Truth-tables
The tables below detail the interactions between several values of varying datatypes when comparing using the available operators in Workshop (==, >, <=, etc.).
Each cell is the result of running the comparison (row) (operator) (column)
(e.g. True == Positive Number, row on the left-hand and column on the right-hand of the comparison). A ✅ means the comparison returns true, whereas a ❌ means the comparison returns false.
Equals
== |
True |
False |
Null |
Zero |
Positive number |
Negative number |
Null Entity |
Uninitialized Variable |
Hero of unspawned player |
Zero length Custom String |
Whitespace CustomString |
Filled CustomString |
Empty Array |
Filled Array |
First element of Empty Array |
Non-null Entity |
Zeroes Vector |
Filled Vector |
True |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
✅ |
❌ |
❌ |
❌ |
✅ |
False |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
❌ |
✅ |
✅ |
✅ |
❌ |
Null |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
Zero |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
Positive number |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Negative number |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Null Entity |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
Uninitialized Variable |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
Hero of unspawned player |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
Zero length Custom String |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
Whitespace CustomString |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Filled CustomString |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Empty Array |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
Filled Array |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
First element of Empty Array |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
Non-null Entity |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
Zeroes Vector |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
Filled Vector |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
Greater than
> |
True |
False |
Null |
Zero |
Positive number |
Negative number |
Null Entity |
Uninitialized Variable |
Hero of unspawned player |
Zero length Custom String |
Whitespace CustomString |
Filled CustomString |
Empty Array |
Filled Array |
First element of Empty Array |
Non-null Entity |
Zeroes Vector |
Filled Vector |
True |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
False |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Null |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Zero |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Positive number |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
Negative number |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Null Entity |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
Uninitialized Variable |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Hero of unspawned player |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Zero length Custom String |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
Whitespace CustomString |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
Filled CustomString |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
Empty Array |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Filled Array |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
First element of Empty Array |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
Non-null Entity |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
Zeroes Vector |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
Filled Vector |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
❌ |
Less than
< |
True |
False |
Null |
Zero |
Positive number |
Negative number |
Null Entity |
Uninitialized Variable |
Hero of unspawned player |
Zero length Custom String |
Whitespace CustomString |
Filled CustomString |
Empty Array |
Filled Array |
First element of Empty Array |
Non-null Entity |
Zeroes Vector |
Filled Vector |
True |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
False |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Null |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
Zero |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
Positive number |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
Negative number |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Null Entity |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
Uninitialized Variable |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
Hero of unspawned player |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
Zero length Custom String |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
Whitespace CustomString |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
Filled CustomString |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
Empty Array |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
Filled Array |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
First element of Empty Array |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
Non-null Entity |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
Zeroes Vector |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
✅ |
Filled Vector |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
Greater than or equal
>= |
True |
False |
Null |
Zero |
Positive number |
Negative number |
Null Entity |
Uninitialized Variable |
Hero of unspawned player |
Zero length Custom String |
Whitespace CustomString |
Filled CustomString |
Empty Array |
Filled Array |
First element of Empty Array |
Non-null Entity |
Zeroes Vector |
Filled Vector |
True |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
False |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Null |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
Zero |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
Positive number |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
Negative number |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
Null Entity |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
Uninitialized Variable |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
Hero of unspawned player |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
Zero length Custom String |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
Whitespace CustomString |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
Filled CustomString |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
Empty Array |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
❌ |
✅ |
✅ |
❌ |
❌ |
Filled Array |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
First element of Empty Array |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
Non-null Entity |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
Zeroes Vector |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
❌ |
Filled Vector |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
Less than or equal
<= |
True |
False |
Null |
Zero |
Positive number |
Negative number |
Null Entity |
Uninitialized Variable |
Hero of unspawned player |
Zero length Custom String |
Whitespace CustomString |
Filled CustomString |
Empty Array |
Filled Array |
First element of Empty Array |
Non-null Entity |
Zeroes Vector |
Filled Vector |
True |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
False |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Null |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Zero |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Positive number |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
Negative number |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Null Entity |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
Uninitialized Variable |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Hero of unspawned player |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Zero length Custom String |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
Whitespace CustomString |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
Filled CustomString |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
Empty Array |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
✅ |
Filled Array |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
❌ |
❌ |
✅ |
✅ |
First element of Empty Array |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
Non-null Entity |
❌ |
❌ |
✅ |
✅ |
✅ |
❌ |
✅ |
✅ |
✅ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
❌ |
❌ |
Zeroes Vector |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
✅ |
✅ |
Filled Vector |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
❌ |
✅ |
✅ |
❌ |
✅ |
Last updated: April 22th 2024 (Patch 2.10.0.0.124591)
How to update the table(s) above
Note: This is currently PC-only.
-
In Overwatch, go to the Options menu ➡️ Gameplay ➡️ Custom Games - Workshop, and toggle on the option "Enable Workshop Inspector Log File"
- You can turn it back off after you are done
-
In Overwatch, create a new lobby and import the code
C89J3
- As a backup, you can compile and import the code from this project in the Workshop.codes Editor
- By default, this mode generates the truth table for all operations. To disable some operations and make the output easier to navigate, go to Lobby Settings ➡️ Workshop Settings, and toggle the operations you want to generate under Comparisons
-
Start the game mode and make sure you spawn in
- If the lobby crashes, try reducing "Comparisons per tick" and/or increasing "Ticks between comparison batches" under Lobby Settings ➡️ Workshop Settings ➡️ Other
- Wait for the progress bar to complete, and for any lag spikes to subside
- On Windows, navigate to
C:\Users\YOUR_USER\Documents\Overwatch\Workshop
(where YOUR_USER is your Window's user name), sort files by name in descending order, and open the last log file in a text editor
-
Remove the beginning "[00:00:nn] " from each line
-
For each truth table you want to update, search for the delimiters "Start of Results for OPERATION comparisons as an HTML table:", and "End of Results for OPERATION comparisons as an HTML table" (where OPERATION can be Equals, GreaterThan, LessThanOrEqual, etc.), and copy all the HTML text in-between
- Optionally, pass the HTML text through a minifier. You can use an online tool like this one
- On this page, click on the Edit Article button on the right side
- For each truth table you want to update, replace the text in-between the "<!-- Start of generated table -->" and "<!-- End of generated table -->" delimiters of the relevant operator with the HTML text you copied before
- Change the "Last updated" text below with the current date and version of the game (found in the Battle.net launcher below the Play button)
- Submit your changes and you are done! Thanks for keeping things up to date 🙂
Uses
You might be able to abbreviate your actions by comparing between data types, especially regarding whether a variable is true or false. For example, if you want to check whether or not A
is the zero vector, you could write A == TRUE
or simply A
instead of A != (0, 0, 0)
.