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Infinity Stones Deathmatch by InfestedKaio#1548

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New video incoming since these are old and deprecated.

v0.7.1 Reworked Space Stone

v0.5 First Release

Toggleable Rules

The Infinity Stones are scattered across the map!

Each infinity stone in a player's possession give them a unique buff.
The player can get the Infinity Stones by walking into them or killing players who own some.
Killing players who own Infinity Stones steal one of their stones and scatter the others on the map.
The player that keeps all the 6 stones in their possession for a short time period you will automatically snap, eliminating their enemies and winning the round.

The Infinity Stone buffs varies accordingly to the amount of players in the game (from 2 to 12):

  • Soul Stone - Regenerates 4-24 life per second.
  • Time Stone - Increases move speed by 10%-40%.
  • Space Stone - Teleport 10m on current facing direction with interact key, 16-6 seconds cooldown (it tries to auto avoid suiciding through floor and walls).
  • Mind Stone - Generates 2%-12% ultimate each tick (a tick is 3 seconds to match most heroes passive ult generation timings).
  • Reality Stone - Reduces incoming damage by 17%-50%.
  • Power Stone - Increases damage dealt by 20%-100% (matches the Reality Stone reduction amount).

Players should team up to beat the player with most stones and prevent oblivion, but sometimes, that's not what happens on public games with randoms, for that matter, so you can force them to team up using the friendly fire rule. The rule is disabled by default, but can be enabled in the script if you wish to use it.

Nerds stats

The first 4 stones behave in a linear way from 2 players to 12, the power stone progresses according to the equation: IncreasedDmg%=22-2.5n+0.75n² where "n" is the number of players in lobby. This equation is for an exponential curve that has the buff set to be 20% on 2 players, 50% for 8 players and 100% for 12. The Reality Stone follows the same curve pattern for cancelling out the effects of the Power Stone. DmgReduction%=100 - 100/(100+IncreasedDmg).
This rework can be disabled by deleting or disabling its rule inside the script, then, legacy values are automatically applied (which can also be changed to your liking).

v1.1.5
Feedback: @kaiomm, /u/kaiomm


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Archive Actions
Players | 1 - 12
Categories: Free for all
Heroes: D.va, Junker Queen, Orisa, Reinhardt, Roadhog, and 29 more...
Created at:
Last updated:
Current version: 1.1.5

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