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rule("||DEBUG|| host has all heroes unlocked")
- rule("||DEBUG|| Host sees SL SLA and SLP")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Host Player, Custom String("Server load: {0} {1} {2}", Server Load, Server Load Average, Server Load Peak), Null,
- Null, Right, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- disabled rule("||DEBUG|| host has all heroes unlocked")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Event Player == Host Player;
- }
- actions
- {
- Set Player Allowed Heroes(Event Player, All Heroes);
- }
- }
rule("||DEBUG|| spawn ana bots")
- disabled rule("||DEBUG|| spawn ana bots")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Ana), Team Of(Event Player), -1, Position Of(Event Player), Facing Direction Of(Event Player));
- Create Dummy Bot(Hero(Ana), Opposite Team Of(Team Of(Event Player)), -1, Position Of(Event Player), Facing Direction Of(
- Event Player));
- }
- }
rule("||DEBUG|| infinite ult")
- disabled rule("||DEBUG|| infinite ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- disabled Is Game In Progress == False;
- }
- actions
- {
- If(Ultimate Charge Percent(Event Player) >= 1);
- Set Ultimate Charge(Event Player, 100);
- End;
- Wait(0.250, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Ana tea bag kill")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Ana;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Ana);
- Is Crouching(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Ana"), Custom String("Sleep Dart Changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Ana"), Custom String("Ana ability 1"), True, 0) == True);
- Damage(Filtered Array(Players Within Radius(Position Of(Event Player), 5, Opposite Team Of(Team Of(Event Player)), Off),
- Has Status(Current Array Element, Asleep) == True), Event Player, 50);
- Set Status(Filtered Array(Players Within Radius(Position Of(Event Player), 5, Opposite Team Of(Team Of(Event Player)), Off),
- Has Status(Current Array Element, Asleep) == True), Event Player, Asleep, 1);
- End;
- }
- }
- rule("Ana nade hacking")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Ana;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Ana);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Ana"), Custom String("Nade hacking"), True, 3) == True);
- If(Workshop Setting Toggle(Custom String("Ana"), Custom String("Ana ability 2 hack"), True, 3) == True);
- Set Status(Victim, Event Player, Hacked, 4);
- }
- }
- rule("Ana nade unkillable")
- {
- event
- {
- Player Dealt Healing;
- All;
All;
- Ana;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Ana);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Ana"), Custom String("Nade unkillable"), True, 4) == True);
- If(Workshop Setting Toggle(Custom String("Ana"), Custom String("Ana ability 2 immortality"), True, 4) == True);
- Set Status(Healee, Event Player, Unkillable, 4);
- }
- }
- rule("Ana ultimate")
- {
- event
- {
- Player Received Healing;
- All;
- All;
- }
- conditions
- {
- Hero Of(Healer) == Hero(Ana);
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Ana"), Custom String("Nano good medicine"), True, 99) == True);
- If(Workshop Setting Toggle(Custom String("Ana"), Custom String("Ana ultimate"), True, 99) == True);
- Start Heal Over Time(Event Player, Healer, 8, 9999);
- Set Damage Dealt(Event Player, 400);
- Set Max Health(Event Player, 400);
- Start Scaling Player(Event Player, 1.800, True);
- Start Scaling Barriers(Event Player, 1.800, True);
- Wait Until(Is Dead(Event Player) == True, 8);
- Small Message(Event Player, Custom String("You have a heart attack."));
- Start Damage Over Time(Event Player, Healer, 9999, 400);
- Set Status(Event Player, Healer, Knocked Down, 9999);
- }
- }
- rule("Ana HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Ana)), Custom String("Ability 1 {0}",
- Ability Icon String(Hero(Ana), Button(Ability 1))), Null, Custom String("Repeatedly crouch on sleeping enemies to kill them."),
- Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Ana)), Custom String("Ability 2 {0}",
- Ability Icon String(Hero(Ana), Button(Ability 2))), Null, Custom String(
- "Hacks enemies and makes allies unkillable if they weren't full health."), Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Ana)), Custom String("Ultimate {0}",
- Ability Icon String(Hero(Ana), Button(Ultimate))), Null, Custom String("Some good medicine..."), Left, 2, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Ashe coach gun")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Ashe;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Ashe);
- Event Ability == Button(Ability 1);
- }
- actions
- {
- Apply Impulse(Victim, Up, 5, To World, Cancel Contrary Motion);
- Apply Impulse(Victim, Facing Direction Of(Event Player), -1 * Workshop Setting Real(Custom String("Ashe"), Custom String(
"Coach gun pull"), 50, 0, 100, 0), To World, Incorporate Contrary Motion);
- "Ashe ability 1"), 50, 0, 100, 0), To World, Incorporate Contrary Motion);
- }
- }
- rule("Ashe dynamite freeze")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Ashe;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Ashe);
- Event Ability == Button(Ability 2);
- Event Damage > 5;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Ashe"), Custom String("Ashe dynamite changes"), True, 1) == True);
Set Status(Victim, Event Player, Frozen, Workshop Setting Real(Custom String("Ashe"), Custom String("Dynamite freeze duration"), 4,
0, 10, 2));
- If(Workshop Setting Toggle(Custom String("Ashe"), Custom String("Ashe ability 2"), True, 1) == True);
- Set Status(Victim, Event Player, Frozen, 4);
- Damage(Victim, Event Player, 30.001);
- Wait(0.250, Ignore Condition);
- Clear Status(Victim, Burning);
Stop Damage Over Time(Last Damage Over Time ID);
- Stop All Damage Over Time(Victim);
- End;
- }
- }
- rule("Ashe HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Ashe)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Ashe), Button(Ability 1))), Null, Custom String("Pulls enemies towards you."), Left,
- 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Ashe)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Ashe), Button(Ability 2))), Null, Custom String("Freezes enemies."), Left, 1, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Ashe)), Custom String("Ultimate {0}",
- Ability Icon String(Hero(Ashe), Button(Ultimate))), Null, Custom String("B.O.B. never leaves your side. Unless he dies."),
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Baptiste primary fire")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Baptiste;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Baptiste);
- Is Button Held(Event Player, Button(Primary Fire)) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Baptiste"), Custom String("Left click rapid fire"), True, 98) == True);
- If(Workshop Setting Toggle(Custom String("Baptiste"), Custom String("Baptiste primary fire"), True, 98) == True);
- Set Projectile Speed(Event Player, 100);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Baptiste ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Baptiste;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Baptiste);
- Ultimate Charge Percent(Event Player) == 100;
- Is Button Held(Event Player, Button(Ultimate)) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Baptiste"), Custom String("Ultimate spin"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Baptiste"), Custom String("Baptiste ultimate"), True, 0) == True);
- Press Button(Event Player, Button(Ultimate));
- End;
- Wait(0.016, Ignore Condition);
- Loop If(Ultimate Charge Percent(Event Player) == 100);
- }
- }
- rule("Baptiste shift start")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Baptiste;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Baptiste);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Baptiste"), Custom String("Burst push"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Baptiste"), Custom String("Baptiste ability 1"), True, 1) == True);
- Start Damage Over Time(Players Within Radius(Position Of(Event Player), 10, Opposite Team Of(Team Of(Event Player)), Off),
- Event Player, 4, 35);
- Damage(Filtered Array(Players Within Radius(Position Of(Event Player), 10, All Teams, Off), Current Array Element != Event Player),
- Event Player, 0.111);
- }
- }
- rule("Baptiste shift impulse")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(Baptiste);
- Event Ability == Null;
- Event Damage <= 0.111;
- }
- actions
- {
- Apply Impulse(Event Player, Up, 10, To World, Cancel Contrary Motion);
- Set Environment Credit Player(Players Within Radius(Position Of(Event Player), 10, All Teams, Off), Event Player);
- Wait(0.250, Ignore Condition);
- Apply Impulse(Event Player, Direction Towards(Eye Position(Attacker), Eye Position(Event Player)), 60, To World,
- Cancel Contrary Motion);
- }
- }
- rule("Baptiste HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Baptiste)), Custom String(
- "Primary fire {0}", Ability Icon String(Hero(Baptiste), Button(Primary Fire))), Null, Custom String(
- "Rapid fire, lots of recoil."), Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Baptiste)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Baptiste), Button(Ability 1))), Null, Custom String(
- "DoT on enemies, HoT on allies, pushes everyone away."), Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Baptiste)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Baptiste), Button(Ultimate))), Null, Custom String(
- "Spinnin~! also faster ult charge."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("Bastion flying sentry")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Bastion;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Bastion);
- Is In Alternate Form(Event Player) == True;
- Is Firing Primary(Event Player) == True;
- Is Using Ultimate(Event Player) == False;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Bastion"), Custom String("Sentry flight"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Bastion"), Custom String("Bastion ability 1"), True, 0) == True);
- Set Gravity(Event Player, 0);
- Apply Impulse(Event Player, Facing Direction Of(Event Player), 0.600, To World, Incorporate Contrary Motion);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- Set Gravity(Event Player, 100);
- }
- }
- rule("Bastion tank self kill")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Bastion;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Bastion);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Bastion"), Custom String("Tank instakill"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Bastion"), Custom String("Bastion ultimate"), True, 1) == True);
- Kill(Victim, Event Player);
- }
- }
- rule("Bastion self-repair")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Bastion;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Bastion);
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Bastion"), Custom String("Self repair grants bonus health"), True, 99) == True);
- If(Workshop Setting Toggle(Custom String("Bastion"), Custom String("Bastion secondary fire"), True, 99) == True);
- If(Max Health(Event Player) == Health(Event Player) && Ability Resource(Event Player, Button(Secondary Fire)) >= 18);
