Boss Rein With Upgrades

3EJBX

Crouch or press the interact button (by default "F") in the circle to get an upgrade.

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Update Log

1.9.70
3EJBX
1.9.69
3EJBX
1.9.68
3EJBX
1.9.67
3EJBX
1.9.66
D4CC9
1.9.65
AB3W2
1.9.64
XKV3D
1.9.63
R7V41
1.9.62
6J9FP

Balance changes:

Boss (Team 2):

  • Now the Boss gets 1.5 times more charge to the ultimate from the generators
  • Increased the change in projectile speed for each new level from +4% to +5%
  • Increased the initial (level 0) projectile speed from 148% to 150%
  • Cooldown of 2 ability increased from 7 and 3 sec. to 7.5 and 3.5 sec.

Fighters (Team 1):
Ana:

  • Ammo increased from 12 to 14

Ashe:

  • Reduced health from 240 to 180 HP
  • Damage reduced from 100% to 75%
  • Ammo increased from 8 to 12
  • The duration of ultimate reduced from 10 to 8 sec.

Brigitte:

  • Cooldown of 3 ability increased from 8 and 4 sec. to 10 and 5 sec.

D.Va:

  • Cooldown of 3 ability increased from 21 and 7 sec. to 24 and 12 sec.

Echo:

  • Reduced health from 240 to 180 HP
  • Reduced the movement speed while using 1 ability by 15%

Hanzo:

  • Reduced health from 240 to 180 HP
  • Damage reduced from 100% to 75%
  • The projectile speed reduced from 100% to 90%
  • Cooldown of 2 ability increased from 15 and 6 sec. to 18 and 6 sec.
  • Cooldown of 3 ability increased from 12 and 6 sec. to 14 and 7 sec.

McCree:

  • Buff of 1 ability (increasing the movement speed) reduced from 15% to 12%
  • Cooldown of 1 ability increased from 7.5 and 3 sec. to 8 and 4 sec.
  • Debuff duration of 2 ability reduced from 1.2 to 1 sec.

Mercy:

  • Reduced health from 240 to 180 HP
  • Reduced the movement speed while using ultimate by 25%

Moira:

  • The duration of ultimate reduced from 10 to 8 sec.

Reinhardt:

  • Increased the projectile speed from 140% to 150%
  • Cooldown of 1 ability increased from 12 and 4 sec. to 15 and 5 sec.
  • Cooldown of 2 ability increased from 6 and 2 sec. to 7 and 3 sec.

Sigma:

  • Debuff duration of ultimate reduced from 2.75 to 2.5 sec.
  • The projectile speed of 2 ability reduced by 20%

Sombra:

  • Cooldown of 3 ability increased from 24 and 12 sec. to 30 and 15 sec.

Widowmaker:

  • Reduced health from 240 to 180 HP
  • Damage reduced from 100% to 75%
  • Ammo increased from 15 to 24
  • Cooldown of 2 ability increased from 12 and 4 sec. to 18 and 6 sec.

Winston:

  • The duration of ultimate reduced from 10 to 8 sec.

Wrecking Ball:

  • Reduced the movement speed while using 1 ability by 10%

Zarya:

  • Increased the projectile speed from 150% to 200%
1.9.61
D4G22

General:

  • Reduced the round time from 195 to 150 sec.

Balance changes:

Boss (Team 2):

  • Reduced the initial (level 0) maximum health from 10.000 to 8.750
  • Reduced the maximum health change for each new level from +2.000 to +1.750
  • Increased the initial (level 0) projectile speed from 140% to 148%
1.9.60
953ZE

General:

  • Changed the location of generators
  • Reduced the initial price of improving all abilities from 16$ to 12$
  • Now the price of abilities after their purchase increases by 3$ instead of 4$
1.9.59
VB4E7

Bug fixes:

  • Fixed a bug where several players could receive healing from the same health pack at the same time
  • Fixed a bug where several players could get a charge to the ultimate from the same generator at the same time
  • Fixed a bug where effects and texts of health packs and generators stopped being created

Balance changes:

  • If there are several players in the area of health packs (generators), then a random player will get a healing (charge to the ultimate)

Boss (Team 2):

  • Now health packs no longer give the boss extra time to use the barrier

Fighters (Team 1):
Orisa:

  • Initial movement speed (level 0) reduced from 124% to 120%
1.9.58
HCS2Q

General:

  • Added 2 heroes: Orisa and Torbjorn
  • Changed the location of generators

Balance changes:

Fighters (Team 1):
Orisa:

  • Movement speed penalty while firing reduced from 30% to 20%
1.9.57
SY84M

General:

Generators (blue effects):

  • Reduced the charge to the ultimate from 30% and 90% to 20% and 60%

Balance changes:

Fighters (Team 1):
Mercy:

  • Cooldown of 1 ability increased from 4.5 and 1.5 sec. to 6 and 2 sec.
  • Cooldown of 2 ability reduced from 130 and 50 sec. to 120 and 40 sec.

