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Dudeguypal

Roguelike Deathmatch

This code is over 6 months old. The code may have expired and might no longer function.

12 Comments

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flowerzoni 10 months ago

May you please nerf zoltan shield

CallMeOreo about 1 year ago

Hey! I was wondering, is there a way to contact you on like discord or something?

Blueberry#14188 about 1 year ago

Hey awesome gamemode! Do you mind me asking how you got the numbers for the perk hud icons?

Dudeguypal#1527 creator about 1 year ago

Thank you! I got the texture values from a workshop mode called "TXBrowser," the lobby code is 8B9H1. An explanation of how to implement these textures can be found at 'https://workshop.codes/wiki/articles/tx-fg-textures-and-colors-in-strings'.

Blueberry#14188 about 1 year ago

thank you so much !!

marimaru over 1 year ago

Hey. Is it possible to ask for another bug fix?

Basically, if you kill an enemy by booping it out of the map, then, the dead player, isn't able to select an upgrade, but the hero will still change. So, somebody can keep getting points, without letting the enemy pick upgrades.

Here's a video: https://drive.google.com/file/d/16ZaHv_xquYhuAT_Kg9do9vk6Y1N0koHj/view?usp=sharing

Dudeguypal#1527 creator over 1 year ago *

Definitely!
After looking around, that was being caused by a "skip" with the wrong number. Very quick fix, thank you for the video!

marimaru over 1 year ago

Hey. Your mode is really great.

I've seen that recently you made the possibility to change the % of the rarity of the items, but or I don't understand how it works or it is effectively not working correctly.

I see that each sliders can go from -100 to +1000 and with 0 being the default state but I don't really understand in which positions they must be made.

I did some testing and I got that if I wanted only commons, I must put everything at -100 except the common at 0.
It works fine for commons, uncommons and rares, but if I do the same for legendaries, all the rarities get mixed.

Dudeguypal#1527 creator over 1 year ago

Thank you for the feedback!
I'll admit I was very lazy with those sliders. I wrote them with 3am brain and never got around to fixing it. I've gone back and re-written them to be much more intuitive, and they are now a direct percentage (so 100 == 100% odds).
I also fixed the bug you were talking about. I assume you were enabling only Mythic items, and since they are coded differently to normal items the randomizer was getting confused and spitting out random results. It should hopefully work better now.

marimaru over 1 year ago

Thank you for the changes. The sliders are better but there is still a problem with the Legendary only items.

Here's a video of what I mean: https://drive.google.com/file/d/1BTRNswrj2YJlcRrBp4zk0rDw4AmaJ3o9/view?usp=sharing

Dudeguypal#1527 creator over 1 year ago *

Oh I see! That's a result of how items that modify rarity odds are calculated. You're taking Artifact Printer and it's adding a flat 12% chance for Rare items to appear, which doesn't consider global modifiers. That should be a very easy fix, thank you for the video.

marimaru over 1 year ago

Hey. Thank you so much. Works perfectly now. Will play it a lot :D

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