Omnic Ops Survival - COD Zombies in Overwatch
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Omnic Ops Survival is an endless PvE mode inspired by the Call of Duty Zombies and Spec Ops Survival mode
Fight endless waves of omnics, gear up your hero with perks and upgrades to take on various types of omnics. What are they doing here? Whats with the mysterious darkness? Captain Morrison and Captain Amari sent you and your squad to investigate the area and defend it as portals open for an omnic invasion.
The mode offers:
- Mystery Box
- Per Map Buildable Hero
- Upgradable Perks
- Upgradable Hero
- Revive System
- Unique Enemy Types
- Additional functionality for Overwatch's AI Bots
- Weapon Abilities upon upgrading
This mode has also included Settings to allow you to customize how you want the game to be played such as prices, enemy types handling, tiers, and much more!
Check out my other codes!: https://techsgames.xyz/workshop
The Wiki for all Settings and other info about the mode: https://github.com/techboy04/omnic-ops-survival/wiki
Players |
1 - 4
Created at:
Last updated:
Current version:
1.24
Share URL:
https://workshop.codes/omnic-ops-survival
Source code
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12 Comments
maybe update the thumbnail as a sign off for ending content for the mode?
Most definitely! Alot of new stuff compared to the first version and I felt like it deserves a more updated look!
well it doesn't seem to be ending soon at all...
Honestly, I thought I was super close to being finished but as soon as I did the finishing touches, I keep finding bugs that harms the gameplay. Along with it, ive decided to polish the mode up a bit more. Apologies for the misrepresentation
Lmao it's alright. I also should have expected bugs to appear no matter how polished a mode is.
Is there a way you can add pictures for the guide? me and my mates were trying to get it done but couldn't figure it out. Our orbs turned purple with the ring around them but nothing happened even after interacting with them
The ring will disappear once you killed enough enemies while standing inside it, and then you can press interact
Love what you've made here, but I'd love to see much larger maps!
I'd rather have 1 or 2 maps available, but with unlockable areas containing certain perks, rather than more choice but everything is just there.
New unlocked areas should cost money to open, and could contain a specific hero (weapon) alongside a perk.
Having only the random hero choice had us spending most of our time there to get a "good" one (any hero with heals/sustainability)
I feel like the difficulty ramps up pretty fast, which isn't an issue if we aren't spending all our upgrade points in random heroes, but could possibly do with tweaking if perks/heroes are locked in other areas.
Enemies would often get stuck on walls or a downed/dead team mate.
Had a blast playing this! Keep the updates coming :)
Hello! Thanks for your suggestion. Glad you had a blast with this!
With your unlockable area suggestion, this mode was designed with one "arena" like setting in mind so unlockable areas wasnt really thought of, however, since I improved the spawns for the enemies it may be possible that I test something like it out.
With specific heroes, there is one buildable hero for every map, you just have to find three "parts" to combine them into a hero.
For the enemy being stuck in walls and ontop of downed/dead teammates, Ive been working on a fix for each of these, making AI isnt quite easy giving my experience but im still trying to improve it.
For the difficulty, I appreciate the feedback on that and will attempt to adjust it.
Lastly, for the random heroes, it was made the way it is on purpose to allow players to try out other heroes if they so choose or challenge themselves with heroes they arent familiar of (pretty much just like Black Ops 2s Mystery Box selection), I try to make it so each hero works well wIthin the mode so each playstyle can be different if you so choose.
Again thank you for the feedback and I'm glad you liked the mode :D
Awesome stuff! :)
Only figured out there was an easter egg after writing this, and got REALLY stuck on activating the poles as the button seems to be some random invisible thing? Would be nice having something to look out for, either the sparkles or a ball or anything really as we found it by accident!
Would like to see the revive thing work automatically when inside the circle too, as holding action and fighting can be difficult.
Oh, and the Bastions that shoot from a distance really hurt early on forcing a random Hero upgrade just to survive ^^"
Looking forwards to the improvements!
Most of your feedback and bug reports has been added to the recent version (1.6)
it shot me :(