealth. (Cooldown: 14s)

Echolocation

Xuanwu Staff
  • Hitting an enemy through walls reveals their position, hero, and health for 5s.

Uncontrollable Zapping

Tesla Cannon
  • Now Zaps hit enemies for 2.5s, moving their camera uncontrollably (18s Cooldown).

Sojourn Passive A: Zapping Orb

One of two passives chosen at random upon spawning.

Disruptor Shot
  • Enemies within the orb range receive the Zapped status effect.

Sojourn Passive B: Freezing Rail

One of two passives chosen at random upon spawning.

Railgun
  • Primary fire generates resource. At 100% resource, the next Railshot freezes enemies for 1.5s.

Petal Sanctuary

Passive
  • Hold Interact (F) to preview a placement, release to set a magic orb.

  • Orb heals allies for the displayed amount (Max charge: 250).

Metal Horse

Passive
  • Gains x0.6 Damage, x1.3 Speed, and x1.5 Jump Height (Bypasses Grading System).

  • Allies can now mount Orisa.

Giant Killer

Passive
  • Deal 20% extra damage to enemies with higher current HP than you.

Integer Manipulation

Hack
  • Can now target allies to reduce all cooldowns by 2s and grant +5% Ultimate Charge.

Bubbly Graviton

Particle Barrier
  • Casting a bubble pulls the nearest enemy to the bubbled person's position.

Projected Barrier
  • Casting a bubble pulls the nearest enemy to the bubbled person's position.

Uncontrollable Sun

Captive Sun
  • Ultimate now one-shots enemies, but Illari dies 3s after casting.

Cutting Edge

Jagged Blade
  • Landing a final blow with Gracie refunds the cooldown.

Carnage
  • Landing a final blow with Carnage refunds the cooldown.

Security Code

Steel Trap
  • Enemies trapped must now input a 5-button code to escape.

Field Repairing

Forge Hammer
  • Hammering an ally with Armor Health repairs 25 armor points.

Self Preservation Martian AI

Pulsar Torpedoes
  • When Juno drops below 30% HP, Pulsar Torpedoes are automatically used on herself to heal for 170 HP.

Relic Excavation

Burrow
  • Emerging from Burrow spawns a random relic: Healing (100 HP), Armor (50 Armor), or Ult Charge (15%).

Behold the children of wrecking ball

Minefield
  • Casting Ultimate spawns three smaller Wrecking Balls that follow the player and mimic all actions.

Lobotomized Subject

Fade
  • Casting Fade spawns a random hero bot. Moira becomes invisible/immune and gains control of the bot until it dies.

Telefrag

Blink
  • Blinking into an enemy deals 140 damage to them and 40 damage to Tracer.

Heavy Impact

Passive
  • While high in the air, press Crouch to slam down, dealing damage and launching enemies upward.

Reinhardt Passive A: Kinetic Barrier

One of two passives chosen at random upon spawning.

Barrier Field
  • Blocking damage generates resource (Max: 230).

Fire Strike
  • Next Fire Strike deals bonus damage equal to stored resource and resets resource to 0.

Reinhardt Passive B: Crusader's Shockwave

One of two passives chosen at random upon spawning.

Rocket Hammer
  • Dealing damage with Hammer reduces Charge cooldown.

Charge
  • Pinning an enemy into a wall stuns all nearby enemies.

Smoke Bomb

Swift Step
  • Teleporting leaves a smoke cloud. Allies inside are invisible; enemies inside are blinded for 4s.

Tactical Recon Ball

Passive
  • Press Interact to control a Wrecking Ball bot (Ball form only).

  • The bot has its ultimate ready but cannot be healed and deals reduced damage.

  • Soldier is vulnerable while controlling the bot. Pressing Interact again, using Ultimate, or bot death returns control.

Created with the Overwatch Workshop.
Good luck on your rolls!

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