Arena-Craft by Pinkytoe#1994
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Arena-Craft
TLDR: Pick a hero and purchase stat upgrades at the shops. Every Min all players are teleported to an arena. 10 seconds before the battle starts no damage can be dealt. Once the Battle starts it is a fight to the last man standing. Points and gold awarded for where you placed in the Battle. Rinse and Repeat.
-InDepth-
Spawn:
Choose any hero. DVA and Sombra are currently disabled due to invisibility and mech re-spawn giving me issues. Every hero starts with normalized base stats at 100% like a normal game of Overwatch
Market:
The Market consist of 10 shops each giving your hero a slight upgrade for the next battle. Shops cost Gold to buy things. [Interact] while standing on the shop to Purchase and upgrade. A visible effect plays on your character that everyone can see and a sound that only you can hear. (except for extra life shop explained below)
Gold- On spawn you start with 800gold. Each round that goes by and your not in the game or have not picked a hero you get an additional 800gold. So if 2 Battles have taken place and you join the game you start with 1600gld so you can compete evenly in the next Battle.
Damage Shop- Increase dmg of all Hero abilities by +10%, cost 100gld each time you purchase (500% increase max)
Health Shop- Increase Health of your hero by +20%, cost 100gld each time you purchase (500% increase max)
Speed Shop- Increase speed of your hero by +10%, cost 150gld each time you purchase (250% increase max)
Gravity Shop- Decrease the gravity of your hero by -5%, cost 50gld each time you purchase (-60% decrease max)
Ult Shop- Set your Ult to full charge, cost 100gld and can only be bought when you are below 100% ult charge. only 1 charge at a time.
Regen Shop- Gain a passive regen ability that heals you for 3.3%sec of your max hp after not taking damage for 3 seconds. Each purchase after the first increases this by .3% Cost 100gld each time you purchase (10% max)
Burn Shop- Gain an on damage ability that has a 20% chance to burn the victim every time you do damage. The burn is 5dps for 5seconds totaling 25dmg. +5dps each purchase, cost 200gld each time you purchase. (60dps max)
Stun Shop- Gain an on damage ability to stun the victim. stun last for .85 second with an 8 second cooldown before the same target can be stunned by you again. +1% chance to stun each time you purchase. cost 150gold each time you purchase. (25% chance max)
Extra Life- Gain an extra life for the battle. Can only have 1 extra life per battle. If you do not use the extra life you keep it for the next battle. Cost 500gld and can not be bought if you already have an extra life. A visual effect plays on your hero for 5 seconds that everyone can see and a sound plays that all players can hear.
Reset Shop- Reset all stats back to what they were when you first joined the game. Refunds all gold spent on stats but does not include gold spent on Ult or Extralife. If you have ult or extra life when reseting you keep those charges.
Battle:
The battle starts every 1min after the last battle and 1min after starting the game.
Every player is teleported to 1of 2 arenas. Each arena has 10 possible spawn locations that are chosen randomly for each player.
You have 10 seconds from being teleported to run around and get setup before damage can be dealt.
Once the Battle starts damage is turned back on and it is now a fight to the last man standing.
Top 5 players gain score based on who survived longer with the last man standing getting the most points.
1=5points
2=4points
3=3points
4=2points
5=1points
Gold is also rewarded for every player At the end of the Battle Depending on how long your survived.
1=200gld
2=400gld
3=600gld
4=800gld
5=1000gld
6-10=1500gld
This model was chosen to help those doing worse be on more even ground for the next battle.
Once the Battle is over there is a 5 second delay before all players are teleported back to the Market to buy more upgrades for the next battle.
The area outside the market is a free for all space where no penalties are given for dying. just a place to test out your new purchases before a battle or kill time waiting for the next battle.
Player wins when they get 25 or more points. if multiple players get more than 25 points at the same time the player with more points wins. In the event of a tie It should be whoever did better in the final battle. (I didn’t really have people to test this with so i am not 100% sure)
::::::Feedback:::::::
Any feedback on changes or bugs you think you found in game would be much appreciated. I do have a job so i will try to update as often as i can.
We do have some bugs we are working on so if these happen you can just ignore them for now
:::::::Bugs::::::
-Displaying the wrong winner for the Battle
-Displaying “Battle in Progress” and not deleting the txt
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