More balanced deathmatch
- It's good to play this as a warm-up for a competitive game with friends. And good to play this game mode if you want 1v1 vs your friend (friends).
- In a normal deathmatch, some heroes are useless some are way too strong and you don't want to pick heroes that take a lot of damage and they are hard to take healing from health packs (Bastion, Cassidy, etc). So in this game mode, you just need to damage someone who will die to fully heal. No one high-mobility melee character will steal your health packs cause there are not health packs.
- No stupid hero game plays. Some heroes need more skill to play (for example you need to have a pretty good aim to kill someone by Moira). Skill is more viable in this game mode. For example, if you're a good widowmaker, you can kill Winston before he lands on you. For Winston, you don't have a barrier and you have much low max health, you need to think much more about your movements and how to kill any other character. On Winston you need to one-shot another player when landing, if not most probably you die. And any other character is about this philosophy: "Your skill in playing on character is more important here". There you can do some counter-pick but it's not more viable as it is in a normal game.
Changes from normal game:
- No healthpacks
- After earning elimination hero fully restores health over time, and current abilities' cooldown time is halved
- Support role passive healing reduced from 15 per second to 12 per second
- All non-support heroes have nerfed version of the support role passive
- If within 40 seconds no one has dealt damage to another player, then an icon will be displayed on each character, revealing its location
Ana
- Biotic Grenade healing reduced from 100 to 80
- Sleep Dart cooldown reduced from 14 to 12
- Sleep Dart maximum duration reduced from 5 to 4
- Nano Boost reduces damage taken only by 30% instead of 50%
- While Nano Boost is active all abilities cooldowns by 100% faster
Ashe
- All damage dealt reduced by 11%
- The headshot damage modifier increased from 2 to 2.5
- Maximum ammo reduced from 12 to 10
- Reload speed increased twice
- Dynamite cooldown time increased from 12 to 15
- Dynamite explosion time after landing increased from 2 to 3
- Coach Gun knockbacks enemies by 30% weaker
- Coach Gun knockbacks Ashe by 30% stronger
- B.O.B. charges by 25% faster
Baptiste
- Regenerative Burst healing reduced by 20%
Bastion
- Hero model size while recon configuration reduced by 20%
- Maximum health reduced from 300 to 225
- Damaging self with secondary fire heals Bastion for the amount of taken damage (can die from self-damage if at low health)
- Now Ironclad passive, instead of reducing incoming damage, gives 75 over health after using Assault and Artillery configurations
- Configuration: Artillery charges by 50% faster
- Configuration: Artillery duration increased by 2 times
Brigitte
- Maximum healing from Inspire reduced from 75 to 60
- Primary fire damage reduced from 35 to 30,1
- Whip Shot damage increased from 70 to 85
- Whip Shot cooldown time is reduced from 4 to 3 seconds
- Whip Shot knockback reduced by 75%
- Shield Bash damage reduced from 50 to 43
- Rally charges by 40% faster
- Barrier Shield no longer slows Birgitte while Rally
- Shield Bash max range is increased by 42% while Rally
Cassidy
No changes
D.va
- Hero model size reduced by 30%
- Maximum health reduced to 250
- Pilot D.va maximum health increased to 200
- Pilot D.va movement speed increased from 5,5 to 6
- Pilot D.va no longer appears after mech destruction, but she appears after using Self-Destruct
- All damage dealt increased by 10%
- Primary fire no longer slows D.va
- Micro Missiles cooldown time reduced from 7 to 6
- Micro Missiles and pilot D.va's primary fire projectiles speed increased by 50%
- Bosters cooldown time reduced from 4 to 3
- Boosters maximum speed increased by 30%
- Defense Matrix maximum duration reduced from 3 to 2
- Boosters, Call Mech and Self-Destruct knockbacks by 30% stronger
Doomfist
- Hero model size reduced by 10%
- Maximum health reduced to 250
- All damage dealt increased by 20%
- Seismic Slam cooldown time reduced from 7 to 5
- Power Block cooldown time reduced from 8 to 6
Echo
No changes
Genji
No changes
Hanzo
No changes
Junker Queen
- Hero model size reduced by 15%
- Maximum health reduced to 250
- All damage dealt increased by 8%
- Commanding shout removed
- Jagged Blade cooldown time reduced from 6 to 3
- Jagged Blade projectile speed increased by 33%
- Jagged Blade maximum travel distance increased by 33%
- Jagged Blade pulls enemies 33% stronger
