Watchpoint of the Necrodancer by Dracyoshi#1454
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Watchpoint of the Necrodancer fuses the standard Overwatch gameplay with the rhythm-based mechanics of the game Crypt of the Necrodancer, where you can only move on the beat. You can only move, shoot and use abilities once per second, so make it count! Keeping a good rhythm is key; many heroes benefit by being able to fire more shots by precisely timing your shots with the beat. You'll need practice if you want to master this gamemode!
There is a built-in metronome and multiple visual effects to represent the beat, as there currently isn't a way to implement custom music.
Low latency is a must.
Upgrades & Items
Watchpoint of the Necrodancer also features Drops that spawn in pseudo-random positions on the map, based upon coordinates that previous players have visited. Like in the original Crypt of the Necrodancer, all upgrades and items are lost on death. Drops come in two types: Upgrades and Items. There are currently 8 Upgrades and 4 Items.
Upgrades
- Health Up
- Damage Up
- Move Speed Up
- Fire Charm
- Freeze Charm
- Leech Charm
- Rings of Death
- Crown of Teleportation
Items
- Cheese (50% Heal)
- Ham (100% Heal)
- Bomb
- Shield
Notes
All heroes except the following are supported. Heroes without a reason listed are disabled because they aren't fun to play as or against under the new mechanics.
- Doomfist
- Hanzo
- Pharah
- Reinhardt
- Wrecking Ball
- Sombra
Deathmatch with 6 - 8 players recommended. The default settings have been playtested. ...but it should work just fine in other modes as well! Just be warned: Upgrades may spawn away from battle if you're not playing Deathmatch or Team Deathmatch. And don't worry: All maps are supported.
Special thanks to P-Duck and Rozebud for help with scripting.
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