Balanced deathmatch
This code is over 6 months old. The code may have expired and might no longer function.
- This custom game mode introduces a completely new set of rules to create the most fair and balanced deathmatch experience for you and your friends. Play as any hero of any role to warm up while searching for a match or find out who’s the deadliest player in your group.
- In a normal deathmatch some heroes are utterly useless (a prime example of that would be Mercy) while other ones are extremely overpowered (mostly tanks). Here almost every hero has been changed and rebalanced in order to have an equal chance of winning in a duel. Previously unfair heroes now require more skill and effort to secure an elimination, for example, Moira’s primary fire is now very aim-dependent, all tanks have reduced HP pools which makes them more vulnerable and easier to punish, etc. In a nutshell: your skill has much more impact in this game mode. A good Widowmaker can kill a Winston before he lands on her, however, Winston himself can now deal a lot of burst damage with his secondary fire + leap + melee combo. Counter-pick is still possible here, but that is the inevitable nature of the game itself.
- Get fully healed for each elimination. As it often happens in a standard deathmatch after any confrontation with an enemy you end up frantically running across the whole map searching for a healthpack to save you. So in this deathmatch, any elimination will heal you to full. You can stay alive for as long as you keep killing your opponents. Healthpacks have been completely removed, thus high mobility heroes will not have any health advantage. Your only choice is to fight for your life.
- In summary, pure skill is the most crucial factor to achieve victory, regardless of your hero’s role normal game.
GENERAL UPDATES
- Healthpacks were removed
- Eliminations heal the current amount of missing HP over 4 seconds, halve all current cooldowns and reload the current weapon’s 25% of max ammo (Don't reload Orisa, Lifeweaver ammo)
- If no player receives any damage within 20 seconds, each player’s location is revealed
- Requesting healing/support makes you die
- Instant respawn
- Echo, Zarya was removed
HERO UPDATES
ALL HEROES
- Automatically recover HP at an increasing rate after not receiving damage for 5 seconds
- Role passives removed
ANA
Biotic Rifle
- Ammo reduced from 15 to 10
Sleep Dart
- Cooldown reduced from 14 to 12 seconds
- Maximum duration reduced from 5 to 3.5 seconds
Nano Boost
- Damage reduction percentage reduced from 50% to 30%
- Grants 100% cooldown acceleration
- Ultimate cost reduced from 2300 to 1540
ASHE
B.O.B.
- Health reduced from 1000 to 500
- Ultimate cost reduced from 2450 to 1600
BAPTISTE
Biotic Launcher
- Bullet ammo reduced from 36 to 30
Immortality Field
- Cooldown reduced from 25 to 12 seconds
- Health reduced from 125 to 50
- Projectile speed increased from 60 to 120
Amplification Matrix
- Ultimate cost reduced from 2550 to 1490
BASTION
- General hit volume size reduced 20%
- Base health reduced from 250 to 200
- Base armor health reduced from 100 to 50
A-36 Tactical Grenade
- Cooldown reduced from 8 to 6 seconds
- Knockback distance increased 30%
- Heals any self damage
Configuration: Assault
- Movement speed penalty removed
- Duration decreased from 6 to 4 seconds
Configuration: Artillery
- Ultimate cost reduced from 2500 to 1290
- Damage reduced 10%
BRIGITTE
- Base health increased from 200 to 225
