ENTITY BREACH (Demo) - Unplayable
This code is over 6 months old. The code may have expired and might no longer function.
Description:
Entity Breach is a single-player, PVE horror gamemode that takes a more sinister and tense approach. The game features enhanced map details, frightening threats to tackle and several story driven cutscenes with entertaining dialogue and action.
As of now, only Chapter 1 and the 1st minigame Infected Infestation is playable - roughly 20-40 minutes of content in total.
important information on this page is highlighted in orange.
Devlog:
Lost my dev build so... This project is kinda cooked 💀
- Second minigame is now in production - 15% done + 2nd teaser presented!
- Responding to any feedback - happy to accept any translations of my mode!
Story
A catastrophic incident occured in a remote research facility. Lockdown procedures did not go as planned and many workers/researchers suffered the wrath of their own creations. However, a grunt worker (Junkrat) somehows manages to survive a great fall during the lockdown and ended up in the lowest level of the facility: Sublevel. It's going to take anything but a miracle to even make it out alive with atleast enough limbs attached and escape this wretched facility...
Content Rundown
Main game:
* Chapter 1 - Strict Protocol (Playable)
Chapter 2 - Charge and Crush (Unplayable)
Chapter 3 - Screeching Gears (Unplayable)
Extras:
Minigames
* Infected Infestation (Playable)
Night in the Office (Unplayable)
Player Mechanics
The hero that takes the role of the grunt worker is Junkrat and his arsenal is mostly the same execpt for a few extra buffs. However, Junkrat has a new resource management system for all of his equipment which means he needs to constantly replenish his items to maintain his ability to defend himself.
| Icon/Action | Description |
|---|---|
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This represents your Grenades and acts as a defense tool that suppresses and slows down threats. You can hold a max of 35 Grenades. |
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This represents your Stun Mines and acts as a defense tool that stuns threats. You can hold a max of 9 Stun Mines. |
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This represents your Traps and acts as a defense tool that immobilizes threats. You can hold a max of 9 Traps. |
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This represents your RIP-Tire and acts as your ultimate defense tool that instantly knocks out threats. This needs to be charged up over time by collecting battery charge before it can be used. |
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Your Melee is used to grab items from highlighted collection areas. This can also act as your last resort to defend yourself against threats. |
If you die in the game. Don't worry, you will be able to respawn at set checkpoints but you lose all of your equipment.
Content Creators That Have Played My Mode
Message from the Developer
This gamemode is still in heavy development. This means that more content is yet to come to the game so for now, enjoy what my horror game has to offer and please remain patient for the next chapter/minigame release.
If there are any GAME-BREAKING BUGS. Please inform me immediately and i'll try to provide a patch as quick as possible. If you also have any constructive criticism or would like to give suggestions, feel free to comment about it.
Controls





25 Comments
Hey i know this is 10 months old but is there anyway that this mode can get updated and fixed with the new map rework?
That means redoing everything... I'm not gonna do that.
JohnJones here, I accidentally found your profile haha. I'll give this another play soon
Lmao. This project is discontinued but I hope you have fun with what I managed to make :D
As a playtester here, when is the full release
I can't give a date since there's still a lot that need to be done. I've been taking a break from this project as well due to how daunting the optimization process is, particularly the cutscenes and dialogue in chapter 1.
I also have a life to focus on too such as my studies at school so can't be dedicated too much on super large projects like this.
hello. I'm korean developer. Even though I'm not very good at English, I played this game and my palms were sweaty and I was really scared. It was so much fun. Would it be okay if I quote a little bit of what's in the mod in my mod?
Yea sure go ahead!
thks! This mode is really scared.. --;;
Just a question, how do you get in-world text to fade in and out?
I gave the in-world text a "custom color" and set all the RGB element to 255 to make it white. The reason I set it to "custom color" is so I get access to the alpha which sets the transparency (0 = invisible | 255 = completely visible) of the text. Then I control the alpha with a global variable (lets call it Text_Alpha) then I do the following steps:
Any other questions you would like to mention?
I tried this and it didn't work :(
Is there any way you could make a custom game with the code so I could copy and paste it? (I'll give credit)
I'm quite busy atm. You may want to ask the discord server how to code it.
I'll make one soon...
[BUG] When i was hosting a lobby hazard somehow killed junkrat twice and after he got spat out by the zarya projectile thing he didnt respawn and was just stuck dead, this only happened like once so i think its pretty rare?
I think I fixed it but let me know if it happens again.
Oooo that's new... I'll see what I can do to fix that!
I remember when i playtested this. Glad to see i can now play dead in the blood :D also the spot i used in the survival phase during my playtesting is still there. Honestly im pretty excited for the next chapter. In the meantime, i gotta work on TBS, finally got an idea for a boss fight but if I make one it'll be one of the last things i do
But yeah good horror mode 💯
I'm not sure if this is a bug or an intended feature but in the last cutscene, Reaper blinded me midway through it but the cutscene continued. Just wanted to let you know
Oh yea that’s a failsafe to keep the cutscene functioning but I’ll do a patch to make it less noticeable
p(hr)eak
she Phreak till i breach in her entity
💀💀💀
This game is fire and hard asfff
Bro got a bit phreaky...