CGL GOATS
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An Attempt To Adapt OW2 To Support 6v6 GOATs while reverting heros back as close as possible to their prime in patch 1.24 for CGL GOATs tournament purposes.
Hero Patch notes: https://docs.google.com/document/d/1xGlnmr-1ypw3hQl-RMesuREVJxLXyjdPfXmfbUxVThk/edit
Credit: Aria Boyce, Headrammer
Players |
1 - 12
Categories:
Hero Adjustments
Created at:
Last updated:
Current version:
2.2.5
Share URL:
https://workshop.codes/cgl-goats
Controls
Interact
If you get any weird movement bugs you can hold interact in spawn for 3 seconds
If you get any weird movement bugs you can hold interact in spawn for 3 seconds
If you get any weird movement bugs you can hold interact in spawn for 3 seconds
If you get any weird movement bugs you can hold interact in spawn for 3 seconds
If you get any weird movement bugs you can hold interact in spawn for 3 seconds
Source code
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3 Comments
Is it possible we can get an update on the health of the heroes with the adjustments to the hero pool that just happened? Even the commands to do it myself would be helpful.
Sorry just now seeing this comment.
We are currently testing a complete rewrite of the code to be more performant, more accurate and have normal character health which will be pushed as an update here soon!
Greetings! I'm CBF, the creator of Scrimmie, a popular scrim code. Currently, I'm developing a 6v6 version of my code and was wondering if I could get permission to integrate your code with mine to create a GOATS version of my scrim tool. You can find my code at https://workshop.codes/scrimmie.
I have some former teammates who just participated in the CGL GOATS tournament who are fans of using Scrimmie! during their 5v5 scrims. They've requested a version integrated with the CGL GOATS code, and I believe it could also enhance the experience in PUGs where scrim rules are preferred.
I appreciate your time and consideration. Have a fantastic day! :)