Set Max Health(Event Player, Max Health(Event Player) / 3 + 1);
- Set Max Health(Event Player, Max Health(Event Player) / 3 + 2);
- Wait(0.016, Ignore Condition);
- Heal(Event Player, Null, 3);
- Set Ability Resource(Event Player, Button(Secondary Fire), Ability Resource(Event Player, Button(Secondary Fire)) - 20);
- End;
- Wait(0.400, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Bastion HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Bastion)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Bastion), Button(Ability 1))), Null, Custom String(
- "You fly when shooting in sentry mode."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Bastion)), Custom String(
- "Secondary Fire {0}", Ability Icon String(Hero(Bastion), Button(Secondary Fire))), Null, Custom String(
- "Temporarely increases max health when used at full health."), Left, 0, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Bastion)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Bastion), Button(Ultimate))), Null, Custom String("Instakills. Everything."), Left, 2,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Brigitte ultimate force")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Brigitte;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Brigitte);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Brigitte"), Custom String("Force allies to rally when ulting"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Brigitte"), Custom String("Brigitte ultimate"), True, 0) == True);
- Teleport(Filtered Array(All Players(Team Of(Event Player)), Distance Between(Eye Position(Event Player), Eye Position(
- Current Array Element)) >= 15), Eye Position(Event Player));
- Apply Impulse(Filtered Array(All Players(Team Of(Event Player)), Distance Between(Position Of(Event Player), Position Of(
- Current Array Element)) >= 8.500), Direction Towards(Last Of(Sorted Array(Players Within Radius(Position Of(Event Player), 10,
- Team Of(Event Player), Off), Distance Between(Position Of(Current Array Element), Position Of(Event Player)))), Position Of(
- Event Player)), 15, To World, Cancel Contrary Motion);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
rule("Brigitte flail random knockback")
- rule("Brigitte shield bash")
- {
- event
- {
- Player Dealt Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Brigitte);
- Event Ability == Button(Primary Fire);
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- If(Workshop Setting Toggle(Custom String("Brigitte"), Custom String("Brigitte secondary fire"), True, 99) == True);
- If(Has Status(Victim, Stunned) == False);
- Set Status(Victim, Event Player, Stunned, 1.506 ^ Random Real(2.683, 10));
- }
- }
- rule("Brigitte flail random knockback")
- {
- event
- {
- Player Dealt Damage;
- All;
- Brigitte;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Brigitte);
- Event Ability == Button(Ability 1);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Brigitte"), Custom String("Flail random knockback"), True, 2) == True);
Apply Impulse(Victim, Vector(Random Integer(-1, 1), Random Integer(-1, 1), Random Integer(-1, 1)), 20, To Player,
- If(Workshop Setting Toggle(Custom String("Brigitte"), Custom String("Brigitte ability 1"), True, 2) == True);
- Apply Impulse(Victim, Vector(Random Integer(-1, 1), Random Integer(-1, 1), Random Integer(-1, 1)), 30, To Player,
- Cancel Contrary Motion XYZ);
- }
- }
- rule("Brigitte pack")
- {
- event
- {
- Player Dealt Healing;
- All;
All;
- Brigitte;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Brigitte);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Brigitte"), Custom String("Stronger healing pack"), True, 4) == True);
- If(Workshop Setting Toggle(Custom String("Brigitte"), Custom String("Brigitte ability 2"), True, 4) == True);
- Set Facing(Healee, Vector(Random Integer(-360, 360), Random Integer(-360, 360), Random Integer(-360, 360)), To Player);
Heal(Healee, Event Player, 15);
- Heal(Healee, Event Player, 25);
- }
- }
- rule("Brigitte HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Brigitte)), Custom String(
- "Secondary fire {0}", Ability Icon String(Hero(Brigitte), Button(Secondary Fire))), Null, Custom String(
- "Random stun duration."), Left, -1, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Brigitte)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Brigitte), Button(Ability 1))), Null, Custom String(
- "Knockback in a random direction. Powerful knockback."), Left, 0, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Brigitte)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Brigitte), Button(Ability 2))), Null, Custom String(
- "Stronger heal. Renders the healee useless for a little bit."), Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Brigitte)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Brigitte), Button(Ultimate))), Null, Custom String(
- "Forces your teammates to rally with you."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("D'va eat")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- D.Va;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(D.Va);
- Is Firing Secondary(Event Player) == True;
- Ability Cooldown(Event Player, Button(Secondary Fire)) <= 0;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("D.va"), Custom String("Matrix devour people"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("D.va"), Custom String("D.va secondary fire"), True, 0) == True);
- Disallow Button(Event Player, Button(Secondary Fire));
- Start Holding Button(Event Player, Button(Secondary Fire));
- Respawn(Filtered Array(Filtered Array(Players in View Angle(Event Player, All Teams, 65), Distance Between(Eye Position(
- Current Array Element), Eye Position(Event Player)) <= 10), Is In Line of Sight(Eye Position(Current Array Element),
- Eye Position(Event Player), Barriers Do Not Block LOS) == True));
- Wait(0.250, Ignore Condition);
- Respawn(Filtered Array(Filtered Array(Players in View Angle(Event Player, Opposite Team Of(All Teams), 65), Distance Between(
- Eye Position(Current Array Element), Eye Position(Event Player)) <= 10), Is In Line of Sight(Eye Position(
- Current Array Element), Eye Position(Event Player), Barriers Do Not Block LOS) == True));
- Wait(0.250, Ignore Condition);
- Respawn(Filtered Array(Filtered Array(Players in View Angle(Event Player, All Teams, 65), Distance Between(Eye Position(
- Current Array Element), Eye Position(Event Player)) <= 10), Is In Line of Sight(Eye Position(Current Array Element),
- Eye Position(Event Player), Barriers Do Not Block LOS) == True));
- Wait(0.250, Ignore Condition);
- Respawn(Filtered Array(Filtered Array(Players in View Angle(Event Player, All Teams, 65), Distance Between(Eye Position(
- Current Array Element), Eye Position(Event Player)) <= 10), Is In Line of Sight(Eye Position(Current Array Element),
- Eye Position(Event Player), Barriers Do Not Block LOS) == True));
- Wait(0.250, Ignore Condition);
- Allow Button(Event Player, Button(Secondary Fire));
- Stop Holding Button(Event Player, Button(Secondary Fire));
- Set Ability Cooldown(Event Player, Button(Secondary Fire), 30);
- }
- }
- rule("Dva boosters")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- D.Va;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(D.Va);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("D.va"), Custom String("Booster increased speed"), True, 5) == True);
- If(Workshop Setting Toggle(Custom String("D.va"), Custom String("D.va ability 1"), True, 5) == True);
- Set Move Speed(Event Player, 250);
- Wait Until(!Is Using Ability 1(Event Player), 99999);
- Set Move Speed(Event Player, 100);
- disabled Detach Players(Players Within Radius(Event Player, 5, Opposite Team Of(Team Of(Event Player)), Off));
- }
- }
- rule("Dva bump")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(D.Va);
- Event Ability == Button(Ability 1);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("D.va"), Custom String("Bump attachment"), True, 6) == True);
- If(Workshop Setting Toggle(Custom String("D.va"), Custom String("D.va ability 1 attachment"), True, 6) == True);
- Attach Players(Victim, Attacker, Vector(0, 0, 1.500));
- Wait Until(!Is Using Ability 1(Attacker), 99999);
- Detach Players(Victim);
- }
- }
- rule("Dva ultimate stun")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- D.Va;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(D.Va);
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("D.va"), Custom String("Ultimate stuns enemies that survived(somehow)"), True, 7)
== True);
- If(Workshop Setting Toggle(Custom String("D.va"), Custom String("D.va ultimate"), True, 7) == True);
- Set Status(Victim, Event Player, Stunned, 5);
- }
- }
- rule("Dva HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(D.Va)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(D.Va), Button(Ability 1))), Null, Custom String(
- "Super speed, hitting enemies attaches them to you"), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(D.Va)), Custom String(
- "Secondary Fire {0}", Ability Icon String(Hero(D.Va), Button(Secondary Fire))), Null, Custom String(
- "Eat people and send them back to spawn."), Left, -1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(D.Va)), Custom String("Ultimate {0}",
- Ability Icon String(Hero(D.Va), Button(Ultimate))), Null, Custom String("If anyone somehow survived, they get stunned."), Left,
- 2, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(D.Va)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(D.Va), Button(Ability 2))), Null, Custom String(
- "Apply a random effect on the victim."), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("Doomfist HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Doomfist)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Doomfist), Button(Ability 1))), Null, Custom String("Same but on drugs."), Left, 1,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Doomfist)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Doomfist), Button(Ability 2))), Null, Custom String("Same but on drugs."), Left, 2,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Doomfist)), Custom String(
- "Secondary Fire {0}", Ability Icon String(Hero(Doomfist), Button(Ultimate))), Null, Custom String("Same but on drugs."), Left,
- 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Doomfist)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Doomfist), Button(Ultimate))), Null, Custom String("Kills a random enemy."), Left, 3,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Doomfist uppercut")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Doomfist;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- Hero Of(Event Player) == Hero(Doomfist);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Doomfist"), Custom String("Super uppercut"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Doomfist"), Custom String("Doomfist ability 1"), True, 0) == True);
- Apply Impulse(Event Player, Up, 60, To World, Cancel Contrary Motion);
- }
- }
- rule("Doomfist slam")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Doomfist;
- }
- conditions
- {
- Event Ability == Button(Ability 2);
- Hero Of(Event Player) == Hero(Doomfist);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Doomfist"), Custom String("Super slam"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Doomfist"), Custom String("Doomfist ability 2"), True, 2) == True);
