Hide and Seek - Reworked + 1 sources
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Hello.
So here our version of Hide & Seek.
This one is directly based on Kaeku's version (Workshop code 5005S)
For any bugs/suggestion contact me on
Discord : Baoulettes#8386 or Battle.net Baoulettes#2324
Button mapping depend on seeker/hider please check top left corner for information about how to play when in game :)
Change to the original code :
Hider that is the most points will not be Seeker, this is made to encourage peoples to taunt, make nosie etc.
Hider list can be seen by seeker without having to press TAB to see player list. (it will not show their points!, only Hider see Hider points.)
Phase through walls for Seeker is not a toggle, press one time and be a ghost, press again and get back colisions, that made so console user can play a bit easier :)
All tyhe settings are translated in English ! Enjoy.
What new :
General :
Most of map can be played with this game mode, include Death Match maps. (Kanezaka etc.)
D.VA can both Hide and Seek with or without Meka !
Both Seeker and Hider can change their Hero during Hiding phase (for Hider only) and during Seeking phase (seeker only) (this has been coded so Death match map can be played.
Any type of maps can have it's own match duration, you ever feel a certains type of map had too short time ? Well no more you can tweak it in settings !
End camera that show remaining Hider is a bit slower so you can see a bit more where they were hiding
You can spectate Seeker in first person (need a bit of work still but that not that bad I guess, I will finish it later on :))
Hider are warned if they stay in a zone that kill them if they are there when Seeking phase start.
Settings :
Show list of basic rule on top left of the screen, it will show like if D.VA re-make does damage etc.
Visual for the Phase mode (when Seeker go through wall), you can have different effect by default that like Kaeku version "on fire" but you have can have something different, the list is quite long.
Ability to retain position of the Seeker/Hider that change there heros outside spawn room (doing it out of map bounds will teleport back to the closest in bound place found.)
D.VA Re-make does damage, this will allow or disable damage done when the meka fall from sky. (can kill Hider that hidden in grass etc.)
Seeker's Radar : this by default it is disabled.
When activated it can give Seeker a radar to find Hider you can adjust the precision of it and when it start and if it should be disabled on Deathmatch map.
Auto Voice system, also known as "Auto-Hello", now you can tweak the voice to use and toggle in on/off as you wish :)
Time Settings This is where you can tweak however you want each type of map duration for Seeker/Hiding phase
Ability for Seeker to change there size with voice line (can be turned of you input 1 as scale) Could be usefull to catch Hider in mouse holes.
Ability to disable fully Seeker Hud to allow Wrecking ball to be played as Seeker (else he is disable cause of his ability to detect Hider nearby)
Fixes :
Character icon when you spectate a Seeker now properly change to the Seeker heros.
Some more I may have forgotten over time as I mostly checked every corner of the code to make it working has we wish.
So thank you Kaeku we had a good base hope you will have fun on it :)
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
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