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zenyatta* sumo

*zenyatta not guaranteed
not fully balanced yet
most things can be quickly changed through workshop settings, cooldowns must be whole numbers

Zenyatta

the goat. lightest character, low damage, low defense, high knockback, great recovery.

Shrink
  • Briefly become smaller to easily evade enemies

  • --Size

  • -Gravity, Knockback Dealt

  • +Speed

  • ++Knockback Received

Tether
  • Pull yourself towards another player

  • Will cancel momentum

Transcendence
  • Launch yourself upwards

  • +Health, Double Jump

Orb of Destruction
  • Stuns for 1s

Ramattra

the ram. heaviest character, high damage, high defense, high knockback, very little recovery.

Growth
  • Briefly become larger to easily punch enemies

  • --Knockback Received

  • -Speed

  • +Gravity, Knockback Dealt, Double Jump

  • ++Size

Tether
  • Pull another player towards yourself

  • Will cancel momentum

Annihilation
  • Push everyone in your range downwards

  • Will launch upwards if in air

  • -Speed

  • +Knockback Dealt, Temporary Armor

Void Accelerator
  • Burns for 1s

Bastion

only like him cause he's cute. middleweight character, high damage, moderate defense, moderate* knockback, moderate recovery.

Turret
  • Go into assault configuration, hover and gain a grenade

  • --Gravity

  • -Knockback Recieved, Damage

  • +Double Jump

Windup
  • Hold down ability to charge a single punch, making it more powerful

  • Will launch upwards if in air, scaling with charge

Configuration: Artillery
  • Become invulnerable and slow down time, enemies hit will be slept

  • Will launch upwards if in air

  • +Double Jump

Configuration: Recon
  • Hacks for 0.5s

Orisa

makes my friends mad. heavy character, moderate damage, high defense, high knockback, little recovery.

Defend
  • Fortify, stunning anyone who melees you

  • --Knockback Received, Damage Recieved, Speed

  • +Gravity, Size

Charge
  • Charge forwards, spinning your javelin and fortifying as you go

  • Briefly stuns on hit

  • -Gravity, Aim Speed

  • +Damage, Speed, Double Jump

Terra Surge
  • Gradually pull everyone within range, launching those unable to escape

  • +Double Jump

  • --Gravity

  • ++Damage

Energy Javelin
  • Stuns for 0.75s

Echo

'shes good guys i swear'. light character, moderate damage, low defense, moderate knockback, moderate recovery.

Flight
  • Fly for a short duration

  • +Speed

Plunge
  • Dive downwards, launching and stunning anyone in the landing zone

  • Will scale based on altitude

  • --Speed, Knockback Received

Duplicate
  • Teleport behind target player

  • Will NOT duplicate abilities

  • Will refresh cooldowns on expiry

Tri Shot
  • Stuns for 0.25s

Genji

simple and maybe effective. middleweight character, low damage, moderate defense, moderate knockback, good recovery.

Slash
  • Dash forwards, stunning enemies hit. Will also launch if charged

  • +Damage

Parry
  • Deflect projectiles and melees

  • Will charge slash if deflects melee

Dragonblade
  • Unleash a single powerful slash

  • Will refresh abilities

  • Will charge slash

  • --Speed

  • ++Damage

Shuriken
  • Hacks for 2s

Illari

fire for the fire god. light character, moderate damage, low defense, moderate knockback, good recovery.

Burst
  • Knockback nearby enemies, stunning if on fire

  • -Gravity

  • +Damage

Flash
  • Teleport in the direction you are facing

  • Is delayed, indicated by projectile

  • Enemies near the teleport will be stunned briefly

Captive Sun
  • Fly and shoot a 'very hot ball of cheddar'

  • Detonation will launch sunstruck enemies upwards

  • ++Damage

Solar Rifle
  • Burns for 2s

Ana

brrr mimimimi. light character, high damage, low defense, moderate* knockback, little recovery

Sleep
  • Fire a sleep dart. Will also fire a homing sleep projectile towards a marked enemy

Lunge
  • Boost yourself in the direction you are moving

  • Is determined by held movement keys

Nano Boost
  • Give yourself a nano boost, healing half of missing health for the duration

  • Removes scope requirement for primary fire

  • Will launch upwards if in air

  • -Gravity, Shoot Speed, Mark Duration

  • +Speed, Jump Height

  • ++Damage

Biotic Rifle
  • Temporarily marks enemies

  • Marked enemies will take increased knockback

  • Can only fire while scoped in

Players | 1 - 12
Categories: Free for all, 1vs1
Created at:
Last updated:
Current version: 2.5.2

Controls

Ability 1
Ability 1 (bottom)
Ability 2
Ability 2 (top)
Melee + In Air
Spike
Interact + Dead
Change Hero
Interact + Reload
3rd Person
Ability 1 (bottom)
Ability 2 (top)
+ In Air
Spike
+ Dead
Change Hero
+
3rd Person
Ability 1 (bottom)
Ability 2 (top)
+ In Air
Spike
+ Dead
Change Hero
+
3rd Person
Ability 1 (bottom)
Ability 2 (top)
+ In Air
Spike
+ Dead
Change Hero
+
3rd Person
Ability 1 (bottom)
Ability 2 (top)
+ In Air
Spike
+ Dead
Change Hero
+
3rd Person

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