This code is over 6 months old. The code may have expired and might no longer function.
A little DPS queue game I made to pass time.
Grapple infinitely across the many buildings of Numbani, running into a variety of objective orbs to earn points.
See how you stack up with the rest of the server through the in-game leaderboard.
Go to the end of the map to reach the golden orb, the goal of the map, by traversing under the bridge!
This new 1.1 update adds in randomly generating objective orbs. In the original version, I found the spots got a bit boring, so I spiced it up by giving each orb a 20 second timer and having them teleport to a brand new position. I had to sacrifice the color variation, but it's more fun than before.
- Players will sometimes get bugged in the spawn room, unable to respawn back. As host, move them from blue team to spectator back to blue team.
- Orbs may appear out of bounds in the map. The 20 second timer exists because of this, so the only thing to do is wait it out.
- You cannot have a playercount above 4. This gamemode is really stressful on the server, so if the player count gets to 5 it crashes. I have not tried this gamemode with a five-stack before starting. If you can test this, let me know how it goes.
I'm planning on coming up with a less-stressful system, maybe defined points that are randomized and selected, but the Workshop is really not very intuitive for a complicated system like a randomizer.