💣 Symmetra Minefields



  • You have 60 seconds to set up turrets around the map in Phase 1.
  • Prevent the Minesweeper from getting to their objective as shown by a Flag icon.
  • A Symmetra Clone (Bot) is available to set up more turrets. Each Symmetra player controls 1 Symmetra Clone.
  • Press [Interact] to toggle between you and your clone.
  • When your clone is activated, using Sentry Turret will place your clone's Sentry Turret instead.
  • This means each Symmetra player controls 6 turrets (3 from themselves, 3 from their Clone).
  • You can hold [Crouch] to fine tune your turret placement
    • Slow down when on ground
    • Slow down + float when in air

  • You will start at the Waiting Point while the Symmetra Team sets up the turrets.
  • You have 3 minutes to reach the objective as shown by the Flag icon in Phase 2.
  • You need to stay in the objective for 3 seconds to score point.
  • Avoid and destroy Symmetra turrets along the way.
  • You only have invincibility while in the Starting Point, leaving that area will clear off your invincibility.
  • If you die, you do not respawn until next round.


Event Round winner
Time ran out in Phase 2 Symmetra Team
All Minesweepers died Symmetra Team
1 Minesweeper reached objective Minesweeper Team

First team to reach 3 points win!

Important note

  • Not all maps are supported currently.
  • The game requires a manual start. (esc Menu -> Lobby -> Start game mode)
  • Make any role switches before starting the game. Bugs may occur if players switch roles mid-game.


Playing as Symmetra

Playing as Minesweeper



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Update Log


Heroes changes for Minesweeper Team

For this round of heroes changes, I wanted to add Lucio to the playable hero pool for Minesweeper, so all heroes can be played in Minesweeper team, but there will be some restrictions to him to prevent him from breaking the game.

I also want to take this opportunity to reinforce the types of abilities that are allowed in Minesweeper team, and to make it consistent on what abilities are allowed and what are not.
Abilities that do large AoE damage (More than 3m), provide horizontal movement, barriers, invulerability, 2nd chances, heals, and 3rd person view will not be allowed.
Abilities that do small AoE damage, pure vertical movement, or any other pure damaging abilities will be allowed. Vertical movement will be quite restricted as it can be powerful on some maps, so passive vertical movement like wall climb/wall ride will be disabled, but allowed as an ability.

  • Lucio: Now playable on Minesweeper team. Cannot wall ride, and is forced to be on Healing song.
  • Ashe: Disabled Coach Gun
  • Baptiste: Can no longer use Exo Boots
  • Echo: Enabled Sticky Bombs
  • Genji: Can no longer wall climb, but can still double jump
  • Hanzo: Can no longer wall climb
  • Mccree: Enabled Flashbang
  • Pharah: Rockets no longer deal knockback
  • Sigma: Accretion no longer deal knockback
  • Soldier 76: Enabled Helix Rocket
  • Tracer: Disabled Recall
  • All allowed AoE damaging abilities will be set to 10s cooldown.
  • All pure vertical movement abilities will be set to 10s cooldown.

Quality of life changes

  • Heroes no longer self-damage from their own attacks (e.g: Pharah Rocket).
  • Disabled player collision, so players cannot accidentally push others into getting zapped by turrets.
  • Symmetra players will now see a Down Arrow icon on top of Minesweepers during Phase 2.
  • If Symmetra bot got an elimination, the real Symmetra will now be informed of the elimination.
  • Fixed a bug where Symmetra no longer has Phased Out if they died from environmental death.

New map

  • Illos Ruins

General Update

  • Now supports 4 Symmetra vs 4 Minesweepers
  • Sym clone now crouch when you crouch, so your Sym clone can have fine placement that requires crouching.
  • All health pools have been set to 100 with shield/armour health removed. Heroes with base armour health no longer be able to resist more turret damage.
  • Turret now does 200dps, but still same time to kill a Minesweeper.
  • Merged arenas together! At the start of each round, the game randomly chooses an arena, then chooses 1 point for Start and 1 point for end in that arena.
  • Added a short delay for disabling Ability 1 button when using turret with clone activated, to prevent spamming turrets overwriting your own.

New Maps

  • Horizon Lunar Colony
  • Hanamura
  • Paris
  • Temple of Anubis

New Arenas

  • Chateau Guillard
  • Eichenwalde

New maps

  • Castillo
  • Black Forest
    The new maps are smaller than the others, hence they will only have a list of 2 points. Both maps support 1 arena.

General changes

  • Updated workshop description
  • Updated Workshop Discord HUD


  • Rewritten the introduction messages/game instructions to be more detailed.
  • Symmetra Clone is now automatically activated after using Turret ability 3 times while Clone is not active.
  • Moved the Dorado Waiting Point to a new location, the previous location is too glaring.

New Arena

  • Dorado Arena 2 - Uses the same section as Arena 1, but different points layout. More ways to play!

New map

  • Hollywood - consists of 2 arenas, the game will choose 1 at random during play.

Hero changes

  • Mccree: No longer has access to fan the hammer.
    Due to a recent update on infinite ammo, Mccree will keep using fan the hammer without a way to stop it
  • D.va: Now spawns without mech, health adjusted to be the same as all other heroes (60HP)
    Having 2nd life and total 75 HP makes her objectively better than other heroes, this advantage has to be removed.

Bug fixes

  • Fixed a bug where Minesweeper Team wins instantly when Phase 2 starts if there's a Minesweeper not yet spawned.
  • Moved the Château Guillard's Waiting Point to a new location that is not slippery.

General changes

  • Minesweepers now spawn in a Aqua-coloured Waiting Point, so they can't see the Symmetras setting up the turrets. They will then be teleported to the Orange-coloured Starting Point when Phase 2 starts.
  • Symmetra players can hold down the crouch button to slow down while on the ground, or stay afloat in the air, for fine tuning and placement of turrets.
  • All players now have infinite ammunition.
  • When Minesweepers are teleported to the Starting Point, they now have Phased Out instead of Invincibility. This means turrets will not target them while they are in the Starting Point. Phased Out will be removed once they stepped out of the Starting Point.


  • Removed Castillo and Necropolis as there is no place to set up Waiting Points.
  • Most maps have their list of points (where Starting and Finishing Points are chosen) changed.
  • Some maps now have more than 1 "arena". Arena refers to a set of points that the Starting and Finishing Points can be chosen. Starting and Finishing Points cannot be from different arenas. When the game is launched, if a map has more than 1 arena, a random one will be chosen.
  • As of this patch, Blizzard World, Petra, and Eichenwalde now support 2 sets of arenas.

General update

  • Reduced the Starting and Finishing spheres radius slightly.
  • Minesweepers are required to stay in the Finishing sphere for 3 seconds to score a point, leaving the sphere or dying while in the sphere will stop the countdown.
  • If match time reaches 0 with a Minesweeper in the finishing sphere while waiting for the 3 seconds "stay on objective" to finish, Overtime will trigger. Leaving the sphere or dying will grant Symmetra team a point.

Heroes update

  • Mercy: Disabled resurrection.
    • They are too strong when there are multiple Mercy players in a team.
  • Pharah: Reduced the regeneration rate for hover jet.
    • Set the cooldown to be in line with the other vertical movement abilties in the game.

New maps supported

  • Dorado (2 points - 2 map configurations)
  • Eichenwalde (4 points - 12 map configurations)
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