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ThrillerJack

Venture but They can ACTUALLY dig

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6 Comments

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Genjak almost 2 years ago

I can dig that.

HPJ#21547 over 2 years ago

How did you make it???

ThrillerJack creator over 2 years ago *

Actually, the way I went about this is a little costly in data. Thing is: To detect if a spot is "digable" (Meaning you'll stay In-Bound (excluding spawnroom but its part of the fun Ig)), I placed a bunch of nodes in a global variable around the map (approx 70 to 100+), those nodes need to have a LoS view of the opposite Tunnel end for the action to be valid. This is the quickest way that came to my mind to go about this. I have yet to know what more than 2 Ventures wou'd do in a lobby lol, but i cant really know since i dont advertise my stuff real hard [To keep things clear: If you want this but on other maps, you'll be needing to place nodes yourself around the Map so that they can cover every In-Bound Walls through LoS. Beware some maps might be broken for unknown reasons, such as Shambali Monastery, but King's Row works pretty well.]

Nathaniel over 2 years ago

Im assuming he used a global variable when the ability is used to store the vector of the wall and when your near it it disables collision with walls

ThrillerJack creator over 2 years ago

It is actually a teleport action, a disable collision action would be too risky. I though we'd slip through the map too often.

Nathaniel over 2 years ago

True

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