- Apply Impulse(Victim, Direction Towards(Position Of(Victim), Eye Position(Event Player)), 35, To World, Cancel Contrary Motion);
- }
- }
- rule("Echo ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Echo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Echo);
- Is Duplicating(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Ultimate hero steal"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Echo ultimate"), True, 0) == True);
- Start Forcing Player To Be Hero(Event Player, Hero Being Duplicated(Event Player));
- Stop Forcing Player To Be Hero(Event Player);
- Wait(0.250, Ignore Condition);
- If(Current Game Mode != Game Mode(Deathmatch));
- If(Current Game Mode != Game Mode(Bounty Hunter));
- Start Forcing Player To Be Hero(Players On Hero(Hero Of(Event Player), Opposite Team Of(Team Of(Event Player))), Hero(Echo));
- Stop Forcing Player To Be Hero(All Players(Opposite Team Of(Team Of(Event Player))));
- End;
- End;
- Wait(0.250, Ignore Condition);
- Set Ultimate Charge(Event Player, 100);
- }
- }
- rule("Echo passive")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Echo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Echo);
- Is In Air(Event Player) == True;
- Is Button Held(Event Player, Button(Jump)) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Passive flight"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Echo passive"), True, 1) == True);
- Apply Impulse(Event Player, Up, 0.500, To World, Incorporate Contrary Motion);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Echo dash")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Echo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Echo);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Echo power dash"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Echo ability 1"), True, 2) == True);
- Wait(0.250, Ignore Condition);
- Set Status(Event Player, Null, Stunned, 1);
- Apply Impulse(Event Player, Facing Direction Of(Event Player), 60, To World, Cancel Contrary Motion);
- Wait(0.250, Ignore Condition);
- Set Ability Cooldown(Event Player, Button(Ability 1), 5);
- }
- }
- rule("Echo beam")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Echo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Echo);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Focusing beam spin"), True, 3) == True);
- If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Echo ability 2"), True, 3) == True);
- Set Facing(Event Player, Vector(Random Integer(-360, 360), Random Integer(-360, 360), Random Integer(-360, 360)), To Player);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Echo beam damage")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Echo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Echo);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Focusing beam instakill"), True, 4) == True);
- If(Workshop Setting Toggle(Custom String("Echo"), Custom String("Echo ability 2 instakill"), True, 4) == True);
- Kill(Victim, Event Player);
- }
- }
- rule("Echo HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Echo)), Custom String("Passive {0}",
- Ability Icon String(Hero(Echo), Button(Jump))), Null, Custom String("Basically better pharah flight."), Left, 0, Color(White),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Echo)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Echo), Button(Ability 1))), Null, Custom String("Interstellar jump."), Left, 1,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Echo)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Echo), Button(Ability 2))), Null, Custom String("Instakilling disco."), Left, 2,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Echo)), Custom String("Ultimate {0}",
- Ability Icon String(Hero(Echo), Button(Ultimate))), Null, Custom String("Steal someone's hero."), Left, 3, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Genji primary fire")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Genji;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Genji);
- Is Button Held(Event Player, Button(Primary Fire)) == True;
- }
- actions
- {
Set Projectile Speed(Event Player, 100);
Wait(0.016, Ignore Condition);
Loop If Condition Is True;
- If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Genji primary fire"), True, -5) == True);
- Set Projectile Speed(Event Player, 100);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Genji deflect")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Genji;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Genji);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Deflect changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Genji ability 2"), True, 0) == True);
- Wait(0.500, Ignore Condition);
- Set Ability 2 Enabled(Event Player, False);
- Wait(0.250, Ignore Condition);
- Set Ability Cooldown(Event Player, Button(Ability 2), Workshop Setting Integer(Custom String("Genji"), Custom String(
- "Deflect cooldown"), 1, 0, 99, 1));
- Set Ability 2 Enabled(Event Player, True);
- }
- }
- rule("Genji ultimate")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Genji;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Genji);
- Is Using Ultimate(Event Player) == True;
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Ultimate knockback"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Genji ultimate"), True, 2) == True);
- Apply Impulse(Victim, Facing Direction Of(Event Player), Event Damage, To World, Cancel Contrary Motion);
- Apply Impulse(Victim, Up, 5, To World, Cancel Contrary Motion);
- Set Environment Credit Player(Victim, Event Player);
- }
- }
- rule("Genji super climb")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Genji;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Genji);
- Is On Wall(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Super wall climb"), True, 3) == True);
- If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Genji passive"), True, 3) == True);
- Set Move Speed(Event Player, 300);
- Wait Until(Is On Wall(Event Player) == False, 99999);
- Set Move Speed(Event Player, 100);
- }
- }
- rule("Genji dash knockback")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Genji;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Genji);
- Event Ability == Button(Ability 1);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Dash knockback"), True, 3) == True);
- If(Workshop Setting Toggle(Custom String("Genji"), Custom String("Genji ability 1"), True, 3) == True);
- Apply Impulse(Victim, Facing Direction Of(Event Player), Event Damage, To World, Cancel Contrary Motion);
- Apply Impulse(Victim, Up, 5, To World, Cancel Contrary Motion);
- Set Environment Credit Player(Victim, Event Player);
- Wait Until(Is Using Ability 1(Event Player) == False, 99999);
- Set Ability Cooldown(Event Player, Button(Ability 1), 1);
- }
- }
- rule("Genji HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Genji)), Custom String(
- "Primary fire {0}", Ability Icon String(Hero(Genji), Button(Primary Fire))), Null, Custom String("Shurikens fire rapidly."),
- Left, -1, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Genji)), Custom String("Passive {0}",
- Ability Icon String(Hero(Genji), Button(Jump))), Null, Custom String("Very very very fast climbing."), Left, 0, Color(White),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Genji)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Genji), Button(Ability 1))), Null, Custom String(
- "Big knockback. Lower cooldown when hit."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Genji)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Genji), Button(Ability 2))), Null, Custom String("Short deflect on short cooldown."),
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Genji)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Genji), Button(Ultimate))), Null, Custom String("Big knockback."), Left, 3, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Hanzo HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Hanzo)), Custom String("Passive {0}",
- Ability Icon String(Hero(Hanzo), Button(Jump))), Null, Custom String("Very very very fast climbing."), Left, 0, Color(White),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Hanzo)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Hanzo), Button(Ability 1))), Null, Custom String(
- "Teleport hit enemy to a random enemy."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Hanzo)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Hanzo), Button(Ability 2))), Null, Custom String("Sleep darts."), Left, 2, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Hanzo)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Hanzo), Button(Ultimate))), Null, Custom String("Very hard to get out of."), Left, 3,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Hanzo teleport")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Hanzo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Hanzo);
- Event Ability == Button(Ability 1);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Hanzo"), Custom String("Sonic arrow teleport"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Hanzo"), Custom String("Hanzo ability 1"), True, 0) == True);
- Teleport(Victim, Position Of(Random Value In Array(All Living Players(Opposite Team Of(Team Of(Event Player))))));
- }
- }
- rule("Hanzo sleep dart")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Hanzo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Hanzo);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Hanzo"), Custom String("Storm arrow sleep darts"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Hanzo"), Custom String("Hanzo ability 2"), True, 1) == True);
- Set Status(Victim, Event Player, Asleep, 3);
- }
- }
- rule("Hanzo super climb")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Hanzo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Hanzo);
- Is On Wall(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Hanzo"), Custom String("Wall climb boost"), True, 3) == True);
- If(Workshop Setting Toggle(Custom String("Hanzo"), Custom String("Hanzo passive"), True, 3) == True);
- Set Move Speed(Event Player, 300);
- Wait Until(Is On Wall(Event Player) == False, 99999);
- Set Move Speed(Event Player, 100);
- }
- }
- rule("Hanzo ultimate")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Hanzo;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Hanzo);
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Hanzo"), Custom String("Ultimate boost"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Hanzo"), Custom String("Hanzo ultimate"), True, 2) == True);
- Set Facing(Victim, Vector(Random Integer(-360, 360), Random Integer(-360, 360), Random Integer(-360, 360)), To World);
- }
- }
- rule("Junkrat random damage")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Junkrat;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Junkrat);
- Event Ability != Null;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Junkrat"), Custom String("Random damage"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Junkrat"), Custom String("Junkrat passive"), True, 0) == True);
- Heal(Victim, Null, Event Damage);
