Embrace the chaos!
Each death you get a choice between 3 random buffs drawn from a pool of 70, and you'll only find rarer items as the game goes on! First to 30 score wins, by any means necessary.
Item Rarities:
Common (Light Blue)
Uncommon (Green)
Rare (Purple)
Legendary (Orange)
Mythic (Blue/Magenta)
For even more chaos, you can increase the number of items gained per life in the Workshop Settings (default: 1).
12 Comments
May you please nerf zoltan shield
Hey! I was wondering, is there a way to contact you on like discord or something?
Hey awesome gamemode! Do you mind me asking how you got the numbers for the perk hud icons?
Thank you! I got the texture values from a workshop mode called "TXBrowser," the lobby code is 8B9H1. An explanation of how to implement these textures can be found at 'https://workshop.codes/wiki/articles/tx-fg-textures-and-colors-in-strings'.
thank you so much !!
Hey. Is it possible to ask for another bug fix?
Basically, if you kill an enemy by booping it out of the map, then, the dead player, isn't able to select an upgrade, but the hero will still change. So, somebody can keep getting points, without letting the enemy pick upgrades.
Here's a video: https://drive.google.com/file/d/16ZaHv_xquYhuAT_Kg9do9vk6Y1N0koHj/view?usp=sharing
Definitely!
After looking around, that was being caused by a "skip" with the wrong number. Very quick fix, thank you for the video!
Hey. Your mode is really great.
I've seen that recently you made the possibility to change the % of the rarity of the items, but or I don't understand how it works or it is effectively not working correctly.
I see that each sliders can go from -100 to +1000 and with 0 being the default state but I don't really understand in which positions they must be made.
I did some testing and I got that if I wanted only commons, I must put everything at -100 except the common at 0.
It works fine for commons, uncommons and rares, but if I do the same for legendaries, all the rarities get mixed.
Thank you for the feedback!
I'll admit I was very lazy with those sliders. I wrote them with 3am brain and never got around to fixing it. I've gone back and re-written them to be much more intuitive, and they are now a direct percentage (so 100 == 100% odds).
I also fixed the bug you were talking about. I assume you were enabling only Mythic items, and since they are coded differently to normal items the randomizer was getting confused and spitting out random results. It should hopefully work better now.
Thank you for the changes. The sliders are better but there is still a problem with the Legendary only items.
Here's a video of what I mean: https://drive.google.com/file/d/1BTRNswrj2YJlcRrBp4zk0rDw4AmaJ3o9/view?usp=sharing
Oh I see! That's a result of how items that modify rarity odds are calculated. You're taking Artifact Printer and it's adding a flat 12% chance for Rare items to appear, which doesn't consider global modifiers. That should be a very easy fix, thank you for the video.
Hey. Thank you so much. Works perfectly now. Will play it a lot :D