(UNSUPPORTED AS OF V18) Little League 3: Junkenstein's Revenge
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WARNING: THIS GAMEMODE ADAPTATION OF LITTLE LEAGUE 3 IS STILL SUBJECT TO PLENTY OF BUGS!
What is Little League 3?
Little League 3 is a highly ambitious framework mod that has been adapted to a number of different gamemodes. What all variants have in common are my custom hero abilities (which you can read more about at the bottom of this page) and various balance changes I've made, as well as 4 optional third person perspectives. Human players are also shrunk to half their normal size, hence the mod's name.
In all of the PVE variants, a team of players fights against a team of NPC opponents, the latter usually consisting of Reapers, Pharahs, Reinhardts, D.Vas, and Roadhogs, which all serve a different function and pose their own unique threat to the players. Across all PVE variants, the players have low-to-no cooldowns and no ammunition requirement, with varyingly fast ult generation depending on the exact gamemode variant.
The VS variants are identical to the PVE variants except that one or more players can join Team 2 to fight alongside the NPCs.
In the PVP variants, two teams of players fight against each other. Unlike the PVE and VS variants, standard cooldown rates and ult charge values apply and there's an ammunition requirement.
Here are the different gamemode variants with their assosciated links:
https://workshop.codes/RD7J2 [PVE] LL3: Push the Zombie Robo (formerly known as LL3: Assault/Push)
https://workshop.codes/2SW83 [PVE] LL3: Stop the Zombie Car X
https://workshop.codes/C9JJZ [PVE] LL3: Stop the Zombie Car - Escort maps
https://workshop.codes/S5G5S [PVE] LL3: Stop the Zombie Car - Hybrid maps
https://workshop.codes/05DZY [PVE] LL3: Stop the Zombie Car VS - Escort maps
https://workshop.codes/YSE5T [PVE] LL3: Stop the Zombie Car VS - Hybrid maps
https://workshop.codes/APCYD [PVE] LL3: Junkenstein's Revenge
[PVP] LL3: Elimination an as of yet unreleased variant
[PVE] LL3: Assault/Push VS an abandoned variant
[PVE] LL3: Elimination VS an abandoned variant
How frequent are the updates?
On average, I update Little League 3 once or twice every 1-2 weeks.
Will all heroes get custom abilities?
Yes.
Why call it Little League 3 instead of just Little League?
Way back before it became the huge framework mod it is today - complete with tons of new balance changes, UI changes, and custom hero abilities - Little League was born as a humble rework of Stop the Zombie Car. More specifically, it started its life as Little League: Stop the Zombie Car and used Stop the Zombie Car 2 by CrazyModes as its foundation. Having initially merely entailed rescaling the players and replacing Roadhogs with Reapers, Pharahs and Reinhardts to make the mode more chaotic, it quickly evolved into something far more extensive as I began enabling Hybrid maps, added third person as an option, and made additional hero balance changes and modifications in the Workshop. It gradually morphed into what's now known as Little League 2: Stop the Zombie Car, and once that was fully realized, the prototype had served its purpose. I decided to keep the 2 in the new iteration's name simply because it made the mode easier to find and more easily recognizable at a glance. At that point, I decided that I wanted Little League to be something more than just a simple rework of Stop the Zombie Car, so not wanting to ruin the experience for those who enjoyed the mode but didn't want any custom abilities, I decided that the new version would be split off from the existing one. Considering that it would be a direct evolution of what came before, it got the name Little League 3.
Why do most of the PVE variants only support 5 players by default? Can I increase the limit?
The PVE and VS variants of Little League 3 in which you fight an NPC zombie team consisting of Reapers, Pharahs, Reinhardts, D.Vas, and Roadhogs can be incredibly taxing in terms of server load. Increasing the player count beyond the default limit set for those variants can cause a critical malfunction to occur in the scripts related to respawning NPCs, or in some rare cases, even a server crash or reboot. While crashes would likely still be fairly uncommon even if you increase the player count by one player, it would immediately destroy the game balance as two critical NPC respawning malfunctions would be guaranteed to occur. The game either fails to respawn Reinhardts entirely and/or suddenly becomes unable to respawn more than 6 NPCs at a time and the problem then persists for the remaining duration of the game even if someone leaves. This should not be confused with regular fluctuations in the NPC count as these are completely normal and to be expected in all PVE and VS variants except Junkenstein's Revenge. It is also normal for D.Vas and Roadhogs to stop respawning after a while in a game with 5 or more players. Before version 10 of Little League 3, 6 players was standard for all PVE variants of the mod, but due to the added Workshop Extensions required to implement some of the new abilities I've made since version 9, the player count had to be decreased. It was a necessary measure to ensure the overall stability and playability of said variants while allowing me to implement the features I wanted to implement.