- Damage(Victim, Event Player, 10 * Random Integer(Workshop Setting Real(Custom String("Junkrat"), Custom String(
"Min random damage"), 0, 0, 500, 1), Workshop Setting Real(Custom String("Junkrat"), Custom String("Max random damage"), 350,
0, 500, 2)));
- "Junkrat passive min damage"), 0, 0, 500, 1), Workshop Setting Real(Custom String("Junkrat"), Custom String(
- "Junkrat passive max damage"), 350, 0, 500, 2)));
- }
- }
- rule("Junkrat HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Junkrat)), Custom String(
- "Passive {0}", Ability Icon String(Hero(Junkrat), Button(Primary Fire))), Null, Custom String(
- "All damage you deal is random."), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("Mccree HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(McCree)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(McCree), Button(Ability 1))), Null, Custom String("Adds more ammo to your gun."),
- Left, 1, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(McCree)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(McCree), Button(Ability 2))), Null, Custom String(
- "Changes the hit enemy into a random hero."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(McCree)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(McCree), Button(Ultimate))), Null, Custom String("Slow motioooonnnnnnn."), Left, 3,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Mccree roll")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- McCree;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(McCree);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Mccree"), Custom String("Roll adds bonus ammo"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Mccree"), Custom String("Mccree ability 1"), True, 0) == True);
- Set Max Ammo(Event Player, 0, Max Ammo(Event Player, 0) + 6);
- }
- }
rule("Mccree flashbang")
- rule("Mccree dies")
- {
- event
- {
Player Dealt Damage;
All;
- Player Died;
- All;
- McCree;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(McCree);
Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Mccree"), Custom String("Flashbang changes hero"), True, 1) == True);
Start Forcing Player To Be Hero(Victim, Random Value In Array(All Heroes));
Wait(0.500, Ignore Condition);
Stop Forcing Player To Be Hero(Victim);
- Set Max Ammo(Event Player, 0, 6);
- }
- }
rule("Mccree ultimate")
- rule("Mccree flashbang")
- {
- event
- {
Ongoing - Each Player;
All;
- Player Dealt Damage;
- All;
- McCree;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(McCree);
Is Using Ultimate(Event Player) == True;
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Mccree"), Custom String("Ultimate slows the game"), True, 2) == True);
Set Slow Motion(35);
Set Move Speed(Event Player, 500);
Wait Until(Is Using Ultimate(Event Player) == False, 99999);
Set Slow Motion(100);
Set Move Speed(Event Player, 100);
- If(Workshop Setting Toggle(Custom String("Mccree"), Custom String("Mccree ability 2"), True, 1) == True);
- Start Forcing Player To Be Hero(Victim, Random Value In Array(All Heroes));
- disabled Start Forcing Player To Be Hero(Victim, Hero(Reinhardt));
- Wait(0.500, Ignore Condition);
- Stop Forcing Player To Be Hero(Victim);
- }
- }
rule("Mccree dies")
- rule("Mccree ultimate")
- {
- event
- {
Player Died;
All;
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(McCree);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
Set Max Ammo(Event Player, 0, 6);
- If(Workshop Setting Toggle(Custom String("Mccree"), Custom String("Mccree ultimate"), True, 2) == True);
- Set Slow Motion(35);
- Set Move Speed(Event Player, 500);
- Wait Until(Is Using Ultimate(Event Player) == False || Entity Exists(Event Player) == False, 8);
- Set Slow Motion(100);
- Set Move Speed(Event Player, 100);
- }
- }
- rule("Lucio HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Lúcio)), Custom String("Passive {0}",
- Ability Icon String(Hero(Lúcio), Button(Jump))), Null, Custom String("You get healed and deal bonus damage during wall ride."),
- Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Lúcio)), Custom String(
- "Secondary Fire {0}", Ability Icon String(Hero(Lúcio), Button(Secondary Fire))), Null, Custom String("Yeet!"), Left, 1, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Lúcio)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Lúcio), Button(Ability 1))), Null, Custom String("Healing song damages enemies."),
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Lúcio)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Lúcio), Button(Ability 2))), Null, Custom String(
- "Boosts the effect of the healing song damage."), Left, 3, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Lúcio)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Lúcio), Button(Ultimate))), Null, Custom String(
- "Get knocked into the air and slam down, killing everyone."), Left, 4, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- }
- }
- rule("Lucio wall heal")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Lúcio;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Lúcio);
- Is On Wall(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Wall ride healing"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Lucio passive healing"), True, 0) == True);
- Heal(Event Player, Event Player, 3);
- Wait(0.250, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Lucio wall damage")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Lúcio;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Lúcio);
- Is On Wall(Event Player) == True;
- Event Ability != Null;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Wall ride bonus damage"), True, 1) == True);
Damage(Event Player, Victim, Event Damage / 4);
- If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Lucio passive damage boost"), True, 1) == True);
- Damage(Event Player, Victim, Event Damage);
- }
- }
- rule("Lucio heal song damage")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Lúcio;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Lúcio);
- Is In Alternate Form(Event Player) == False;
- Is Alive(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Healing song damage"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Lucio ability 1 healing song"), True, 2) == True);
- Damage(Filtered Array(Players Within Radius(Position Of(Event Player), 12, Opposite Team Of(Team Of(Event Player)), Surfaces),
- Current Array Element != Event Player), Event Player, 4);
- If(Is Using Ability 2(Event Player) == True);
- Damage(Filtered Array(Players Within Radius(Position Of(Event Player), 12, Opposite Team Of(Team Of(Event Player)), Surfaces),
- Current Array Element != Event Player), Event Player, 7);
- End;
- Wait(0.250, Ignore Condition);
- Loop If Condition Is True;
- Damage(Filtered Array(Players Within Radius(Position Of(Event Player), 12, Opposite Team Of(Team Of(Event Player)), Surfaces),
- Current Array Element != Event Player), Event Player, 3);
- }
- }
- rule("Lucio YEET!")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Lúcio;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Lúcio);
- Event Ability == Button(Secondary Fire);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Secondary Yeet"), True, 3) == True);
- If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Lucio secondary fire"), True, 3) == True);
- Apply Impulse(Victim, Facing Direction Of(Event Player), 60, To World, Cancel Contrary Motion);
- Wait Until(Is Firing Secondary(Event Player) == False, 99999);
- Set Ability Cooldown(Event Player, Button(Secondary Fire), 8);
- }
- }
- rule("Lucio self YEET!")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Lúcio;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Lúcio);
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Secondary Self Yeet"), True, 5) == True);
- If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Lucio secondary fire self"), True, 5) == True);
- Apply Impulse(Event Player, Facing Direction Of(Event Player), -30, To World, Cancel Contrary Motion);
- }
- }
- rule("Lucio ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Lúcio;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Lúcio);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Ultimate knocks you into the air"), True, 6) == True);
- If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Lucio ultimate"), True, 6) == True);
- Apply Impulse(Event Player, Up, 45, To World, Cancel Contrary Motion);
- End;
- Wait(1, Ignore Condition);
- Wait Until(Is On Ground(Event Player) == True, 99999);
If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Ultimate kills everyone"), True, 7) == True);
- If(Workshop Setting Toggle(Custom String("Lucio"), Custom String("Lucio ultimate instakills"), True, 7) == True);
- If(Is Alive(Event Player) == True);
- Kill(Players Within Radius(Position Of(Event Player), 30, All Teams, Surfaces), Event Player);
- End;
- }
- }
- rule("Mei fire")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Mei;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Mei);
- Event Ability != Null;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Mei"), Custom String("Burn enemies"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Mei"), Custom String("Mei passive"), True, 0) == True);
- Start Damage Over Time(Victim, Event Player, 3, Event Damage);
- Set Status(Victim, Event Player, Burning, 4);
- If(Event Ability == Button(Ultimate));
- Damage(Victim, Event Player, 10);
- End;
- }
- }
- rule("Mei HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Mei)), Custom String("Passive {0}",
- Ability Icon String(Hero(Mei), Button(Primary Fire))), Null, Custom String("All damage you deal sets the enemy on fire."),
- Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Mercy HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Mercy)), Custom String("Melee {0}",
- Ability Icon String(Hero(Mercy), Button(Melee))), Null, Custom String("Knocks down enemies."), Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Mercy)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Mercy), Button(Ability 1))), Null, Custom String(
- "Dashing through enemies knocks them down."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Mercy)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Mercy), Button(Ability 2))), Null, Custom String(
- "Resurrecting allies increases your max HP."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Mercy)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Mercy), Button(Ultimate))), Null, Custom String(
- "Battle mercy mode. All your hits stun."), Left, 3, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("Mercy Melee")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Mercy;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Mercy);
- Event Ability == Button(Melee);
- }
- actions
- {
Set Status(Victim, Event Player, Knocked Down, Workshop Setting Real(Custom String("Mercy"), Custom String(
"Melee knockdown duration"), 0.500, 0, 3, 0));
- Set Status(Victim, Event Player, Knocked Down, Workshop Setting Real(Custom String("Mercy"), Custom String("Mercy melee"), 0.500,
- 0, 3, 0));
- }
- }
- rule("Mercy Dash")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Mercy;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Mercy);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
