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techdude04

Omnic Ops Survival - COD Zombies in Overwatch

12 Comments

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daPVEboi over 2 years ago *

maybe update the thumbnail as a sign off for ending content for the mode?

techdude04 creator over 2 years ago

Most definitely! Alot of new stuff compared to the first version and I felt like it deserves a more updated look!

daPVEboi over 2 years ago

well it doesn't seem to be ending soon at all...

techdude04 creator over 2 years ago

Honestly, I thought I was super close to being finished but as soon as I did the finishing touches, I keep finding bugs that harms the gameplay. Along with it, ive decided to polish the mode up a bit more. Apologies for the misrepresentation

daPVEboi over 2 years ago

Lmao it's alright. I also should have expected bugs to appear no matter how polished a mode is.

AnActualGarnish almost 3 years ago

Is there a way you can add pictures for the guide? me and my mates were trying to get it done but couldn't figure it out. Our orbs turned purple with the ring around them but nothing happened even after interacting with them

techdude04 creator almost 3 years ago

The ring will disappear once you killed enough enemies while standing inside it, and then you can press interact

MotionGaming#21732 almost 3 years ago

Love what you've made here, but I'd love to see much larger maps!

I'd rather have 1 or 2 maps available, but with unlockable areas containing certain perks, rather than more choice but everything is just there.

New unlocked areas should cost money to open, and could contain a specific hero (weapon) alongside a perk.

Having only the random hero choice had us spending most of our time there to get a "good" one (any hero with heals/sustainability)

I feel like the difficulty ramps up pretty fast, which isn't an issue if we aren't spending all our upgrade points in random heroes, but could possibly do with tweaking if perks/heroes are locked in other areas.

Enemies would often get stuck on walls or a downed/dead team mate.

Had a blast playing this! Keep the updates coming :)

techdude04 creator almost 3 years ago

Hello! Thanks for your suggestion. Glad you had a blast with this!

With your unlockable area suggestion, this mode was designed with one "arena" like setting in mind so unlockable areas wasnt really thought of, however, since I improved the spawns for the enemies it may be possible that I test something like it out.

With specific heroes, there is one buildable hero for every map, you just have to find three "parts" to combine them into a hero.

For the enemy being stuck in walls and ontop of downed/dead teammates, Ive been working on a fix for each of these, making AI isnt quite easy giving my experience but im still trying to improve it.

For the difficulty, I appreciate the feedback on that and will attempt to adjust it.

Lastly, for the random heroes, it was made the way it is on purpose to allow players to try out other heroes if they so choose or challenge themselves with heroes they arent familiar of (pretty much just like Black Ops 2s Mystery Box selection), I try to make it so each hero works well wIthin the mode so each playstyle can be different if you so choose.

Again thank you for the feedback and I'm glad you liked the mode :D

MotionGaming#21732 almost 3 years ago *

Awesome stuff! :)

Only figured out there was an easter egg after writing this, and got REALLY stuck on activating the poles as the button seems to be some random invisible thing? Would be nice having something to look out for, either the sparkles or a ball or anything really as we found it by accident!

Would like to see the revive thing work automatically when inside the circle too, as holding action and fighting can be difficult.

Oh, and the Bastions that shoot from a distance really hurt early on forcing a random Hero upgrade just to survive ^^"

Looking forwards to the improvements!

techdude04 creator almost 3 years ago

Most of your feedback and bug reports has been added to the recent version (1.6)

Cy about 4 years ago

it shot me :(

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