Giant vs Ants

8W49X

Giant vs Ants

Giant vs Ants is a mode where 1 Giant fights 11 Ants. This mode has a rather basic premise, with the default values requiring just 1 kill on the Giant for the Ants, and 100 kills on Ants for the Giant.
• The Giant is super powerful by comparison and has a large health pool. This health pool is nearly impossible to raise back to a higher value after health is removed.
• The Ants are super weak by comparison, and can slowly widdle away at the Giant's health.


• Both sides can use their Interact button for a special ability which can help achieve their goal.

  • Giant: Enrage, dealing up to x2 more damage, gaining increased move speed, and removing collision with walls for a brief time.
  • Ant: Survival, gain 100 armor, and increased move speed and jump height for a short time.

• Both sides also have a secondary ability:

  • Giant: Holding Reload, will mark a player as an Obsession.
    • Obsession will be the victim of 3 different effects, depending on whether the Giant is a Tank, Damage, or Support.
      • Tank, the Obsession receives 60% less healing.
      • Damage, the Obsession gives you 5% ultimate generation, each time they die, and another 5% if you were the cause.
      • Support, the Obsession receives 65% more damage.
  • Ant: Pressing Melee, will attempt to mount the Giant. - Mounting the Giant sets a randomized Grip value, and you can only stay mounted while your Grip value remains above 0. - The Giant can shake you off by jumping or crouching, causing damage, and reducing Grip. - If the Giant Enrages while you are mounted, you will ignite in flames and your Grip will fail you.

Features
• Automatic team balancing with support for 1v1 - although the Ant probably won't die enough by comparison.
• Fully customizible Giant Settings, with potential support for removing custom added abilities.
• Customizible Ant Settings, with support for removing custom mechanics, and modifying said mechanics.


Thanks for playing this mode, if you have any feedback please post it on my Discord Server, and more features are to come!

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Update Log

1.0.5
8W49X

[Changes - 09/19/20]

  • Added a new HUD visible to spectators to display version information.
  • [Ant] Ashe now does 22% damage, was 20%.
  • [Ant] Ashe [B.O.B] now lasts 80%, was 40%.
  • [Ant] Lucio now does 25% damage, was 20%.
  • [Ant] Lucio now does 107% healing, was 100%.
  • [Ant] Pharah now does 33% damage, was 35%.
  • [Ant] Roadhog [Take A Breather] now has a 250% cooldown, was 200%.
  • [Ant] Widowmaker now does 33% damage, was 30%.
  • [Giant] Bastion now does 120% damage, was 115%.
    • Now takes 88% damage, was 90%.
    • Now does 75% healing, was 77%.
  • [Giant] Junkrat [Rip-Tire] generates 5% quicker, and lasts twice as long.
  • [Giant] Orisa [Halt!] now has a 80% cooldown, was 100%.
  • [Giant] Soldier: 76 [Biotic Field] now has a 225% cooldown, was 100%.
  • [Giant] Tracer generates x3 as much ultimate charge from damage.
  • [Giant] Zenyatta now has a new bonus ability: [Burst of Discord], [Orb of Destruction (Secondary)] now builds up explosive energy, releasing AOE damage with each orb.
1.0.4
8W49X

[Changes - 09/16/20]

  • The default timer required per kill for Frenzy has been reduced to 8, was 9. Bringing the default game length from 15:00, to 13:20.
  • Added a HUD visible to the obsession.
  • [Ant] Dying now dismounts you from the giant.
  • [Ant] Pressing melee will no longer display an error message if you are further than 15 meters from the Giant.
  • [Ant] Ashe [Dynamite] now has a 130% cooldown, was 140%.
  • [Ant] Hanzo now does 27% damage, was 24%.
  • [Ant] Junkrat now does 50% damage, was 60%.
  • [Ant] Pharah now does 35% damage, was 55%.
  • [Ant] Roadhog [Take A Breather] now has a 200% cooldown, was 100%.
  • [Giant] If the Giant is in the air too long, they become hacked.
  • [Giant] Melee Throw now properly dismounts the victim and actually throws them.
    • [Throw] now does 25dps, was 40. (6 sec duration)
  • [Giant] Marking an obsession now tells the player what the role specific debuff is.
  • [Giant] Ana [Biotic Grenade] and [Sleep Dart] now have 130% cooldown, was 100%.
  • [Giant] Bastion now takes 90% damage, was 100%.
  • [Giant] Bastion now heals 77%, was 105%.
    • [Self-Repair] now recharges x10 slower.
  • [Giant] Bastion [Steamvault] now has a 20 sec cooldown, was 15. Now does slightly less damage.
  • [Giant] Doomfist now does 80% damage, was 90%.
  • [Giant] Doomfist now takes 125% damage, was 115%.
  • [Giant] D.Va [Sprint] now lasts 2.2 seconds, was 2.0; and now increases speed by 200%, was 175%.
  • [Giant] D.Va [Sprint] and [Slam] now reload her pistol.
  • [Giant] Junkrat now does 67% damage, was 60%.
  • [Giant] Roadhog [Take A Breather (Fire)] now does less damage.
  • [Giant] Symmetra [Sentry] now has 500% cooldown, was 300%.
  • [Giant] Zenyatta now heals 70%, was 185%.
1.0.3
8W49X