- Set Status(Players Within Radius(Position Of(Event Player), 5, Opposite Team Of(Team Of(Event Player)), Off), Event Player,
Knocked Down, Workshop Setting Real(Custom String("Mercy"), Custom String("Dash knockdown duration"), 3, 0, 10, 1));
- Knocked Down, Workshop Setting Real(Custom String("Mercy"), Custom String("Mercy ability 1 knockdown duration"), 3, 0, 10, 1));
- Wait(0.100, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Mercy resurrect HP")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Mercy;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Mercy);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
Wait Until(Is Using Ability 2(Event Player) == False, 99999);
If(Is Alive(Event Player) == True);
Add Health Pool To Player(Event Player, Health, 100, True, True);
- If(Workshop Setting Toggle(Custom String("Mercy"), Custom String("Mercy ability 2 bonus health"), True, -50) == True);
- Wait Until(Is Using Ability 2(Event Player) == False, 99999);
- If(Is Alive(Event Player) == True);
- Add Health Pool To Player(Event Player, Health, 100, True, True);
- }
- }
- rule("Mercy ultimate")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Mercy;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Mercy);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
Set Status(Victim, Event Player, Stunned, Workshop Setting Real(Custom String("Mercy"), Custom String("Ultimate stun duration"),
0.750, 0, 5, 2));
- Set Status(Victim, Event Player, Stunned, Workshop Setting Real(Custom String("Mercy"), Custom String(
- "Mercy ultimate stun duration"), 0.750, 0, 5, 2));
- }
- }
- rule("Moira HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Moira)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Moira), Button(Ability 1))), Null, Custom String(
- "If used while crouching teleport to a random ally."), Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Moira)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Moira), Button(Ability 2))), Null, Custom String(
- "Damage orbs make the victim go crazy, healing orbs give bonus shield."), Left, 2, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Moira)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Moira), Button(Ultimate))), Null, Custom String("Beyblade beyblade let it rip."),
- Left, 3, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Moira Fade")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Moira;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Moira);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Fade teleport"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Moira ability 1"), True, 0) == True);
- Small Message(Event Player, Custom String("Crouch to teleport!"));
- Wait(0.400, Ignore Condition);
- If(Is Crouching(Event Player) == True);
- Teleport(Event Player, Random Value In Array(Filtered Array(All Living Players(Team Of(Event Player)),
- Event Player != Current Array Element)));
- }
- }
- rule("Moira damage orb")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Moira;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Moira);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Damage orb change"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Moira ability 2 damage orb"), True, 1) == True);
- Apply Impulse(Victim, Vector(Random Integer(-360, 360), Random Integer(-360, 360), Random Integer(-360, 360)), 10, To World,
- Cancel Contrary Motion);
- Set Facing(Victim, Vector(Random Integer(-360, 360), Random Integer(-360, 360), Random Integer(-360, 360)), To World);
- }
- }
- rule("Moira healing orb")
- {
- event
- {
- Player Dealt Healing;
- All;
All;
- Moira;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Moira);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Healing orb change"), True, 3) == True);
Add Health Pool To Player(Healee, Shields, Event Healing / 2, False, True);
- If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Moira ability 2 healing orb"), True, 3) == True);
- Add Health Pool To Player(Healee, Shields, Event Healing, False, True);
- }
- }
- rule("Moira ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Moira;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Moira);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Ultimate beyblade"), True, 5) == True);
- If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Moira ultimate"), True, 5) == True);
- Start Facing(Event Player, Vector(X Component Of(Facing Direction Of(Event Player)) + 100, Y Component Of(Facing Direction Of(
- Event Player)), Z Component Of(Facing Direction Of(Event Player))), 350, To Player, Direction and Turn Rate);
- Wait Until(Is Using Ultimate(Event Player) == False, 99999);
- Stop Facing(Event Player);
- }
- }
- rule("Moira ultimate instakill")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Moira;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Moira);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Beyblade instakill"), True, 6) == True);
- If(Workshop Setting Toggle(Custom String("Moira"), Custom String("Moira ultimate instakill"), True, 6) == True);
- Kill(Victim, Event Player);
- }
- }
- rule("Orisa HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Orisa)), Custom String("Passive {0}",
- Ability Icon String(Hero(Orisa), Button(Primary Fire))), Null, Custom String("Hitting enemies makes them randomly reload."),
- Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Orisa)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Orisa), Button(Ability 1))), Null, Custom String("Ram into enemies to deal damage."),
- Left, 1, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Orisa)), Custom String(
"Ability 2 {0}", Ability Icon String(Hero(Orisa), Button(Ability 2))), Null, Custom String("No changes."), Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Default Visibility);
- "Ability 2 {0}", Ability Icon String(Hero(Orisa), Button(Ability 2))), Null, Custom String("\"No changes.\" ;)"), Left, 2,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Orisa)), Custom String(
"Ultimate {0}", Ability Icon String(Hero(Orisa), Button(Ultimate))), Null, Custom String("No changes."), Left, 3, Color(White),
Color(White), Color(White), Visible To and String, Default Visibility);
- "Ultimate {0}", Ability Icon String(Hero(Orisa), Button(Ultimate))), Null, Custom String(
- "Turn stationary and drain ammo of everyone nearby/"), Left, 3, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- }
- }
- rule("Orisa ram")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Orisa;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Orisa);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Orisa"), Custom String("Ram"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Orisa"), Custom String("Orisa ability 1"), True, 0) == True);
- Set Move Speed(Event Player, 400);
- Wait Until(Filtered Array(Players Within Radius(Position Of(Event Player), 3, Opposite Team Of(Team Of(Event Player)), Off),
Is Alive(Current Array Element) == True) != Empty Array || Is Using Ability 1(Event Player) == False, 99999);
- Is Alive(Current Array Element) == True && Current Array Element != Event Player) != Empty Array || Is Using Ability 1(
- Event Player) == False, 99999);
- Set Move Speed(Event Player, 100);
- If(Is Alive(Event Player) == True);
Damage(Players Within Radius(Position Of(Event Player), 3, Opposite Team Of(Team Of(Event Player)), Surfaces), Event Player, 400);
Set Status(Players Within Radius(Position Of(Event Player), 3, Opposite Team Of(Team Of(Event Player)), Off), Event Player,
Knocked Down, 5);
Apply Impulse(Players Within Radius(Position Of(Event Player), 3, Opposite Team Of(Team Of(Event Player)), Surfaces), Up, 5,
To World, Cancel Contrary Motion);
- Damage(Filtered Array(Players Within Radius(Position Of(Event Player), 3, Opposite Team Of(Team Of(Event Player)), Off),
- Current Array Element != Event Player), Event Player, 400);
- Set Status(Filtered Array(Players Within Radius(Position Of(Event Player), 3, Opposite Team Of(Team Of(Event Player)), Off),
- Current Array Element != Event Player), Event Player, Knocked Down, 5);
- Apply Impulse(Filtered Array(Players Within Radius(Position Of(Event Player), 3, Opposite Team Of(Team Of(Event Player)), Off),
- Current Array Element != Event Player), Up, 5, To World, Cancel Contrary Motion);
- Apply Impulse(Event Player, Up, 3, To World, Cancel Contrary Motion);
- Apply Impulse(Event Player, Facing Direction Of(Event Player), -5, To World, Cancel Contrary Motion);
- }
- }
- rule("pharah ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Pharah;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Pharah);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Pharah"), Custom String("Ultimate changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Pharah"), Custom String("Pharah ultimate"), True, 0) == True);
- Teleport(Event Player, Position Of(Event Player) + Up * 50);
- Set Status(Event Player, Null, Phased Out, 2.500);
- Set Projectile Speed(Event Player, 250);
- Set Damage Dealt(Event Player, 800);
- Wait Until(Is Using Ultimate(Event Player) == False, 99999);
- Set Projectile Speed(Event Player, 100);
- Set Damage Dealt(Event Player, 100);
- Teleport(Event Player, Nearest Walkable Position(Position Of(Event Player)));
- }
- }
- rule("Pharah HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Pharah)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Pharah), Button(Ability 1))), Null, Custom String(
- "Boost just a little bit more upwards."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Pharah)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Pharah), Button(Ability 2))), Null, Custom String(
- "Throw affected enemies towards you."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Pharah)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Pharah), Button(Ultimate))), Null, Custom String(
- "Teleport into the air and fire a deadly barrage."), Left, 3, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("Pharah jet booster")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Pharah;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Pharah);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
Apply Impulse(Event Player, Up, 20, To World, Incorporate Contrary Motion);
- If(Workshop Setting Toggle(Custom String("Pharah"), Custom String("Pharah ability 1"), True, 2) == True);
- Apply Impulse(Event Player, Up, 20, To World, Incorporate Contrary Motion);
- }
- }
- rule("Pharah blast change")
- {
- event
- {
- Player Dealt Knockback;
- All;
All;
- Pharah;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Pharah);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Pharah"), Custom String("Blast changes"), True, 3) == True);
- If(Workshop Setting Toggle(Custom String("Pharah"), Custom String("Pharah ability 2"), True, 3) == True);
- Apply Impulse(Victim, Direction Towards(Eye Position(Victim), Eye Position(Event Player)), Distance Between(Eye Position(Victim),
- Eye Position(Event Player)), To World, Cancel Contrary Motion);
- }
- }
- rule("Reaper HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Reaper)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Reaper), Button(Ability 1))), Null, Custom String("No collision. (Be careful!)"),
