Recapture
Recapture
Null Sector attacked and took over Midtown, they set up their base in a nearby train station. Your mission is to hack their outposts, escort the payload, and storm the station to reclaim the city from Null Sector forces.
Talent System
D.va
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Defense Matrix duration increased
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Boosters knockback increased
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Mech explodes when it reaches 0 health
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Boosters deal more damage and set enemies on fire
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Dealing damage with Micro Missiles restores health and Defense Matrix resource
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Self Destruct's explosion deals more damage, stuns and burns enemies
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Fusion Cannons are more effective agaings larger enemies
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Defense Matrix damages enemies it's casted on
Reinhardt
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Movement Speed increased while Barrier Field is deployed
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Fire strike explodes every time it deals damage
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After Barrier Field breaks, you are faster, gain armor and deal more damage
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Charge is significantly faster and stuns enemies
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Dealing damage with fire strike freezes enemies
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Charge can pin multiple enemies, Rocket Hammer briefly stuns
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Earthshatter travels in all directions
Winston
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Barrier Projector cooldown decreased
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Primal Rage damage significantly increased
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Tesla Cannon reduces enemy movement speed and sometimes stuns
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Barrier Projector explodes and electocutes any enemies inside of it
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Fully charged Tesla Cannon Alt Fire shoots additional lightning bolts
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Jump Pack always deals 100 damage
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Taking damage charges Primal Rage
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While using Primal Rage you take less damage
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While using Primal Rage you deal damage to enemies around you
Zarya
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Particle Cannon ammo increased
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Particle Cannon sets enemies on fire at high energy
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Alt Fire briefly stuns and has damage greatly increased at high energy
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Graviton Surge deals more damage and stuns enemies trapped inside
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Kills with Particle Cannon restore Particle Barriers
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Periodically fire energy bolts alongside Particle Beam
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Particle Barriers explode when they expire
Cassidy
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Flashbang cooldown decreased
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Flashbang stuns enemies
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Critical hits don't consume ammo and deal more damage
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Critical hits deal more damage against elite, special and boss units
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Combat Roll makes you invincible and stuns enemies
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Peacekeeper has no falloff damage
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After using Deadeye next magazine is empowered
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Deal more damage for each consecutive shot without missing, restarts with reload
Echo
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Tri-Shot ammo increased
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Focusing Beam damage increased
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Duplicating an enemy immediately charges your ultimate
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Focusing Beam bonus damage starts at 75% health. Heal for dealt damage
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Start to regenerate health when gliding. Using Glide makes you faster
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Tri-Shot critical hits add extra shots to the next Sticky Bombs attack
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Teammates share your ultimate charge in Duplicate
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Using Flight sends 2 wingblades that seek enemies
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At half health, unleash a massive pulse wave that freezes enemies, works while duplicating
Genji
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Dragonblade duration increased
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Deflect cooldown decreased
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Deflected projectiles deal more damage
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Quick Melee and Swift Strike inflict wounds on enemies
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While using Deflect you fire shurikens
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You leave shurikens behind after using Swift Strike
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Slashing with Dragonblade creates large projectile
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While using Dragonblade you are surrounded with wind that deals damage
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Cyber-Agility lets you triple jump
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You take less damage while airbourne
Mei
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Endothermic Blaster freezes enemies
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Endothermic Blaster ammo increased
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Frozen enemies shatter upon death
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When Cryo-Freeze ends, nearby enemies freeze
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Blizzard instantly kills enemies under 200 health
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Continue to move after using Cryo-Freeze, knocking down enemies
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Frozen enemies take more damage
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Icicle instantly freezes enemies hit in head
Pharah
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Jump Jet cooldown decreased
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Hover Jets maximum time increased
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Jump Jet and Jet Dash set enemies around you on fire
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Concussive Blast deals damage and stuns enemies
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The last shot in the clip is faster and sends more rockets
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Your health is replaced with armor, heal while on the ground
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Deal critical hits against airborne enemies, also affects rooted or knocked down enemies
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Barrage sets enemies on fire
Sojourn