Whip Shot
- Damage increased from 70 to 80
- Knockback distance reduced 50%
Rally
- Ultimate cost reduced from 2700 to 1170
CASSIDY
- Base health reduced from 275 to 250
Combat Roll
- Increases movement speed by 20% for 1 second
Deadeye
- Gains 25% ultimate charge when Deadeye interrupted or cancelled
- Ultimate cost reduced from 2000 to 1660
D.VA
- General hit volume size reduced by 30%
- Base health increased from 200 to 225
- Base armor health reduced from 300 to 75
- Pilot D.va's general hit volume size increased by 5%
- Pilot D.Va’s base health increased from 175 to 250
- Pilot D.Va’s base movement speed increased from 5.5 to 6
- Pilot D.va no longer appears after mech destruction but she appears after Self-Destruct
Fusion Cannons
- Damage per shot increased from 2 to 2.5
- Movement speed penalty removed
Light Gun
- Damage increased from 14 to 15
- Projectile speed increased from 50 to 75
Defense Matrix
- Maximum duration reduced from 3 to 2 seconds
- Cooldown removed (cooldown to full charge unchanged)
- Eliminations restore half of the missing charge
Boosters
- Damage increased from 15 to 30
- Cooldown reduced from 3.5 to 3 seconds
- Movement speed increased from 12 to 16
- Knockback distance increased 30%
Micro Missiles
- Damage increased from 11 to 12
- Cooldown reduced from 7 to 5 seconds
- Projectile speed increased from 50 to 75
Self-Destruct
- Knockback distance increased 30%
- Ultimate cost reduced from 1700 to 1520
Call Mech
- Knockback distance increased 30%
- Ultimate cost reduced from 280 to 250
DOOMFIST
- General hit volume size reduced 10%
- Base health reduced from 375 to 300
The Best Defense...
- Overhealth gained from Rocket Punch and Seismic Slam reduced from 35 to 20
- Overhealth gained from Meteor Strike reduced from 75 to 43
Hand Cannon
- Damage increased from 55 to 66
Rocket Punch
- Damage increased 20%
Seismic Slam
- Damage increased from 50 to 60
- Cooldown reduced from 6 to 5 seconds
Power Block
- Cooldown reduced from 8 to 6 seconds
Meteor Strike
- Ultimate cost reduced from 2145 to 1520
GENJI
Shuriken
- Secondary fire ammo usage increased from 3 to 4
Dragonblade
- Ultimate cost reduced from 2125 to 1230
HANZO
Dragonstrike
- Arrow fly time removed (dragons spawn 0.6 seconds faster than in normal game)
- Ultimate cost reduced from 1850 to 1390
ILLARI
- General hit volume size increased by 5%
Solar Rifle
- Ammo reduced from 16 to 10
- Headshot damage multiplier increased from 150% to 200%
Outburst
- Cooldown reduced from 7 to 6 seconds
Captive Sun
- Ultimate cost reduced from 2560 to 1180
JUNKER QUEEN
- General hit volume size reduced 15%
- Base health reduced from 375 to 300
Adrenaline Rush
- Healing reduced 20%
Jagged Blade
- Projectile speed increased from 40 to 60
- Maximum distance increased 33%
Commanding shout
- Ability removed
Carnage
- Increases Junker Queen’s movement speed by 40%
Rampage
- Ultimate cost reduced from 2700 to 990
JUNKRAT
Frag Launcher
- Projectile speed increased from 25 to 30
Concussion Mine
- Projectile speed increased from 25 to 30
RIP-Tire
- Maximum damage reduced from 600 to 500
- Ultimate cost reduced from 2100 to 1030
KIRIKO
Kunai
- Leave Swift Step marks. Maximum of 5 marks may be placed simultaneously. Marks cannot be placed within 5 meters of each other. Mark can be placed on an enemy after kunai hit
- Ammo reduced from 15 to 10
Swift Step
- Cooldown increased from 7 to 10 seconds
- Can only be used on Swift Step marks. Teleporting destroys the target mark