- Left, 1, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Reaper)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Reaper), Button(Ability 2))), Null, Custom String("No changes."), Left, 2, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Reaper)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Reaper), Button(Ultimate))), Null, Custom String("You fly towards nearby enemies."),
- Left, 3, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Reaper wraith form")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Reaper;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Reaper);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Reaper"), Custom String("Wraith form no collision"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Reaper"), Custom String("Reaper ability 1"), True, 0) == True);
- Disable Movement Collision With Environment(Event Player, False);
- Disable Movement Collision With Players(Event Player);
- Set Move Speed(Event Player, 200);
- Wait Until(Is Using Ability 1(Event Player) == False, 99999);
- Enable Movement Collision With Environment(Event Player);
- Enable Movement Collision With Players(Event Player);
- Set Move Speed(Event Player, 100);
- }
- }
- rule("Reaper ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Reaper;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Reaper);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Reaper"), Custom String("Ultimate flight"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Reaper"), Custom String("Reaper ultimate"), True, 1) == True);
- Apply Impulse(Event Player, Direction Towards(Position Of(Event Player), Position Of(First Of(Sorted Array(Filtered Array(
- All Living Players(Opposite Team Of(Team Of(Event Player))), Is Alive(Current Array Element)
- == True && Current Array Element != Event Player), Distance Between(Position Of(Event Player), Position Of(
- Current Array Element)))))), 50, To World, Incorporate Contrary Motion);
- Wait(0.100, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Reaper fix")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Reaper;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Reaper);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
- Wait Until(Is Using Ability 1(Event Player) == False && Is On Objective(Event Player) == True, 99999);
- Teleport(Event Player, Nearest Walkable Position(Event Player));
- }
- }
- rule("Reaper ult damage")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Reaper;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Reaper);
- Is Using Ultimate(Event Player) == True;
- Event Ability != Null;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Reaper"), Custom String("Double ultimate damage"), True, 3) == True);
- If(Workshop Setting Toggle(Custom String("Reaper"), Custom String("Reaper ultimate double damage"), True, 3) == True);
- Damage(Victim, Event Player, Event Damage);
- }
- }
- rule("Reinhardt HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Reinhardt)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Reinhardt), Button(Ability 1))), Null, Custom String(
- "Charges up and does a \"hitscan\" afterwards."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Reinhardt)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Reinhardt), Button(Ability 2))), Null, Custom String("Sets enemies on fire."), Left,
- 2, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Reinhardt)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Reinhardt), Button(Ultimate))), Null, Custom String(
- "Makes enemies sink into the ground."), Left, 3, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("Reinhardt charge")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Reinhardt;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Reinhardt);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Reinhardt"), Custom String("Charge changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Reinhardt"), Custom String("Reinhardt ability 1"), True, 0) == True);
- Set Move Speed(Event Player, 0);
- Wait(0.500, Ignore Condition);
- Small Message(Event Player, Custom String("3"));
- Play Effect(All Players(All Teams), Good Explosion, Color(Red), Event Player, 3);
- Wait(0.500, Ignore Condition);
- Small Message(Event Player, Custom String("2"));
- Play Effect(All Players(All Teams), Good Explosion, Color(Orange), Event Player, 3);
- Wait(0.500, Ignore Condition);
- Small Message(Event Player, Custom String("1"));
- Play Effect(All Players(All Teams), Good Explosion, Color(Green), Event Player, 3);
- Wait(0.500, Ignore Condition);
- Small Message(Event Player, Custom String("Go!!!"));
- Play Effect(All Players(All Teams), Good Explosion, Color(Green), Event Player, 3);
- Set Move Speed(Event Player, 1000);
- Wait Until(Is Using Ability 1(Event Player) == False, 99999);
- Set Move Speed(Event Player, 100);
- }
- }
- rule("Reinhardt fire strike")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Reinhardt;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Reinhardt);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Reinhardt"), Custom String("Fire strike changes"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Reinhardt"), Custom String("Reinhardt ability 2"), True, 1) == True);
- Set Status(Victim, Event Player, Burning, 5);
- Start Damage Over Time(Victim, Event Player, 2, 40);
- }
- }
- rule("Reinhardt ultimate")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Reinhardt;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Reinhardt);
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Reinhardt"), Custom String("Earth shatter changes"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Reinhardt"), Custom String("Reinhardt ultimate"), True, 2) == True);
- Teleport(Victim, Vector(X Component Of(Position Of(Victim)), Y Component Of(Position Of(Event Player)) - 5, Z Component Of(
- Position Of(Victim))));
- }
- }
- rule("Roadhog ultimate")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Event Ability == Button(Ultimate);
- Hero Of(Attacker) == Hero(Roadhog);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Roadhog"), Custom String("Whole hog changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Roadhog"), Custom String("Roadhog ultimate"), True, 0) == True);
- Attach Players(Event Player, Attacker, Vector(0, 0, 1));
- Wait Until(Is Using Ultimate(Attacker) == False || Is Dead(Event Player) == True, 99999);
- Detach Players(Event Player);
- }
- }
- rule("Roadhog hook")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Roadhog;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Roadhog);
- Event Ability == Button(Ability 1);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Roadhog"), Custom String("Hook teleport"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Roadhog"), Custom String("Roadhog ability 1"), True, 1) == True);
- Teleport(Event Player, Nearest Walkable Position(Position Of(Event Player) + Vector(Random Integer(0, 1) == 1 ? Random Real(100,
- 200) : Random Real(-100, -200), Random Real(-20, 20), Random Integer(0, 1) == 1 ? Random Real(150, 250) : Random Real(-150,
- -250))));
- Wait(0.500, Ignore Condition);
- Teleport(Victim, Event Player);
- }
- }
- rule("Roadhog breather")
- {
- event
- {
- Player Dealt Healing;
- All;
All;
- Roadhog;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Roadhog);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Roadhog"), Custom String("Breather shield"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Roadhog"), Custom String("Roadhog ability 2"), True, 2) == True);
- Add Health Pool To Player(Event Player, Shields, Event Healing / 2, False, True);
- }
- }
- rule("Roadhog HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Roadhog)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Roadhog), Button(Ability 1))), Null, Custom String(
- "Teleport yourself and the hooked person to a random position."), Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Roadhog)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Roadhog), Button(Ability 2))), Null, Custom String(
- "Gain shield equal to half of the healing."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Roadhog)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Roadhog), Button(Ultimate))), Null, Custom String("Death, death everywhere."), Left,
- 3, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Sigma pull")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Sigma;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Sigma);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Sigma"), Custom String("Shift pulling enemies"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Sigma"), Custom String("Sigma ability 1"), True, 0) == True);
- Apply Impulse(Filtered Array(Players in View Angle(Event Player, Opposite Team Of(Team Of(Event Player)), 45), Is In Line of Sight(
- Eye Position(Current Array Element), Eye Position(Event Player), Barriers Do Not Block LOS) == True), Facing Direction Of(
- Event Player), -20, To World, Cancel Contrary Motion);
- Wait(0.050, Ignore Condition);
- If(Filtered Array(Players Within Radius(Position Of(Event Player), 5, Opposite Team Of(Team Of(Event Player)), Off), Is Alive(
- Current Array Element) == True) != Empty Array);
- Damage(Filtered Array(Players Within Radius(Position Of(Event Player), 5, Opposite Team Of(Team Of(Event Player)), Off),
- Current Array Element != Event Player), Event Player, 7.500);
- If(Max Health(Event Player) == Health(Event Player));
- Add Health Pool To Player(Event Player, Shields, 7.500, False, True);
- Else;
- Heal(Event Player, Event Player, 7.500);
- End;
- End;
- Loop If Condition Is True;
- }
- }
- rule("Sigma ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Sigma;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Sigma);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Sigma"), Custom String("Ultimate dealings tons of damage"), True, 1) == True);
Damage(Filtered Array(Players Within Radius(Eye Position(Event Player), 20, All Teams, Surfaces),
- If(Workshop Setting Toggle(Custom String("Sigma"), Custom String("Sigma ultimate"), True, 1) == True);
- Damage(Filtered Array(Players Within Radius(Eye Position(Event Player), 30, Opposite Team Of(Team Of(Event Player)), Surfaces),
- Current Array Element != Event Player), Event Player, 10);
- Wait(0.050, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Sigma HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Sigma)), Custom String("Passive {0}",
- Ability Icon String(Hero(Sigma), Button(Primary Fire))), Null, Custom String("Damage people that look at your feet."), Left, 0,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Sigma)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Sigma), Button(Ability 1))), Null, Custom String(
- "Pull in enemies and absorb their health. Excess healing goes to shields."), Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Sigma)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Sigma), Button(Ability 2))), Null, Custom String(
- "Excludes victim from existance for 10s."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Sigma)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Sigma), Button(Ultimate))), Null, Custom String(
