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McCree Shooting Course in Route 66



A shooting course created by Apollo#13615. Shoot down 60 enemies and run through Route 66. I hope this is useful for your time killing and aim practice. Have fun :)

This is my first work. There may be some bad parts, but I'm glad if you enjoy it. Please contact me if you have any problems or questions. I would like to respond and answer as much as possible.

I'm not good at English. When I communicate with a generous heart using simple English as much as possible, I will do my best to show poor English.

In a Lobby

  • White effect: Start the game.
  • Red effect: Change hero to Hanzo.
  • Yellow effect: Changes the hero to McCree.
  • Behind the spawn point: Special operation instructions in the game.
  • Exit on the left: Records of the last three challenges

In a Game

Shoot down 6 bots in the area. McCree's attack power is slightly up.
If you defeat 6 people, 6 bots will appear in the next area.
Repeat this process and beat 60 bots in 10 areas to clear the game. When clearing, the clear time is displayed.
End point A: 3 areas = 18 bots
End point B: 3 areas = 18 bots
End point C: 4 areas = 24 bots

No directions exist. Remember the position of the bot by repeatedly playing and find the best route yourself. Stupid bots always appear in the same place.

In Game Control

Crouch + "Group up" Voice line = Game reset.
Emote = Activate Infra-Sight and search for enemies in the area.

Miscellaneous note

If you take a screenshot when you clear it and record it, you may be able to see your growth or compete with others.
For reference, my friend who helped me debug the record was 82.78 seconds. My record is ... 87 seconds.
If you can clear it earlier than 90 seconds, it may be said that it is faster.

Categories | Solo
Heroes | Hanzo, McCree
Maps | Route 66
Created at |
Last updated |
Current version | 1.0


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Nice idea, but improvements are needed. The playtime is a little bit boring without any kind of background music and It would be great to have some marks on the ground to follow.

defApollo creator

Thanks for the constructive opinion. As you have pointed out, this game has a lot of unkind parts, so it is very difficult to understand it, and the tempo of the game feels bad.
On the other hand, it can be said that there is a degree of freedom in the actions taken by the players.
I want to think again about the balance between the degree of freedom of the game and the ease with which the player can master the game, and create the next game.
Thank you very much for the helpful opinions.
I'm sorry if it's strange English because I use a translator.

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