Soldier-76:

  • Additional movement speed of 1 ability increased from 15% and 45% to 20% and 50%
1.9.56
14P9F

General:

  • Removed the appearance of money on the map

Often, money distracted players from the battle and forced them to change their good position

  • Added 2 generators (blue effects) with a 30-second cooldown, each of which charges the hero's ultimate in proportion to the player's ultimate level (+30%, +45%, +60%, +75%, +90%)
  • Reduced the round time from 210 to 195 sec.

Balance changes:

Boss (Team 2):

  • Reduced gravity from 94% to 90%

Now it is easier for the Boss to get from high ground to another high ground using 1 ability

  • Reduced the required time for 100% charge of the ultimate from 90 and 30 sec. to 60 and 20 sec.
  • Movement speed penalty for using the barrier reduced from 30% to 20%

Fighters (Team 1):

  • Increased the change in projectile speed for each new level from +8% to +10%

Often, players neglected to improve the speed of projectiles due to a weak (insignificant) improvement compared to the damage improvement

  • Reduced gravity from 97% to 95%
  • Reduced the required time for 100% charge of the ultimate from 120 and 40 sec. to 90 and 30 sec.

Brigitte:

  • Stun duration of 3 ability lowered from 1.4 to 1.25 sec.

Echo:

  • Reduced additional movement speed during gliding from 50% to 30%

Lucio:

  • Knockback of 3 ability reduced from 150% to 135%

McCree:

  • Cooldown of 1 ability increased from 7 and 3 sec. to 7.5 and 3 sec.
  • Buff of 1 ability (increasing the movement speed) increased from 10% to 15%
  • Buff duration of 1 ability (+15% to movement speed) reduced from 2.5 sec. to 2 sec.

Roadhog:

  • Cooldown of 2 ability increased from 13 and 5 sec. to 14 and 6 sec.
  • Buff duration of 2 ability (+20% to movement speed) reduced from 2.5 sec. to 2 sec.

Soldier-76:

  • Initial movement speed (level 0) increased from 106% to 110%
  • Additional movement speed of 1 ability reduced from 25% and 60% to 15% and 45%

Zarya:

  • Buff duration of 1 and 2 abilities (+20% to movement speed) reduced from 2.5 to 2 sec.
1.9.55
4NS59

General:

  • Added a roulette wheel with which you can choose a random boss from all the players:
    1. You can only start roulette if there are at least 3 players in the match
    2. Only the host player can start roulette

Balance changes:

Team 1 (Fighters):

  • Now the hero doesn't die when falling into the pits, but gets frozen for 2.25 sec.(the pit in the center of the map) or 3.25 sec.(another pit)

Mei:

  • Weapon freeze rate reduced from 75% to 50%

Winston:

  • Debuff of 1 ability (reducing the movement speed of the boss) reduced from 15% to 10%

Zarya:

  • Cooldown of 1 ability increased from 5 and 13 sec. to 6 and 14 sec.
  • Cooldown of 2 ability increased from 7 and 15 sec. to 8 and 16 sec.
1.9.54
3YEYC

Bug fixes:

D.Va:

  • Fixed a bug where D.Va didn't get a charge to the ultimate after ejecting

Zarya:

  • Fixed a bug where Zarya's movement speed decreased after using 1 ability

Balance changes:

Boss (Team 2):

  • Freeze stun duration of the Boss when falling into pits increased from 1 to 1.25 seс. (the pit in the center of the map) and from 1.5 to 1.75 sec. (another pit)

Fighters (Team 1):
Now it's more difficult to dodge the Boss's Fire Strike

  • The vertical speed of most heroes reduced from 130% to 125%
  • Now debuff duration of any ability is constant and doesn't increase with the new level of ability

Ana:

  • Now if the Boss is asleep, it's impossible to wake him up within 1 sec.