- Carnage cooldown time reduced from 8 to 6 seconds
- While using Carnage movement speed increased by 60% then the bonus gradually fades out after 1 second
- Now has a new passive which reduces all damage taken by 1% for each 2% missing health
- Rampage charges by 20% faster
Junkrat
- RIP-Tire maximum damage dealt reduced from 600 to 360
- RIP-Tire charges by 15% faster
Kiriko
- Swift Step cooldown time increased from 7 to 10
- Swift Step mechanic greatly changed:
- Now Kunai leave mark. At one time only 5 marks can be placed. Marks can only be placed on the enemies or on the ground. If another mark is in 5 meters range new mark won't place. If 5 marks exist and there is no other marker within 5 meters, then the nearest mark will be moved to a new location
- Swift Step can only be used on marks. After using Swift step targeted mark will disappear
- Swift Step doesn't have animation, sound or effects, instead, it has Tracer Recall effect
- Swift Step doesn't clear debuffs, but it also has a cast time, a short period of time invulnerability after teleporting, and can still be cancelled by crowd-control
- Kitsune Rush charges by 37% faster
Lucio
- All damage dealt increased by 9%
- Crossfade healing reduced by 20%
- Sound Barrier charges by 75% faster
Mei
- Maximum health reduced from 250 to 200
- A successful hit with secondary fire restores 5 ammo. Headshot restores additional 5 ammo
- Cryo-Freeze no longer restores ammo
- Cryo-Freeze maximum duration reduced from 4,22 to 2,88
- Cryo-Freeze maximum healing reduced from 150 to 120
- Blizzard charges by 20% faster
Mercy
Disabled. Would be added when I make a no target needed Guardian Angel version
Moira
- Maximum health increased from 200 to 225
- All damage dealt outside ultimate increased by 50%, inside ultimate by 14%
- Now heals for 40% of damage dealt
- Secondary fire needs to aim
- Biotic Orb cooldown time increased from 8 to 11
- Biotic Orb projectile speed increased by 50%
- Maximum possible damage from Biotic Orb reduced from 200 to 60
- Healing Biotic Orb can't heal Moira (damaging orb still has lifesteal effect)
- Moira automatically uses a damage-dealing Biotic Orb
- Fade cooldown time increased from 6 to 9 seconds
- Fade max travel distance increased by 30%
- Fade increases movement speed by 80% This bonus gradually fades out after 2 seconds
- Ultimate charges by 50% faster
- Ultimate no longer heals Moira passively
- While ultimate heals for 80% of damage dealt
- Coalescence resets Fade cooldown time
- Coalescence can be cancelled by using Fade
Orisa
Disabled forever
Pharah
- Maximum ammo reduced from 6 to 5
- Damaging self with primary fire heals Pharah for the amount of taken damage (can die from self-damage if at low health)
- Hover Jets maximum flying time and recharge time increased by 5%
- Barrage resets abilities' cooldown time
- Barrage can be cancelled by pressing Jump Jet or/and primary fire buttons
- Barrage damage dealt reduced by 25%
Ramattra
- Hero model size outside Nemesis form reduced by 10%
- Hero model size inside Nemesis form reduced by 25%
- Maximum health reduced to 225
- Void Barrier health reduced from 1000 to 750
- All damage dealt increased by 33%
- Projectile speed increased by 50%
- Nemesis Form cooldown time reduced from 8 to 2
- Nemesis Form no longer provides additional health and movement speed
- Annihilation provides a 30% increased movement speed
- Enemies within Annihilation range deal 35% less damage
Reaper
- No longer has lifesteal passive
- Wraith Form cooldown time reduced from 8 to 6
- Shadow Step cooldown time reduced from 10 to 3
- Shadow Step can't be used for 3 seconds after dealing or taking damage
- Shadow Step animation cancels after taking damage
- Death Blossom resets Wraith Form cooldown time
- Death Blossom can be cancelled by pressing Wraith Form or/and primary fire buttons
- Death Blossom movement speed penalty nerfed by 50%
Reinhardt
- Hero model and barrier Field sizes reduced by 30%
- Maximum health reduced to 250
- Primary fire no longer knockback
- Primary fire maximum range reduced by 30%
- Barrier Field no longer has a movement speed penalty
- Barrier Field health reduced from 1200 to 332
- Fire Strike cooldown time reduced from 6 to 4
Roadhog
- Hero model size reduced by 25%
- All damage dealt increased by 20%
- Maximum health reduced to 250
- Maximum ammo reduced from 6 to 4
- Now backward movement speed is the same as when running forward (in a normal game, backward movement speed is 90% of the normal forward movement speed for all characters)
- Take a breather healing reduced from 350 to 126
- Chain hook no longer provides slow to Roadhog.