- "Pull people in, dealing massive damage."), Left, 3, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("76 sprint")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Soldier: 76;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Soldier: 76);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("76"), Custom String("Sprint changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("76"), Custom String("76 ability 1"), True, 0) == True);
- Set Move Speed(Event Player, 75);
- Set Damage Dealt(Event Player, 1000);
- Disallow Button(Event Player, Button(Primary Fire));
- Wait Until(Is Using Ability 1(Event Player) == False, 99999);
- Set Move Speed(Event Player, 100);
- Set Damage Dealt(Event Player, 100);
- Allow Button(Event Player, Button(Primary Fire));
- }
- }
- rule("76 rockets")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Soldier: 76;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Soldier: 76);
- Event Ability == Button(Secondary Fire);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("76"), Custom String("Rocket changes"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("76"), Custom String("76 secondary fire"), True, 1) == True);
- Kill(Victim, Event Player);
- }
- }
- rule("76 ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Soldier: 76;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Soldier: 76);
- Is Using Ultimate(Event Player) == True;
- Is Button Held(Event Player, Button(Primary Fire)) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("76"), Custom String("Tactical visor changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("76"), Custom String("76 ultimate"), True, 0) == True);
- Start Facing(Event Player, Direction Towards(Event Player, Player Closest To Reticle(Event Player, Opposite Team Of(Team Of(
- Event Player)))), 10000, To World, Direction and Turn Rate);
- Set Damage Dealt(Event Player, 200);
- Wait Until(Is Button Held(Event Player, Button(Primary Fire)) == False || Is Using Ultimate(Event Player) == False, 99999);
- Stop Facing(Event Player);
- Set Damage Dealt(Event Player, 100);
- }
- }
- rule("76 HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Soldier: 76)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Soldier: 76), Button(Ability 1))), Null, Custom String(
- "You sprint slower. Deal 1000% damage while sprinting but have your left click disabled."), Left, 1, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Soldier: 76)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Soldier: 76), Button(Ability 2))), Null, Custom String("No changes."), Left, 2,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Soldier: 76)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Soldier: 76), Button(Ultimate))), Null, Custom String("Actual aimbot. 200% damage."),
- Left, 3, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Sombra translocator")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Sombra;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Sombra);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Sombra"), Custom String("Translocator auto TP"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Sombra"), Custom String("Sombra ability 2"), True, 0) == True);
- Wait Until(Is Using Ability 2(Event Player) == False || Health(Event Player) == 1, 99999);
- Press Button(Event Player, Button(Ability 2));
- Set Ability Cooldown(Event Player, Button(Ability 2), 12);
- Wait(1, Ignore Condition);
- Clear Status(Event Player, Unkillable);
- If(Is Using Ability 2(Event Player) == True);
- Teleport(Event Player, Vector(0, -9999, 0));
- }
- }
- rule("Sombra ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Sombra;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Sombra);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Sombra"), Custom String("Ultimate teleports everyone"), True, 2) == True);
Teleport(All Living Players(All Teams), Event Player);
- If(Workshop Setting Toggle(Custom String("Sombra"), Custom String("Sombra ultimate"), True, 2) == True);
- Teleport(All Living Players(All Teams), Nearest Walkable Position(Position Of(Event Player)));
- Set Environment Credit Player(All Players(All Teams), Event Player);
- }
- }
- rule("Sombra translocator fix")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Sombra;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Sombra);
- Is Using Ability 2(Event Player) == True;
- Has Status(Event Player, Unkillable) == False;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Sombra"), Custom String("Unkillable if a translocator is used"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Sombra"), Custom String("Sombra translocator unkillable"), True, 1) == True);
- Set Status(Event Player, Event Player, Unkillable, 1);
- Wait(0.500, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Sombra HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Sombra)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Sombra), Button(Ability 1))), Null, Custom String(
- "Faster movement speed. You're phased out."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Sombra)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Sombra), Button(Ability 2))), Null, Custom String(
"Unkillable when being used. Automatically TP to it when at 1 hp. It takes it's revenge on you when cancelled."), Left, 2,
Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- "Unkillable when being used. Automatically TP to it when at 1 hp(you die if impossible to do so)."), Left, 2, Color(White),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Sombra)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Sombra), Button(Ultimate))), Null, Custom String("Teleport everyone to yourself."),
- Left, 3, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Symmetra 1")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Symmetra;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Symmetra);
- Event Ability != Null;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Symmetra"), Custom String("Literally instakill all the time"), True, 0) == True);
Kill(Victim, Event Player);
- If(Workshop Setting Toggle(Custom String("Symmetra"), Custom String("Symmetra passive deal bonus damage"), True, 0) == True);
- Damage(Victim, Event Player, Max Health(Victim) / 10);
- }
- }
- rule("Symmetra 2")
- {
- event
- {
- Player Took Damage;
- All;
All;
- Symmetra;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Symmetra);
- Event Ability != Null;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Symmetra"), Custom String("Dies from the tiniest amount of damage"), True, 0) == True);
Kill(Event Player, Attacker);
- If(Workshop Setting Toggle(Custom String("Symmetra"), Custom String("Symmetra passive take bonus damage"), True, 0) == True);
- Damage(Event Player, Attacker, Max Health(Event Player) / 10);
- }
- }
- rule("Symmetra HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Symmetra)), Custom String(
- "Passive {0}", Ability Icon String(Hero(Symmetra), Button(Primary Fire))), Null, Custom String(
"You insta kill but also get insta killed. (Doesn't work with turrets)"), Left, 1, Color(White), Color(White), Color(White),
Visible To and String, Default Visibility);
- "You deal and take 10% of max HP as damage."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("Torbjorn ultimate freeze")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Torbjörn;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Torbjörn);
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Torbjorn"), Custom String("Molten core freezes people"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Torbjorn"), Custom String("Torbjorn ultimate"), True, 0) == True);
- Set Status(Victim, Event Player, Frozen, 1);
- }
- }
- rule("Torbjorn E freeze")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Torbjörn;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Torbjörn);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Torbjorn"), Custom String("Damage in overload freezes people"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Torbjorn"), Custom String("Torbjorn ability 2"), True, 1) == True);
- Set Status(Victim, Event Player, Frozen, Workshop Setting Integer(Custom String("Torbjorn"), Custom String(
- "Overload freeze duration"), 1, 0, 100, 2));
- }
- }
- rule("Torbjorn HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Torbjörn)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Torbjörn), Button(Ability 1))), Null, Custom String("No changes."), Left, 1, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Torbjörn)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Torbjörn), Button(Ability 2))), Null, Custom String(
- "All damage you deal freezes others."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Torbjörn)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Torbjörn), Button(Ultimate))), Null, Custom String("Freezes enemies."), Left, 3,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Tracer recall")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Tracer;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Tracer);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Tracer"), Custom String("Recall game slowdown"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Tracer"), Custom String("Tracer ability 2"), True, 0) == True);
- Set Slow Motion(50);
Wait Until(Is Using Ability 2(Event Player) == False, 99999);
- Wait Until(Is Using Ability 2(Event Player) == False || Entity Exists(Event Player) == False, 1.250);
- Set Slow Motion(100);
- }
- }
- rule("Tracer ult")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Tracer;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Tracer);
- Event Ability == Button(Ultimate);
- Event Damage <= 50;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Tracer"), Custom String("Pulse bomb teleports everyone"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Tracer"), Custom String("Tracer ultimate"), True, 0) == True);
- Teleport(All Living Players(Opposite Team Of(Team Of(Event Player))), Victim);
- }
- }
- rule("Tracer HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Tracer)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Tracer), Button(Ability 1))), Null, Custom String(
- "Knock yourself and people around you forward."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Tracer)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Tracer), Button(Ability 2))), Null, Custom String("Slows down the game."), Left, 2,
- Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Tracer)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Tracer), Button(Ultimate))), Null, Custom String(
- "If stuck to a target teleports their entire team there."), Left, 3, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Tracer)), Custom String("Melee {0}",
- Ability Icon String(Hero(Tracer), Button(Melee))), Null, Custom String("Deals knockback."), Left, -1, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Widowmaker freeze")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Widowmaker;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Widowmaker);
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- If(Workshop Setting Toggle(Custom String("Widowmaker"), Custom String("Widowmaker passive"), True, 98) == True);
- Set Status(Ray Cast Hit Player(Eye Position(Event Player), Eye Position(Event Player) + Facing Direction Of(Event Player) * 100,
