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Zone Capture Rush (Spiritual Successor to Hardpoint)

Welcome to Zone Capture Rush!

Where two teams of four fight to secure a small zone somewhere on the map. Once a zone is captured, another one spawns! This continues until a team scores 15 points, the time runs out, or the other team forfeits by leaving.

Test your teamfight skills on various zones. Some favor the attackers, others? Not so much. Some favor snipers, others favor flankers, tanks, and so on. But, one thing's for certain, there ain't a magic bullet that makes you win.

Maps (refer to this when setting up maps)

Lijang Night Market (NY), Hollywood (Halloween), Blizzard World (Winter), Horizon Lunar Colony

Mode

Team Deathmatch

Features

Zones take 15 seconds to capture, timer gradually resets if nobody's on it;- score one point for each player on the zone when the timer hits zero (max 4):- contestable zones:- players on the zone are highlighted through walls;- each map has 8 possible zones, which are randomly picked each game;- kills don't earn points, accidental deaths don't remove them either;

Reccomended for teams of two or more, though 1v1 is perfectly enjoyable.

Note: as of 7/12/21 this mode is still being playtested and improved. Please give me any feedback or bug reports. This is my first workshop mode, so it might be rough around the edges. Nothing I can't improve with time, though. Thank you.

Players | 1 - 8
Categories: Team Deathmatch
Heroes: All
Created At:
Updated At:
Version: 0.8

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