Simple Sumo Ball gamemode I created, as I wanted to make a sumo-ball-type game on a clean map, a dummy Mei spawns in the center that the players can grapple onto to boost and knock around enemies.
The play area shrinks over time, and the last survivor wins.
For when code expires:
Grapple cooldown 0, Adaptive shield & Piledrive disabled, Movement speed 120%, Roll always active, ultimate disabled.
Deathmatch only, Workshop chamber only. Gamemode start immediately.
Code snippet provided.
UPDATE: Added cooldown to make it easier to knock some one out with timing. Getting knockbacked also disables hook. "FALLOUT!" Big Message spam fixed.
I created a zero-gravity version of this before this one, but it did not turn out that well but still may be fun. Gameplay is the same. Follow the link here: https://workshop.codes/0gsumoball
Loading...FullscreenCopy to clipboard