- Teleport sound removed
- No longer cleanses negative effects
- Reveals Kiriko's location for 1 second when used outside of combat
Protection Suzu
- Cooldown reduced from 15 to 10 seconds
Kitsune Rush
- Ultimate cost reduced from 2525 to 1440
LIFEWEAVER
- General hit volume size reduced 10%
- Base health reduced from 225 to 200
Thorn Volley
- Damage increased from 6 to 7
Petal Platform
- Cooldown reduced from 12 to 10 seconds
- Health reduced from 400 to 249
Tree of Life
- Restores Thorn Volley's ammo
- Health reduced from 1200 to 533
- Ultimate cost reduced from 2200 to 980
LÚCIO
- General hit volume size increased 5%
- Base movement speed increased from 5.5 to 6
Sonic Amplifier
- Damage increased from 20 to 22
Amp It Up
- Cooldown reduced from 12 to 10 seconds
Sound Barrier
- Enemies that are in the area of effect take 250 damage
- While temporary health is active Lúcio gains a 60% movement speed increase and 52 healing per second
- While temporary health is active provides 10 damage per second and 25% slow to enemies in a Crossfade radius
- Restores Sonic Amplifier's ammo
- Ultimate cost reduced from 2650 to 1120
MAUGA
- General hit volume size reduced 30%
- Base health reduced from 400 to 200
- Base armor health reduced from 200 to 100
- Quick melee deals additional 20 damage and high knockback
Berserker
- Maximum additional health reduced from 150 to 75
Incendiary and Volatile Chainguns
- Damage increased from 4 to 5
- Movement speed penalty removed
Overrun
- Damage reduction reduced from 50% to 30%
Cardiac Overdrive
- Additional health reduced from 100 to 50
Cage Fight
- Gives 50 temporary health for each enemy hit
- Barrier health reduced from 1500 to 563
- Ultimate cost reduced from 2650 to 1400
MEI
- Base health reduced from 300 to 275
Endothermic Blaster
- Secondary fire reduces the affected target's movement speed by 30% for 1 second
Cryo-Freeze
- Maximum duration reduced from 4.22 to 2.88 seconds (healing is unchanged)
Ice Wall
- Cooldown reduced from 12 to 10 seconds
Blizzard
- Ultimate cost reduced from 1925 to 1090
MERCY
Angelic Descent
- Provides a 20% increased horizontal movement speed
Caduceus Blaster
- Damage increased from 20 to 25
- Ammo reduced from 25 to 15
Guardian Angel
- No longer requires a target ally
- Cooldown increased from 1.5 to 7 seconds
Valkyrie
- No longer provides passive healing
- Ultimate cost reduced from 2000 to 1470
MOIRA
- Base health increased from 250 to 275
Biotic Grasp
- Soft lock-on removed
- Damage per second increased from 65 to 95
Fade
- Cooldown increased from 6 to 8 seconds
- Maximum travel distance increased from 15 to 20
- Grants a 60% increase in movement speed for 2 seconds
- Elimination resets cooldown
Biotic Orb
- Cooldown increased from 8 to 10 seconds
- Maximum healing reduced from 300 to 150
- Maximum damage reduced from 200 to 100
- Damage orb inflicts a debuff that increases damage taken by 30%
Coalescence
- Duration reduced from 8 to 6 seconds
- Resets Fade cooldown
- Ultimate cost reduced from 2900 to 1620
ORISA
- General hit volume size reduced by 30%
- Base health increased from 125 to 200
- Base armor health reduced from 350 to 50
Augmented Fusion Driver
- Damage increased from 13 to 15.5
Fortify
- No longer reduces damage received
- Additional health reduced from 100 to 50
- Cooldown reduced from 16.5 to 12.5
- Increases projectile speed by two times
Javelin Spin
- When using on-ground, jumps to move direction.