- Chain Hook Max range reduced by 25%
- Take a Breather cooldown time increased from 8 to 10
- Take a Breather reduces damage taken by only 30% instead of a 50%
- Take a Breather healing increased from 126 to 248,5
- While Take a Breather is active movement speed is increased by 50%
- Ultimate charges by 25% faster
Sigma
- Hero model size reduced by 30%
- Maximum health reduced from 400 to 200
- All damage dealt increased by 5%
- Barrier size is strongly reduced
- Experimental Barrier maximum health reduced from 700 to 350
- Experimental Barrier cooldown time after destruction increased from 5 to 10
- Experimental Barrier regeneration rate reduced from 100 to 50
- Accretion cooldown time reduced from 10 to 8
Sojourn
- Railgun charges by 30% faster
Soldier: 76
- Primary fire damage increased from 18 to 19
- Damaging self with secondary fire heals Soldier: 76 for the amount of taken damage (can die from self-damage if at low health)
- Biotic Field healing per second reduced from 35 to 30
Sombra
No changes
Symmetra
- All damage dealt increased by 12%
- Maximum health reduced from 225 to 200
- Damaging an enemy with primary fire restores ammo
- Sentry Turret disabled
- Teleporter cooldown reduced from 12 to 9
- While Photon Barrier is active Teleporter has no cooldown time
Torbjorn
- Forge Hammer provides 20% increased movement speed
- Maximum ammo increased from 18 to 20
- Earning elimination fully restores ammo
- Deploy Turret disabled
- Overload cooldown time reduced from 10 to 7,5
- Overload duration increased from 5 to 6,25
- Molten Core provides 100 additional health
- Ultimate charges by 40% faster
- Molten Core duration increased from 10 to 15
Tracer
No changes
Widowmaker
- Maximum health increased from 175 to 200
- Sniper mode shot at full charge deals only 105 and 262.5 damage in a headshot
- While Infra-Sight, sniper mode shot at full charge deals 120 damage and 300 damage in a headshot
Winston
- Hero model size reduced by 30%
- Maximum health reduced to 250
- All damage dealt increased by 10%
- Secondary fire on a target further than 4.5 meters deal additional 75% more damage
- Secondary fire ammo usage increased from 12 to 25
- Barrier Projector disabled
- Jump Pack cooldown time reduced from 5 to 4
- Jump Pack no longer do knockback
- Primal Rage increases maximum health only to 350
- Primal Rage charges by 12% faster
- Primal Rage hits do 25% weaker knockbacks
- When dealing 38 damage while Primal Rage, the target will be stunned for 0,1 seconds and the cooldown of Jump Pack is reset
- Primal Rage duration reduced by 30%
Wrecking Ball
- Hero model size reduced by 30%
- Maximum health reduced to 250
- Primary fire deals 35% more damage
- While in ball form jumps by 40% higher
- Adaptive Shield cooldown time reduced from 15 to 13
- Grappling Claw cooldown time reduced from 5 to 3
- Grappling Claw no longer goes cooldown when Wrecking Ball spawns
- Piledriver cooldown time reduced from 8 to 7
- Mines from Minefield spread by 25% out more
- Minefield charges by 15% faster
Zarya
Disabled. Would be the next added hero
Zenyatta
- Transcendence charges by 50% faster
Players |
2 - 11
Categories:
Elimination
Created at:
Last updated:
Current version:
1.3.3
Share URL:
https://workshop.codes/balanceddeathmatch
Snippet
Loading...