[Changes - 09/16/20]

  • Added 4 new Giant titles. Grand total of 50.
  • Updated the [Grip] HUD indicator.
  • [Ant] Reduced the range for grip lost on Giant shake: 0.5-1.5, was 0.5-2.0 Grip.
  • [Ant] Brigitte now does 35% damage, was 33%.
  • [Ant] Echo [Sticky Bombs] now have a cooldown of 66%, was 100%.
  • [Ant] Mercy now heals 108%, was 100%.
  • [Ant] Reinhardt now does 35% damage, was 33%.
  • [Ant] Sombra now does 22% damage, was 20%.
  • [Ant] Symmetra now does 15% damage, was 16%.
  • [Ant] Zarya now does 29% damage, was 27%.
  • [Giant] All healing reduced to 20%, was 33%.
  • [Giant] Melee throw now does half as much damage.
  • [Giant] Fixed tank and heal obsessions being reversed.
  • [Giant] DPS Obsession: Fixed and now working - The ultimate charge gained from an obsession death is now split, +5% if they die at all, +5% if the giant killed them.
  • [Giant] Heal Obsession: Damage taken increased from 150% to 165%.
  • [Giant] Tank Obsession: Healing received decreased from 50% to 40%.
  • [Giant] Bastion now has a new bonus ability: [Steamvault], exiting Sentry form now releases built up pressure, ejecting hot steam nearby.
  • [Giant] Junkrat now has 10 grenades in a single clip, instead of 5.
  • [Giant] Genji now takes 150% damage, was 140%.
  • [Giant] Lucio now heals 11%, was 20%.
  • [Giant] Roadhog [Take A Breather] now heals 10%, was 300%, and has 140% cooldown from 115%.
  • [Giant] Symmetra [Sentry] now has 300% cooldown, was 100%.
  • [Giant] Symmetra now does 100% damage, was 86%.
  • [Giant] Supposedly fixed Winston"s ultimate causing a full heal. Again.
  • [Giant] Zenyatta now does 33% damage, was 24%.
  • [Giant] Zenyatta now moves at 80% speed, was 70%.
1.0.2
8W49X

[Changes - 09/15/20]

  • Added 5 new Giant titles. Grand total of 46 now.
  • Fixed a bug causing Winston to heal a large portion of his health upon using his ultimate.
  • [Ant] Pharah now does 55% damage, was 72%.
  • [Ant] Widowmaker now does 30% damage, was 24%.
  • [Ant] Widowmaker [Infra-Sight] now lasts x4 as long.
  • [Giant] Brigitte now receives 40% healing, was 65%.
  • [Giant] Winston now takes 160% damage, was 140%.
  • [Giant] Zarya now does 24% damage, was 27%.
  • [Giant] Zarya now takes 115% damage, was 100%.
  • [Giant] Zarya [Particle Barrier] now has a 50% cooldown, was 33%.
1.0.1
8W49X
  • Tweaked health values of the Giant.
  • Reduced damage from being shaken by 50%.
  • Increased damage over time of grip being burned.
  • Fixed a bug where Giants could only select 10 heroes.
  • Disabled the [Display Queue Message] from being enabled by default.
  • The average armor for Giants has been reduced to 1800, was 2000.
  • Fixed Giant throw instantly killing.
  • [Ant] Ashe [Dynamite] now has a 300% cooldown, was 500%.
  • [Ant] Ashe [B.O.B] now lasts 40%, was 100%.
  • [Giant] Doomfist now deals 90% damage, was 94%.
  • [Giant] Doomfist now takes 115% damage, was 100%.
  • [Giant] D.Va now takes 133% damage, was 100%.
  • [Giant] Hanzo now takes 110% damage, was 100%.
  • [Giant] Hanzo [Sonic Arrow] now has a 133% cooldown, was 100%.
  • [Giant] Pharah now does 68% damage, was 72%.
  • [Giant] Reaper now takes 110% damage, was 100%.
1.0.0
8W49X

The mode has finally come to live as the player scaling is now in the game!

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