Terra Surge
- Heals self for 100% of damage dealt
- No longer reduces damage received
- Additional health reduced from 100 to 50
- Ultimate cost reduced from 2150 to 1410
PHARAH
Hover Jets
- Eliminations restore half of the missing charge
Rocket Launcher
- Maximum ammo reduced from 6 to 5
- Heals any self damage
Barrage
- Can be cancelled with Jump Jet or Rocket Launcher
- Accelerates all abilities' cooldown
- Ultimate cost reduced from 2200 to 1580
RAMATTRA
- Omnic form hit volume size reduced by 10%
- Base health reduced from 275 to 225
- Base armor health reduced from 100 to 50
Void Accelerator
- Damage increased from 5 to 5.5
Void Barrier
- Health reduced from 1000 to 400
Pummel
- Damage increased from 60 to 70
- Each successful hit reduces Void Barrier cooldown by 1 second
Block
- Movement penalty reduced from 50% to 10%
Nemesis Form
- Cooldown reduced from 7 to 1.5 seconds
- Nemesis form hit volume size reduced by 30%
- No longer grants additional armor health and movement speed
Ravenous Vortex
- Dealing 60 damage while omnic form reduces cooldown by 1 second
Annihilation
- Grants a 30% increase in movement speed
- Fully restores health upon using
- Ultimate cost reduced from 2300 to 1020
REAPER
The Reaping
- Doesn't work outside Death Blossom
Hellfire Shotguns
- Damage increased from 108 to 120
Shadow Step
- Cooldown reduced from 10 to 3 seconds
- Can only be used after not receiving or dealing damage for 3 seconds
- Can be cancelled by receiving damage
Death Blossom
- Resets Wraith Form cooldown
- Can be cancelled with Wraith Form or Hellfire Shotguns
- Movement speed penalty removed
- Ultimate cost reduced from 1870 to 1110
REINHARDT
- General hit volume size reduced 30%
- Base health reduced from 250 to 175
- Base armor health reduced from 300 to 125
- Base movement speed increased from 5.5 to 6
- Damage increased 10%
Rocket Hammer
- Knockback removed
- Maximum range reduced from 5 to 3.5
Barrier Field
- Size reduced 30%
- Health reduced from 1400 to 400
Charge
- Cooldown equals last Charge's duration (ranges from 2 to 7.2 seconds)
- Reduces damage received 30%
- Knockback reduced 30%
Fire Strike
- Projectile speed increased from 25 to 35
- Cooldown reduced from 6 to 4 seconds
Earthshatter
- Ultimate cost reduced from 1800 to 1470
ROADHOG
- General hit volume size reduced 30%
- Base health reduced from 650 to 300
Scrap Gun
- Damage increased 5%
Take a Breather
- Healing-per-second reduced from 180 to 120
- Grants a 40% bonus movement speed when healing self
- Eliminations restore half of the missing charge
Chain hook
- After hitting an enemy movement speed penalty will be removed
- Damage increased from 5 to 30
Pig Pen
- Cooldown reduced from 12 to 9 seconds
Whole Hog
- Movement speed penalty removed
- Grants 30% damage reduction (stacks with Take a Breather damage reduction)
- Knockback removed
- Ultimate cost reduced from 3050 to 1490
SIGMA
- General hit volume size reduced by 30%
- Base health reduced from 200 to 105
- Base shield health reduced from 275 to 145
Hyperspheres
- Damage increased from 55 to 70
Experimental Barrier
- Health reduced from 700 to 301
- Size reduced 44%
- Cooldown reduced from 2 to 0.5 seconds
- Cooldown after destruction increased from 5 to 10 seconds
- Regeneration-per-second reduced from 85 to 50
Kinetic Grasp
- Increases movement speed by 40% for its duration and until touching the ground
- Reduces falling speed by 80% for its duration and until touching the ground
- Overhealth maximum duration is 12 seconds
Accretion
- Damage increased from 80 to 100
- No longer provides movement speed penalty
Gravitic Flux
- After Ultimate's end, Sigma restores all abilities' cooldown, gains a 40% movement speed bonus, 100% bonus projectile speed and his falling speed is reduced by 80%. Those bonuses fade out after touching the ground
