Escape from Junkertown
View original size
View original size
View original size
Your brilliant plan went wrong, and now you're trapped in Junkertown.
Everyone's seen the story of Junkrat and Roadhog's ill-fated adventure to blow up Junkertown. But what happens next? What do you do when you wake up in a safe full of gold in the Queen's treasure room with no memory of how you got there? You don't know, but you're pretty sure it involves blowing things up.
This is a standard point and click game in the style of Myst and Broken Age (and Monkey Island, Obduction, Submachine...). You collect items and use them to go around and solve puzzles. If you get stuck, there's a reasonably complete hint system, or you can watch the walkthrough.
Note that you need to use graphics level medium or higher to see all the details.
Players |
1 - 8
Categories:
Minigames
Maps:
Junkertown
Created at:
Last updated:
Current version:
2.1
Share URL:
https://workshop.codes/escape-junkertown
Controls
Primary Fire
Interact
Secondary Fire
Apply inventory item
Interact
Switch characters
Reload
Activate hints
Interact
Apply inventory item
Switch characters
Activate hints
Interact
Apply inventory item
Switch characters
Activate hints
Interact
Apply inventory item
Switch characters
Activate hints
Interact
Apply inventory item
Switch characters
Activate hints
Source code
Loading...
10 Comments
The use of chase variables for the first person cutscenes was something I never knew you did until now. That's why it looked smooth asf!
Amazing mod! This was so fun to play. Is there anywhere a list of the different achievement possible to find ? Not necessarily an explanation, just their title.
I dont know if you plan to update this game any further but with the changes to the map you have to get the water from where the old tower was so its a random spot floating (found it by just spamming E where the tower used to be) so if you get people that havent played the original map or cant remember where the old tower was then people will run into issues :)
Great game tho!
aeromancer where is mommy junker queen we talked about this
imagine you made a DLC to this
i would bet £150 for that XD
(obviously not asking for one)
how the heck did you make a in world code system. proper construction workbench minigames and use such amazing combo effects like the pouring for the water or petrol in the empty petrol can i am so interested...
The sound effects were done with the Play Effect command. The other stuff was... more complicated. You can take a look at the source under the Snippet tab, or I put the original OverPy code up at https://aeromancer.dev/overwatch/escape_from_junkertown.html, which may be easier to read. Search for "switch" for stuff related to code entry, or "minigame" for workbench stuff.
i mean at least you can tell me the play effect commands you used for the petrol can
Oh sorry, it was actually done with Create Effect.
Create Effect(Event Player, Moira Orb Heal Sound, Null, Event Player, 100, Visible To Position and Radius);
Wait(2, Ignore Condition);
Destroy Effect(Last Created Entity);
You also have to enable the beam sounds extension for that one specifically.
wait its just a moira orb heal sound effect? wow...
i feel dumbfounded
also just a quick bug feedback, the hint system can lose the arrow which makes it confusing on which hint i'm pointing at.