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Underpowered

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Underpowered is essentially standard 6v6 Quickplay mixed with a Protect the President gamemode. One player from each team is weaker than everyone else, but the team needs that player to be on the objective before they can capture it safely. Every hero choice of the regular players gives the weak player a unique bonus as well.


Contesters

One player on each team is slower, smaller, and weaker than everyone else. These players are called contesters. The team's contester has to be on the objective for the rest of the team to capture or contest it safely. Regular players can contest or capture objectives, but take significant damage while doing so. Contesters also gain unique bonuses based on their team's hero picks to help them stay on the objective.

General Team Abilities

Every regular player gains a few ways to interact with contesters in this gamemode regardless of their hero choice.

Pick Up

  • Regular players can pick up contesters by meleeing them while crouching
  • This ability is not team restricted and can be used on either team's contester
  • Contesters affected by this ability can be thrown or dropped
  • Melee attacks from regular players interrupt the ability if the attacker is from the affected contester's team
  • Friendly contesters can intentionally end this ability by pressing Interact

Hide

  • Regular players can make their contester invisible and immune to damage by crouching while carrying them
  • This ability can only be used by players on the affected contester's team
  • Neither the player using this ability or their contester can attack while this ability is active

Contester Hero Bonuses

Every hero choice of the regular players gives their team's contester a unique bonus.

D.va

  • When the team's contester reaches 0 health they get an extra chance to survive as pilot D.va
  • If they survive long enough to get their mech they go back to being their original hero
  • The pilot D.va from this bonus is smaller and has less health than regular contester D.va
  • The smaller pilot D.va from this bonus takes damage while too close to enemy players

Orisa

  • The team's Contester can ride on Orisa's back by looking at her and pressing Interact
  • The Contester using this bonus ability can't be picked up by players on either team while the ability is active

Reinhardt

  • Friendly players near the team's Contester have significantly reduced knockback

Roadhog

  • The team's Contester gains 35 maximum health while near Roadhog

Sigma

  • The team's Contester jumps higher and has reduced gravity while near Sigma

Winston

  • Winston can trigger a device that stuns and knocks back enemies near the team's Contester by pressing Interact
  • This bonus ability has a cooldown

Wrecking Ball

  • Using Wrecking Ball's Adaptive Shield also generates shield health for the team's Contester
  • The amount of shield health depends on the number of enemy players near the team's Contester

Zarya

  • The team's Contester's attacks push away enemy players

Ashe

  • Friendly players near the team's Contester gain ammo over time

Bastion

  • Friendly players near the team's Contester gain 50 armor health

Doomfist

  • The team's Contester and friendly players near the team's Contester can melee other friendly players to aggressively apply healing bandages to them

Echo

  • The team's Contester can hold jump in the air to fall slower

Genji

  • The team's Contester's healing is more effective

Hanzo

  • Enemy players that attack the team's Contester get hacked for a short time

Junkrat

  • Friendly players that die near the team's Contester explode, damaging and knocking back any enemy players nearby

McCree

  • Friendly players near the team's Contester gain increased projectile speed

Mei

  • The team's Contester is affected by Mei's Ice Block if it's used near them

Pharah

  • The team's Contester can hold jump to fly while near Pharah

Reaper

  • Friendly players gain increased damage while near the team's Contester based on the Contester's maximum health
  • The strength of this bonus decreases when the team's Contester has more maximum health

Soldier: 76

  • Friendly players gain 10% increased damage while near the team's Contester

Sombra

  • The team's Contester can translocate to Sombra by looking in her direction and pressing Interact
  • This bonus ability has a limited effective range
  • This bonus ability has a cooldown

Symmetra

  • The team's Contester gains 25 shield health while near Symmetra

Torbjörn

  • The team's Contester can look at Torbjörn and press Interact to control a turret on his back
  • The turret's armor is more effective on Contesters with less maximum health and reduces more damage
  • The Contester using this bonus ability can't be picked up by players on either team while the ability is active

Tracer

  • When Tracer blinks or recalls the team's Contester's active cooldowns are reduced

Widowmaker

  • Widowmaker can pull the team's Contester closer by looking at them and using her grapple

Ana

  • The team's Contester can look at Ana and press Interact to sleep and temporarily become immune to damage

Baptiste

  • The team's Contester gains 25 armor health while near Baptiste

Brigitte

  • The team's Contester can look at Brigitte and press Interact to control a healing turret on her back
  • The turret's armor is more effective on Contesters with less maximum health and reduces more damage
  • The Contester using this bonus ability can't be picked up by players on either team while the ability is active

Lúcio

  • When the team's Contester heals a friendly player they also get healed

Mercy

  • The team's Contester can fly to Mercy by looking at her and holding Interact
  • This bonus ability has a limited range
  • This bonus ability does not have a cooldown

Moira

  • Friendly players near the team's Contester gain additional maximum health based on their Contester's maximum health
  • The amount of health given increases as the Contester's maximum health decreases

Zenyatta

  • The team's Contester slowly regenerates missing health

Other Stuff

  • Switching a player's team normally will overload the server and close the match. You can switch a player's team without overloading the server by switching them to spectator then to the other team.
  • This gamemode supports all the core Overwatch modes as well as Capture the Flag, Team Deathmatch, and Elimination even though most of them aren't enabled by default.

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Update Log (3)

  • Text over the objective in the core gamemodes now indicates when the objective damage is active to reduce confusion!
  • Added support for Capture the Flag, Team Deathmatch, and Elimination
  • HUD Text now explains what the contesters do in the current gamemode
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