- Ultimate cost reduced from 2300 to 1080
SOJOURN
Disruptor Shot
- Cooldown reduced from 15 to 12 seconds
Overclock
- Ultimate cost reduced from 2300 to 1530
SOLDIER: 76
Helix Rockets
- Heals any self damage
Tactical Visor
- Ultimate cost reduced from 2750 to 1680
SOMBRA
Translocator
- Cooldown increased from 5 to 6 seconds
- Reveals Sombra's location for 0.5 seconds when used outside of combat
EMP
- Restores Machine Pistol ammo
- Ultimate cost reduced from 1680 to 1640
SYMMETRA
Sentry Turret
- Health reduced from 50 to 25
Teleporter
- Health reduced from 300 to 150
- Cooldown reduced from 12 to 9 seconds
Photon Barrier
- Health reduced from 4000 to 2000
- While Photon Barrier is active, Teleporter cooldown is reduced to 2 seconds
- Ultimate cost reduced from 2025 to 1380
TORBJÖRN
- General hit volume size reduced 5%
- Base health reduced from 250 to 225
Forge Hammer
- Grants 20% increase in movement speed
Deploy Turret
- Health reduced from 225 to 150
- Cooldown reduced by 20%
Overload
- Additional health reduced from 100 to 75
Molten Core
- Grants 75 additional health
- Pools’ duration increased from 10 to 15
- Ultimate cost reduced from 2350 to 1330
TRACER
Pulse Bomb
- Projectile speed increased from 15 to 30
- Ultimate cost reduced from 1375 to 1240
WIDOWMAKER
- Base health increased from 200 to 250
Widow’s Kiss
- Unscoped damage increased from 13 to 14
Grappling Hook
- Reduces falling speed by 20% until touching the ground
- Cooldown decreased from 12 to 8 seconds
Venom Mine
- Cooldown reduced from 15 to 12 seconds
Infra-Sight
- Increases unscoped headshot damage multiplier to 250%
- Duration reduced from 15 to 10 seconds
- Restores Widow's Kiss ammo
- Enemies see Infra-Sight's duration time
- Grants 100% abilities’ cooldown acceleration
- Ultimate cost reduced from 1550 to 1370
WINSTON
- General hit volume size reduced 30%
- Base health reduced from 225 to 200
- Base armor health reduced from 250 to 75
Tesla Cannon
- Primary fire damage per second increased from 75 to 90
- Secondary fire damage increased from 50 to 70
- Secondary fire ammo usage increased from 12 to 25
- Every 45 damage from secondary fire reduces the remaining Jump Pack cooldown by 1 second
Jump Pack
- Maximum damage increased from 50 to 70
- Amplifies Tesla Cannon: next secondary fire deals double damage. Buff expires after landing
- Knockback removed
- Cooldown reduced from 5 to 4 seconds
- Jump strength reduced ~25%
Barrier Projector
- Ability removed
Primal Rage
- Base health gain reduced from 500 to 150
- Knockback reduced 25%
- Melee hit stuns affected target for 0.1 seconds and reset Jump Pack cooldown
- Duration reduced from 10 to 7 seconds
- Ultimate cost reduced from 2050 to 1370
WRECKING BALL
- General hit volume size reduced by 30%
- Base health reduced from 300 to 150
- Base armor health reduced from 175 to 75
- Base shield health reduced from 150 to 50
Quad Cannons
- Damage increased from 5 to 6
Grappling Claw
- Respawn cooldown penalty removed
Roll
- Jump height increased from 0.98 to 1.372
Adaptive Shield
- Cooldown reduced from 15 to 12 seconds
- Additional health per enemy reduced from 100 to 50
Piledriver
- Cooldown reduced from 8 to 7 seconds
Minefield
- Health reduced from 50 to 17
- Restores ammo and reduces the remaining abilities' cooldown by 4.5 seconds
- Mines’ spread increased 25%
- Ultimate cost reduced from 1850 to 1230
ZENYATTA
Orb of Destruction
- Damage increased from 48 to 50
- Maximum ammo reduced from 25 to 15
Transcendence
- Deals 90 damage per second in an 8-meter radius
- Movement speed reduced from 11 to 2.2 - 8.14 (gradually changes)
- Zenyatta receives 30% more knockback
- Ultimate cost reduced from 2550 to 1340