Venture but They can ACTUALLY dig
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( https://www.youtube.com/tv#/watch?v=Y5UjqpSmmXQ ) To use Venture's "Forage": Hold Ability 2's input button to visualise a nearby wall in front of you. If the effect present Blue, yoi've found a "Diggable" spot. Get closer while still holding the Ability 2 button, then press the Melee button to dig a tunnel! Afterward, press Interact near the tunnels entrance or exit to pass through it. Your team can do the same... Half of the time (Players can only enter a portal on the end which the owner find themselves, or the last exit side they went through, so you might want to be a gentlemen and let your teammate pass first). I don't have the time to fix such a bug, so it'll work this way as i chose to work on making the maps playable with the ability instead for the time remain. Some maps are broken with this code for no apparent reason but I'll try what i can to implement other maps. ( https://www.youtube.com/tv#/watch?v=F9fgLPMcIXU Circuit Royal: 82X4B )
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6 Comments
I can dig that.
How did you make it???
Actually, the way I went about this is a little costly in data. Thing is: To detect if a spot is "digable" (Meaning you'll stay In-Bound (excluding spawnroom but its part of the fun Ig)), I placed a bunch of nodes in a global variable around the map (approx 70 to 100+), those nodes need to have a LoS view of the opposite Tunnel end for the action to be valid. This is the quickest way that came to my mind to go about this. I have yet to know what more than 2 Ventures wou'd do in a lobby lol, but i cant really know since i dont advertise my stuff real hard [To keep things clear: If you want this but on other maps, you'll be needing to place nodes yourself around the Map so that they can cover every In-Bound Walls through LoS. Beware some maps might be broken for unknown reasons, such as Shambali Monastery, but King's Row works pretty well.]
Im assuming he used a global variable when the ability is used to store the vector of the wall and when your near it it disables collision with walls
It is actually a teleport action, a disable collision action would be too risky. I though we'd slip through the map too often.
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