– INSPIRE –
press ''ability 2'' to bio-nade and grant 50 ARMOR to all team 1 players within a 6 m diameter. (5 sec cooldown)
– HEALING MORTAR –
press ''reload'' to fire a mortar healing 200 hp on direct hit and 100-25 hp in a 7 m diameter.
– UNSTABLE SHOT –
press ''ability 1'' to fire a volatile shot dealing a highly variable amount of dmg every shot.

– FULL AUTO REPEATER –
press ''primary fire'' to fire your gun automatically at a rapid rate.
– MUSKET SHOT –
press ''alt fire'' to fire a high damage black powder shot.

– HOLY DIVER –
press ''reload'' to do a lunge forward that also heals nearby allies.
– REDEEMER –
press ''ability 1'' to grant 500 SHIELD to all team 1 players within a 15 m radius. (60 sec cooldown)
– POWER OF CHRIST –
activate your ultimate to fire a powerful lazer.

– TANK–
not holding ''ability 1'' makes you enter Tank mode. you're 6x
larger and take 67% less dmg but move and aim slower.
– MAIN CANON –
while in Tank mode, press ''ability 2'' to fire a heavy canon shot.
– FUMES –
while in Tank mode, press ''melee'' to emit a gas for 10 secs,
damaging enemies 40 hp per sec and allies 15 hp per sec.
– UNCONFIGURED –
holding ''ability 1'' makes you stay in unconfigured Bastion mode.

– EXPLOSIVE WHIP –
press ''interact'' to perform an explosive whipshot.
– LIFE TRANSFER –
crouching sends 25 HP towards your nearest ally twice/sec but also injures you.
– RIGHTEOUS MAIDEN –
having your shield equipped slowly damages nearby enemies.

– FLARE SHOT –
press ''interact'' to fire off a salvo of flares.

– MECHA –
press ''reload'' to toggle Mecha mode. you're 5x larger, take
50% less dmg, but move/aim slower and get less healing.
– HEAVY BLASTERS –
while in Mecha mode, press ''primary fire'' to fire a heavy blaster shot.
– FLARES –
while in Mecha mode, press ''secondary fire'' to fire two salvos of homing flares.
– RAPID BLASTERS –
while in Mecha mode, press ''ability 2'' to fire your blasters rapidly.

– KNOCK OUT –
press ''melee'' to knock an enemy out cold for 4 sec.
– STARDOM –
press ''ability 2'' to ascend into the sky and gain temporary damage resistance.

– ROCKET ARROW –
press ''reload'' to charge up a powerful explosive arrow.

– NINJA RUSH –
automatically unleash a storm of homing shurikens whenever airborne.
– SHURIKEN SLASH –
press "melee" to unleash a massive shuriken from your blade.

– CHAOS CANON –
press ''interact'' to fire a canon shot imbued with the essence of chaos.

– POWER LUNGE –
press ''melee'' while charged after firing your ultimate to perform a powerful sword lunge.
– DUALITY BEAM –
press ''alt fire'' to fire a powerful beam healing allies and damaging enemies.
– POWER BLADE –
press ''melee'' to deliver a powerful swing with your sword.

– DRAGON'S BREATH –
you fire incendiary rounds when you're above 375 HP.
– HIGH JUMP –
press ''reload'' to perform a high jump.

– FAR SHOT –
press ''interact'' to fire your grenades at 2x speed and 0% gravity but 75% damage.

– KUNAI BURST –
press ''melee'' to send out a volley of consisting of four supercharged kunai.
– FROG LEAP –
holding ''jump'' makes you jump like a frog.