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Power Slide cooldown decreased
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Landing after using Power Slide deals damage
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Sliding into enemies knocks them down
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Disruptor Shot leaves behind a splash of small explosives as it flies
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Deal more damage while airbourne
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Landing high-power Railgun shot immediately follows up with a Disruptor Shot
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Enemies inside of Disruptor Shot take more damage
Tracer
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Pulse Pistol clip size increased
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Pulse Bomb damage significantly increased
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Health increased
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Using ability reloads weapon
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Enemies damaged by pulse bomb create another explosion
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Enemies are pulled towards the point of recall
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Blinking through enemies damages them
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Killing blows speed up your cooldowns
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Pulse bomb has 2 charges, you start with one
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Pulse bomb charges faster
Baptiste
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Amplification Matrix duration increased
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Immortality Field cooldown significantly shortened
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Killing enemy makes next burst deal more damage
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Crouching after using Exo Boots smashes you into the ground dealing damage and healing nearby allies
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Biotic Grenades damage enemies around allies that are healed by it
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Regenerative Burst poisons nearby enemies upon activation
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Immortality Field grants damage resistance and increases damage dealt
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Regenerative Burst is used twice
Brigitte
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Barrier Shield recharge rate increased
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Shield Bash knockback increased
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Whip Shot knockback increased
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Using Repair Pack heals you
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If Whip Shot hits an enemy, that enemy explodes
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An upgraded version of Inspire automatically triggers every 15 seconds
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Barrier Shield is larger
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Shield Bash stuns and deals more damage
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Kills restore Repair Packs, can get up to 6 Repair Packs
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During Rally your damage and healing is doubled
Lúcio
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Soundwave cooldown decreased
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Soundwave knockback increased
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Knocking enemies into walls with Soundwave stuns them
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Soundwave heals allies
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Both songs play while using Amp It Up
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Damage dealt while using speed boost adds bonus healing to healing boost
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Sound Barrier deals damage and stuns enemies
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Critical hits reduce cooldown of Amp It Up by 0.5 seconds
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Soundwave's damage and knockback scale up based on your speed
Mercy
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Ressurect cooldown significantly decreased
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Guardian Angel stuns enemies you fly by
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Mercy's melee attacks stun and heal allies around you
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Caduceus Staff loses its damage amplifying beam, instead you fire bolts with it
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Resurrect works on multiple targets, makes you invulnerable and is instant
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During Valkyrie your health is doubled and you shoot energy orbs that seek target
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You cast an aura around yourself that boosts damage and heals allies
Enemies
Normal Units
Enemy | Description | |
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Nulltrooper | Standard grunt, equipped with basic Tri-Shot. They may be easy to take down, but they’re dangerous in large groups. | |
Jumpjet | A flying unit armed with a rocket launcher. They will dodge your attack while flying in the air and launching attacks from above. | |
Eradicator | A heavy unit with a large frontal shield, firing triple shots of plasma energy. Eradicators require flanking tactics to bypass their shield and deal damage effectively. | |
Elite Nulltrooper | A more advanced version of the Nulltrooper, these enemies fire volleys of sticky bombs with explosive impact and have greater health. They’re both tanky and hazardous up close, demanding quick elimination. | |
Elite Jumpjet | An upgraded version of the Jumpjet that drops mines mid-air and fires rocket barrages. With increased health, this unit is more resilient and unpredictable, making it a serious airborne threat. |
Special Units
Enemy | Description | |
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Artillery | A massive tank equipped with dual side cannons that deal heavy damage. once both cannons are destroyed, the Artillery charges at players, attempting to crush them with powerful stomps. | |
Stalker | Agile and dangerous, the Stalker teleports and self-heals. It can pull players toward itself to execute them, while three drones orbit it as additional protection. Prioritize this unit, as it can quickly disrupt your team’s formation. | |
Vulture | A flying unit with three different attacks: laser, rocket barrage, and EMP. The EMP disables player abilities, forcing you to stay mobile and adapt as it strikes from above. |
Objective-Oriented Units
Enemy | Description | |
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Slicer | A fast, agile unit with a damaging laser, focusing on attacking objectives over players. They swarm targets to quickly break down defenses, swift elimination is crucial to protect mission objectives from their assaults. | |
Breacher | A heavily armored unit designed for explosive damage. Slow-moving but durable, the Breacher carries an explosive charge that detonates upon reaching its target, dealing significant area damage. Stopping it before it reaches key points is essential to avoid massive destruction. |
Bosses
Enemy | Description | |
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Charger | A large, tanky Null Sector unit known for its brutal charge, rushing forward to smash through anything in its path. Equipped with a high-spread machine gun, Charger can unleash heavy firepower, making it a major threat at close and medium range. |
Snippet
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