Login
Create

🛹 Translocator Parkour

CGQTB

Controls

Secondary Fire
View next checkpoint (Toggle camera)
Reload
Hold 3 seconds to reset parkour
Melee
Activate Timed Mode
Ability 1 + Primary Fire
Go back previous checkpoint (Non-Timed Mode only)
Ability 1 + Secondary Fire
Go to next checkpoint (Non-Timed Mode only)
View next checkpoint (Toggle camera)
Hold 3 seconds to reset parkour
Activate Timed Mode
+
Go back previous checkpoint (Non-Timed Mode only)
+
Go to next checkpoint (Non-Timed Mode only)
View next checkpoint (Toggle camera)
Hold 3 seconds to reset parkour
Activate Timed Mode
+
Go back previous checkpoint (Non-Timed Mode only)
+
Go to next checkpoint (Non-Timed Mode only)
View next checkpoint (Toggle camera)
Hold 3 seconds to reset parkour
Activate Timed Mode
+
Go back previous checkpoint (Non-Timed Mode only)
+
Go to next checkpoint (Non-Timed Mode only)
View next checkpoint (Toggle camera)
Hold 3 seconds to reset parkour
Activate Timed Mode
+
Go back previous checkpoint (Non-Timed Mode only)
+
Go to next checkpoint (Non-Timed Mode only)

Up for a challenging parkour with Translocator?
Look no more! Try the Translocator Parkour now!

Play through the parkour with Translocator and/or EMP.
Test your Translocator throwing & bouncing angles, trajectory prediction, and EMP jump boost.
Activate Timed Mode to see how fast you can finish this parkour. Or challenge your friends!
Toggle camera with [Secondary Fire] to view next checkpoint.

Can you clear all the checkpoints? Try it now!

Video Demostration

Video demo only shows the first few checkpoints, there are many more beyond what's shown in the video

Discord

Join my Workshop Discord group for updates, suggestions, feedback and bug reports! Just click on the picture below.
DragonEngineer's Workshop

0 Comments

Log in or Sign up to place a comment.

Update Log (6)

Updated the game description, as I changed my battletag recently.

This code is over 6 months old. This might mean the code has expired and will no longer function.
CGQTB

Hotfix

  • Fixed a bug that players dying to environmental didn't respawn immediately.

Just reimport the code - CGQTB

This code is over 6 months old. This might mean the code has expired and will no longer function.
CGQTB

General changes

  • You will no longer die if you fail, you simply get teleported back to the checkpoint. This should help lessen the noise when players die.
  • Translocator cooldown now set to 0s instead of 1s when completed a checkpoint or destroyed.
  • Fixed a bug where you can translocate and press interact at the same time to instantly reset cooldown of Translocator.
  • Moved checkpoint 67 to a slightly more difficult location.
  • Crouching makes you move 50% slower so it's easier for you to adjust your position.
View all updates
Elo Hell Logo_H-M-Dark
Join the Elo Hell Workshops Discord
Workshop.codes - Background image