– BLOSSOM SURGE –
press ''ability 2'' to launch yourself into the air while damaging and rooting enemies within a 20 m radius.
– FLOWERING ESSENCE –
press ''melee'' to fire a stream of arching high damage projectiles.

– FIRESTORM –
press ''melee'' to fire off an incendiary volley.

– FENG SHUI –
you wield the forces of luck and misfortune when you're below 280 HP.
– HAIL –
press ''alt fire'' to fire a volley of fast-moving projectiles.

– HEAVENLY BLAST –
press ''primary fire''to call in a healing orbital blast landing 20 m in front of you.
– HELLISH BLAST –
press ''alt fire'' to call in an offensive orbital blast landing 20 m in front of you.
– HELLISH SWASH –
press ''melee'' to strike your enemies with an offensive enchantment.

– PUSH BLAST –
''ability 2'' now also makes you hurl projectiles at your enemy with heavy knockback.
– FORCE FIELD –
''ability 1'' now also creates a force field pushing enemies away.

– RAVENOUS VORTEX –
while untransformed, press "alt fire" to summon a vortex stealing HP from all visible enemies within 15 m.
– ENHANCED ACCELERATOR –
while untransformed, press "primary fire" to fire an enhanced Void Accelerator.

– WHITE KNIGHT –
swinging your hammer at an enemy who's less than 3 m ahead of you grants extra shields to your nearest ally.
– SKY-SHATTER –
press ''reload'' when your ultimate is ready to leap into the sky, also performing Earth Shatter.

– GRAVITIC MATRIX –
press "alt fire" to use a matrix that has defense, offense, and movement -capabilities.
– FLUX BARRAGE –
press "melee" to fire off a salvo of mortar-like Hyperspheres.

– GRENADE LAUNCHER –
press ''interact'' to fire your grenade underbarrel for maximum effect.
– TWIN BARRELS –
press ''reload'' to fire off a two-round damage burst that can also heal allies.

– MEXICAN GENEROSITY –
press ''alt fire'' to shoot a gradual-growth healing beam terminating 10 m ahead of you.
– VIRUS BARRAGE –
press ''melee'' to fire your Virus ability continously without needing to tap the button.

– REFLECTIVE PHOTONS –
press ''alt fire'' to fire a projectile that bounces on walls.
– PRISM SHATTER –
press ''ability 2'' to send damage dealing light prisms at your opponent.

– SLAG TOSS –
press ''melee'' to toss molten slag.

– TIME STOP –
press ''ability 2'' to temporarily slow time.

– QUAKE SHOT –
press ''reload'' to fire off a long-range canon shot.
– SEISMIC BARRAGE –
press ''melee'' to fire off an explosive volley. (can be combined with Drill Dash.)

– JUMPING SPIDER –
press ''melee'' to launch yourself into the air. (can be combined with Jump for added effect.)
– NIGHTSHADE SHOT –
press ''alt fire'' to shoot a volley of poisonous gas inflicting additional damage over time.

– LUNAR STRIKE –
press ''melee'' to call in an orbital strike killing ALL unshielded entities within 15 m when it hits.
– PULSE CHARGE –
press ''alt fire'' to fire off a close-mid -range electric discharge.

– SPEED PRISM–
while untransformed, press ''reload'' to turn into a small
fast-moving ball. Use yourself to topple/inflict damage.
– SKY PRISM–
while untransformed, press ''melee'' to become a
giant hovering orb with powerful plasma cannons.
– SPIN N GO –
while in Speed Prism mode, press ''primary fire''
to spin and launch yourself, dealing extra dmg.
– PLASMA CANONS –
while in Sky Prism mode, press ''primary fire''
to fire your plasma canons for deadly effect.
– ASCEND / DESCEND –
while in Sky Prism mode, press ''ability 1/2'' to ascend/descend.
– JUMP –
while in Speed Prism mode, press ''secondary fire'' to jump.

– COSMIC KICK –
press ''melee'' to fire a ball of cosmic energy.
– LOW GRAVITY –
fly about in low gravity using Omnic technology.
NEW ABILITIES WILL BE ADDED OVER TIME SO STAY TUNED FOR FUTURE UPDATES!
Source code
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