The tagger will be chosen randomly and marked with 1 kill and purple effects. Every time the countdown goes to 0 (from 50 s.) the current tagger dies. The tagger can tag someone by dealing anykind of damage (primary fire is deactivated) to an other player that has no protection (=ult). Any healing you receive (including that of health-packs) turns into ult-charge. If the tagger uses their ultimate, every other player will be forced into the direction the tagger is currently facing and will be marked for the tagger through walls for 10 s. Last one standing wins.