Ashe:

  • Initial movement speed (level 0) increased from 100% to 104%

Baptiste:

  • Initial movement speed (level 0) increased from 100% to 106%

Doom:

  • Health reduced from 360 to 340
  • Cooldown of 1, 2 and 3 abilities increased from 7 and 3.5 sec. to 8 and 4 sec.

D.Va:

  • Movement speed penalty while firing increased from 20% to 25%
  • Now after ejecting D.Va gets a charge to the ultimate 4 times faster

Echo:

  • Initial movement speed (level 0) increased from 100% to 104%
  • Ammo reduced from 15 to 12
  • Cooldown of 1 ability increased from 15 and 7 sec. to 16 and 8 sec.
  • Cooldown of 2 ability increased from 13 and 5 sec. to 18 and 6 sec.

Hanzo:

  • Initial movement speed (level 0) increased from 100% to 106%
  • Storm Arrows ammo increased from 8 to 10

Junkrat:

  • Initial movement speed (level 0) increased from 100% to 104%

Lucio:

  • Initial movement speed (level 0) increased from 100% to 106%
  • Now Lucio's speed aura increases the movement speed of allies in proportion to the level of his 1 ability (+10%, +15%, +20%, +25%, +30%)

Mei:

  • Cooldown of 1 ability increased from 14 and 6 sec. to 16 and 8 sec.

Pharah:

  • Initial movement speed (level 0) increased from 100% to 104%

Reinhardt:

  • Cooldown of 1 ability reduced from 12 and 6 sec. to 12 and 4 sec.

Sigma:

  • Base damage increased from 100% to 125%

Soldier-76:

  • Initial movement speed (level 0) increased from 100% to 106%

Sombra:

  • Now Sombra can't pick up money if she is invisible
  • Ammo reduced from 60 to 50
  • Cooldown of 1 and 2 abilities increased from 14 and 6 sec. to 16 and 8 sec.
  • Cooldown of 3 ability increased from 20 and 10 sec. to 24 and 12 sec.

Widowmaker:

  • Initial movement speed (level 0) increased from 100% to 104%
1.9.53
T8TGX

Balance changes:

Boss (Team 2):
Reduced the impact of health packs on the result of the round

Small health packs:

  • Healing reduced from 2.5% to 2% of maximum health
  • Additional time to the barrier reduced from 1.5 to 1 sec.

Large health pack:

  • Healing reduced from 5% to 4% of maximum health
  • Additional time to the barrier reduced from 3 to 2 sec.

Fighters (Team 1):

Brigitte:

  • Health increased from 320 to 360 HP

Doom:

  • Health increased from 320 to 360 HP

D.Va:

  • Movement speed penalty while firing reduced from 30% to 20%

Genji:

  • Initial movement speed (level 0) increased from 100% to 105%

McCree:

  • Buff duration of 1 ability (+10% to movement speed) increased from 2 to 2.5 sec.

Mercy:

  • Initial movement speed (level 0) increased from 100% to 105%

Roadhog:

  • Additional movement speed from 1 ability reduced from 25% to 20%
  • Buff duration of 1 ability (+20% to movement speed) increased from 2 to 2.5 sec.

Tracer:

  • Initial movement speed (level 0) increased from 100% to 105%

Zarya:

  • Additional movement speed of 1 and 2 abilities reduced from 25% to 20%
  • Buff duration of 1 and 2 abilities (+20% to movement speed) increased from 2 to 2.5 sec.

Dealing damage with primary fire now increases movement speed of some heroes:

Brigitte:

  • +2.5% per hit, maximum additional movement speed is 20%

Reinhardt:

  • +4% per hit, maximum additional movement speed is 20%

Winston:

  • +0.25% every 0.125 sec., maximum additional movement speed is 10%

Zarya:

  • +0.25% every 0.2 sec., maximum additional movement speed is 10%

With each new level of some ability, in addition to reducing the cooldown, the duration of the debuff also increases for some heroes:

  • Ability 1: Ana, Mei, Reinhardt, Winston

  • Ability 2: McCree, Sigma

  • Ability 3: Brigitte, Sombra

1.9.52
HNEBT
  • Added Zenyatta

  • The initial movement speed (level 0) of most heroes reduced by 5%

  • The increase in movement speed reduced from 2.5% to 2% for both teams

  • The increase in projectile speed reduced from 5% to 4% for team 2 (boss) and from 10% to 8% for team 1

1.9.51
CQ69A
  • Balance changes
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