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Aeromancer

Escape from Junkertown

10 Comments

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daPVEboi over 1 year ago

The use of chase variables for the first person cutscenes was something I never knew you did until now. That's why it looked smooth asf!

Saturne over 1 year ago

Amazing mod! This was so fun to play. Is there anywhere a list of the different achievement possible to find ? Not necessarily an explanation, just their title.

Dorkness#3606 over 2 years ago

I dont know if you plan to update this game any further but with the changes to the map you have to get the water from where the old tower was so its a random spot floating (found it by just spamming E where the tower used to be) so if you get people that havent played the original map or cant remember where the old tower was then people will run into issues :)

Great game tho!

oxlandonxo over 3 years ago

aeromancer where is mommy junker queen we talked about this

workshopamateur867 over 3 years ago *

imagine you made a DLC to this
i would bet £150 for that XD
(obviously not asking for one)

workshopamateur867 over 3 years ago

how the heck did you make a in world code system. proper construction workbench minigames and use such amazing combo effects like the pouring for the water or petrol in the empty petrol can i am so interested...

Aeromancer creator over 3 years ago

The sound effects were done with the Play Effect command. The other stuff was... more complicated. You can take a look at the source under the Snippet tab, or I put the original OverPy code up at https://aeromancer.dev/overwatch/escape_from_junkertown.html, which may be easier to read. Search for "switch" for stuff related to code entry, or "minigame" for workbench stuff.

workshopamateur867 over 3 years ago

i mean at least you can tell me the play effect commands you used for the petrol can

Aeromancer creator over 3 years ago

Oh sorry, it was actually done with Create Effect.

Create Effect(Event Player, Moira Orb Heal Sound, Null, Event Player, 100, Visible To Position and Radius);
Wait(2, Ignore Condition);
Destroy Effect(Last Created Entity);

You also have to enable the beam sounds extension for that one specifically.

workshopamateur867 over 3 years ago *

wait its just a moira orb heal sound effect? wow...
i feel dumbfounded
also just a quick bug feedback, the hint system can lose the arrow which makes it confusing on which hint i'm pointing at.

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