Hypercharged 5v5 version 1.1.1
Play your favorite heroes with some added Diablo status effects and aspects
UPDATES HERE WILL AFFECT 6V6
Added status effects
Healthy
: Above 75% healthpoints
Injured
: Below 35% healthpoints
Chilled
: Reduced movespeed by 30% for 2 seconds
Vulnerable
: Increased damage taken by 20% for 3 seconds
Barrier
: Over shield that absorbs incoming damage
Beserking
: Increased damage and movespeed by 15% for 4 seconds
Heroes
TANKS
Junkerqueen

: Commanding shout deals 55 burst damage to surrounding enemies and applies Chill on them
: kills with Carnage let's out a personal mini Commanding shout at a 50% effectiveness and without status effects
Orisa

: Energy Javelin returns once after hitting enemy
: Javelin spin deals 200% Increased damage but has no knockback
: Orisa can freely move during Terrasurge
Reinhardt

: Charge Explodes up to 5 times throughout its entire duration
: Enemies hit with Firestrike become Chilled
Doomfist

: Enemies hit by Seismic slam become Vulnerable
: Power block now changes Doom's camera to third person and repeatedly Impulses nearby enemies back
Wrecking ball

: Roll mode now makes Ball recieve stronger knockback
: Colliding with enemies during Roll mode knocks them down for 2 seconds
: Outside Roll mode, Ball gains a similar Fortify with Orisa
Ramattra

: Pummel now heals Ramattra and nearby allies for 31% of the damage dealt
: Kills during Nemesis form grants Ramattra Beserking
: Annihilation initially pulls in enemies (Simliar to Terra surge)
DPS
Bastion

: Bastion explodes upon death dealing a total of 165 damage and applies Vulnerable to damaged enemies
: During Configuration Assault bastion applies Chill to enemies hit but he deals 50% reduced damage
Cassidy


New passive: Bounty hunter
When Cassidy dies a bounty is placed on the last enemy who killed Cassidy and if Cassidy or anyone else on his team Kills the marked player will buff the entire team with damage and movespeed
: Combat roll is now omnidirectional
Hanzo

: Lunge cooldown resets upon wall climbing
: Quick melee now also deals 40 area damage and Impulses enemies hit upwards
Junkrat

: Concussion mines explosion damage causes enemies to become dazed/stunned for a short duration
: Enemies trapped in Steel trap become Chilled after leaving trap
Mei

: Icicle crits applies Vulnerable to the enemy
: While ice wall is active, melee hits freezes damaged enemies for a very short duration
While ice wall is not active, Mei becomes larger and gains an aura that both Chills and damages enemies within a radius around Mei
Pharah

: Jump jets are now Slam jets that boosts Pharah downwards
Slam jets deal area damage upon touching the ground
: Concussive blast applies Chill to enemies hit
Reaper

Overall damage decreased by 50%
: The Reaping now also grants Reapers overhealth with each kill
: Hellfire shotguns now also shoot one large pellet in the middle dealing 65 damage
: Wraith form has increased mobility
: Death blossom now repeatedly dashes Reaper towards the nearest enemy within radius and the los of Reaper
Venture

: Clobber deal small amount of knockback
: Burrow has increased dig speed and also causes mini quakes that Slows enemies hit
Widowmaker


New passive: Spyder
Dealing any damage adds a stack of Spyder up to a maximum of 35
All Spyder stack are consumed upon activating Infra-sight(Ult), boosting both movement speed and damage reduction

Kills during Infra-sight refunds all cooldowns
SUPPORT
Ana

: Biotic rife now puts nearby enemies to sleep
: Enemies hit by Biotic grenade become Vulnerable
Brigitte

: Enemies hit with Whip shot will receive reduced healing for a short duration
Juno

: Holding Pulsar torpedoes applies Chill to enemies in radius
: Quick melee damage makes enemies float
Kiriko

: Swift step now aoe heals upon teleporting
: Protection suzu self use now applies most negative effects to surrounding enemies
Lucio


New passive Sonic tunes
Moving above 15mps Increases both damage and projectile speed by half
Also moving above 15mps deals damage equal to 20% of Lucio's max hp to surrounding enemies
Zenyatta

: Harmony orb boosts affected allies jump height and knockback dealt
: Crits on a enemy with Discord orb applies Chill to the enemies aim capabilities