You did a good job with the aimbot this is the first one I've seen that tracks projectiles with different head heights, movement, etc. I would recommend that with Widowmaker or Ana for example the aim locks when scoped in as opposed to when shooting because of the nature of Widow's shot that can be charged, additionally other charged attacks like Hanzo should lock on when drawing the arrow so that when the enemy goes out of sight it doesn't shoot and make you restart the charge. It is still by far the best aim lock I've used in the workshop and I've been playing with it a lot recently good work bro 👍!
Thanks a lot! I worked very hard on this and it required a lot of tuning to get stuff such as projectile and arc projectile tracking right.
This kind of aimbot is really finnicky, because no matter what I try I can't get the scoped weapons right, when they shoot they somehow always seem to shoot first and then lock onto the enemy heads, no matter what I do.
Hanzo especially sucks to code because his arrows continuously change in their projectile speed, and the aimbot works by disabling primary fire when you can't see an enemy, so hanzo can't precharge his arrows.
Thanks for the good feedback!
4 Comments
You did a good job with the aimbot this is the first one I've seen that tracks projectiles with different head heights, movement, etc. I would recommend that with Widowmaker or Ana for example the aim locks when scoped in as opposed to when shooting because of the nature of Widow's shot that can be charged, additionally other charged attacks like Hanzo should lock on when drawing the arrow so that when the enemy goes out of sight it doesn't shoot and make you restart the charge. It is still by far the best aim lock I've used in the workshop and I've been playing with it a lot recently good work bro 👍!
Thanks a lot! I worked very hard on this and it required a lot of tuning to get stuff such as projectile and arc projectile tracking right.
This kind of aimbot is really finnicky, because no matter what I try I can't get the scoped weapons right, when they shoot they somehow always seem to shoot first and then lock onto the enemy heads, no matter what I do.
Hanzo especially sucks to code because his arrows continuously change in their projectile speed, and the aimbot works by disabling primary fire when you can't see an enemy, so hanzo can't precharge his arrows.
Thanks for the good feedback!
rly great gamemode
Thanks a lot! I'm going to be working on improving it soon.