- All Players(Opposite Team Of(Team Of(Event Player))), Event Player, True), Event Player, Rooted, 0.200);
- Wait(0.050, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Widowmaker venom shrink")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(Widowmaker);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Widowmaker"), Custom String("Venom mine shrinking"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Widowmaker"), Custom String("Widowmaker ability 2"), True, 0) == True);
- Start Scaling Player(Event Player, 0.250, True);
- Set Damage Dealt(Event Player, 10);
- Set Move Speed(Event Player, 25);
- Set Damage Received(Event Player, 200);
- Wait Until(Health(Event Player) == Max Health(Event Player), 99999);
- Set Damage Dealt(Event Player, 100);
- Set Move Speed(Event Player, 100);
- Stop Scaling Player(Event Player);
- Set Damage Received(Event Player, 100);
- }
- }
- rule("Widowmaker ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Widowmaker);
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Widowmaker"), Custom String("Very annoying ultimate"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Widowmaker"), Custom String("Widowmaker ultimate"), True, 1) == True);
- Set Damage Dealt(Event Player, 1000);
- Set Invisible(All Players(All Teams), All);
Wait Until(Is Using Ultimate(Event Player) == False || Hero Of(Event Player) != Hero(Widowmaker), 15);
- Wait Until(Is Using Ultimate(Event Player) == False || Entity Exists(Event Player) == False, 15);
- Set Damage Dealt(Event Player, 100);
- Set Invisible(All Players(All Teams), None);
- }
- }
rule("Winston ultimate")
- rule("Widow ult buff")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Count Of(Filtered Array(Players On Hero(Hero(Widowmaker), All Teams), Is Using Ultimate(Current Array Element) == True)) >= 1;
- Is Standing(Event Player) == False;
- Is On Ground(Event Player) == True;
- }
- actions
- {
- Play Effect(Players On Hero(Hero(Widowmaker), All Teams), Ring Explosion, Color(Blue), Position Of(Event Player), 1);
- Wait(0.500, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Winston ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Winston;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Winston);
- Ultimate Charge Percent(Event Player) == 100;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Winston"), Custom String("Auto Ultimate"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Winston"), Custom String("Winston ultimate"), True, 0) == True);
- Clear Status(Event Player, Asleep);
- Clear Status(Event Player, Stunned);
- Clear Status(Event Player, Knocked Down);
- Clear Status(Event Player, Hacked);
- Press Button(Event Player, Button(Ultimate));
- Wait(0.100, Ignore Condition);
- Loop If(Is Using Ultimate(Event Player) == False && Ultimate Charge Percent(Event Player) == 100);
- Set Damage Dealt(Event Player, 200);
- Set Move Speed(Event Player, 150);
- Wait Until(Is Using Ultimate(Event Player) == False, 99999);
- Set Damage Dealt(Event Player, 100);
- Set Move Speed(Event Player, 100);
- }
- }
- rule("Winston jump pack")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Winston;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Winston);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Winston"), Custom String("Jump pack carries teammates"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Winston"), Custom String("Winston ability 1"), True, 1) == True);
- Attach Players(First Of(Sorted Array(Filtered Array(Players Within Radius(Event Player, 5, Team Of(Event Player), Surfaces),
- Is Alive(Current Array Element) == True && Current Array Element != Event Player), Distance Between(Event Player,
- Current Array Element))), Event Player, Vector(0, 2, -0.500));
- Wait(0.250, Ignore Condition);
- Wait Until(Is On Ground(Event Player) == True, 5);
- Detach Players(Players Within Radius(Event Player, 3, Team Of(Event Player), Off));
- }
- }
- rule("Winston bubble")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Winston;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Winston);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Winston"), Custom String("Small bubble"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Winston"), Custom String("Winston ability 2"), True, 2) == True);
- Start Scaling Barriers(Event Player, 0.500, True);
- Wait Until(Hero Of(Event Player) != Hero(Winston), 99999);
- Stop Scaling Barriers(Event Player);
- }
- }
- rule("Winston HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Winston)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Winston), Button(Ability 1))), Null, Custom String(
- "Carry a nearby teammate with you."), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Winston)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Winston), Button(Ability 2))), Null, Custom String(
- "Smaller shield with shorter cooldown."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Winston)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Winston), Button(Ultimate))), Null, Custom String("monke angry, monke press q for u"),
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Widowmaker HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Widowmaker)), Custom String(
"Passive {0}", Ability Icon String(Hero(Widowmaker), Button(Secondary Fire))), Null, Custom String(
- "Passive {0}", Ability Icon String(Hero(Widowmaker), Button(Primary Fire))), Null, Custom String(
- "Scoping in on enemies makes them unable to move."), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Widowmaker)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Widowmaker), Button(Ability 2))), Null, Custom String(
- "Shrinks enemies and lowers their damage until fully healed."), Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Widowmaker)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Widowmaker), Button(Ultimate))), Null, Custom String(
- "Make everyone invisible. You deal way more damage."), Left, 2, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- }
- }
- rule("Wrecking ball piledriver")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(Wrecking Ball);
- Event Ability == Button(Crouch);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Wrecking ball"), Custom String("Piledriver changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Wrecking ball"), Custom String("Wrecking ball crouch"), True, 0) == True);
- Apply Impulse(Event Player, Up, 20, To World, Cancel Contrary Motion);
- Wait(0.500, Ignore Condition);
- Wait Until(Is On Ground(Event Player) == True, 99999);
- Set Status(Event Player, Attacker, Knocked Down, 2);
- Damage(Event Player, Attacker, 40);
- }
- }
- rule("Wrecking ball smacc")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Wrecking Ball;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Wrecking Ball);
- Event Ability == Button(Secondary Fire);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Wrecking ball"), Custom String("Grapple changes"), True, 4) == True);
- If(Workshop Setting Toggle(Custom String("Wrecking ball"), Custom String("Wrecking ball ability 1"), True, 4) == True);
- Set Status(Victim, Event Player, Knocked Down, 3);
- }
- }
- rule("Wrecking ball ultimate")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(Wrecking Ball);
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Wrecking ball"), Custom String("Mine field changes"), True, 6) == True);
- If(Workshop Setting Toggle(Custom String("Wrecking ball"), Custom String("Wrecking ball ultimate"), True, 6) == True);
- Play Effect(All Players(All Teams), Bad Explosion, Color(Red), Event Player, 8);
- Play Effect(All Players(All Teams), Explosion Sound, Color(White), Event Player, 8);
- Kill(Players Within Radius(Position Of(Event Player), 8, Team Of(Event Player), Surfaces And All Barriers), Attacker);
- }
- }
- rule("Wrecking ball HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Wrecking Ball)), Custom String(
- "Crouch {0}", Ability Icon String(Hero(Wrecking Ball), Button(Crouch))), Null, Custom String(
- "Knocks enemies upwards. They take fall damage."), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Wrecking Ball)), Custom String(
- "Ability 1 {0}", Ability Icon String(Hero(Wrecking Ball), Button(Ability 1))), Null, Custom String(
- "Hitting enemies knocks them down."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Wrecking Ball)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Wrecking Ball), Button(Ultimate))), Null, Custom String(
- "Your mines are mini nukes. Anyone touching them kills everyone nearby."), Left, 2, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- }
- }
- rule("Zarya personal barrier")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Zarya;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Zarya);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Zarya"), Custom String("Personal barrier changes"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Zarya"), Custom String("Zarya ability 1"), True, 0) == True);
- Start Scaling Player(Event Player, 2, False);
- If(Is Using Ability 2(Event Player) == False);
- Start Scaling Barriers(Event Player, 0.100, False);
- End;
- Set Damage Dealt(Event Player, 300);
- Set Move Speed(Event Player, 150);
- Set Ammo(Event Player, 0, Max Ammo(Event Player, 0));
- Wait Until(Is Using Ability 1(Event Player) == False, 99999);
- Stop Scaling Player(Event Player);
- Set Move Speed(Event Player, 100);
- Set Damage Dealt(Event Player, 100);
- If(Is Using Ability 2(Event Player) == False);
- Stop Scaling Barriers(Event Player);
- }
- }
- rule("Zarya projected barrier")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Zarya;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Zarya);
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Zarya"), Custom String("Projected barrier changes"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Zarya"), Custom String("Zarya ability 2"), True, 1) == True);
- Start Scaling Barriers(Event Player, 4, False);
- Wait Until(Is Using Ability 2(Event Player) == False, 99999);
- If(Is Using Ability 1(Event Player) == True);
- Start Scaling Barriers(Event Player, 1.500, False);
- Else;
- Stop Scaling Barriers(Event Player);
- }
- }
- rule("Zarya ult")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(Zarya);
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Zarya"), Custom String("Grav changes"), True, 2) == True);
Start Camera(Event Player, Ray Cast Hit Position(Update Every Frame(Eye Position(Event Player)), Update Every Frame(Eye Position(
Event Player)) + Update Every Frame(Facing Direction Of(Event Player)) * 30, Null, All Players(All Teams), True),
Update Every Frame(Eye Position(Event Player)), 0);
- If(Workshop Setting Toggle(Custom String("Zarya"), Custom String("Zarya ultimate"), True, 2) == True);
- Start Camera(Event Player, Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + Facing Direction Of(
- Event Player) * 40, Null, All Players(All Teams), True), Eye Position(Event Player), 3);
- Disable Hero HUD(Event Player);
- Wait(45, Ignore Condition);
- Stop Camera(Event Player);
- Enable Hero HUD(Event Player);
- }
- }
- rule("Zarya HUD")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Zarya)), Custom String(
- "Ability 1{0}", Ability Icon String(Hero(Zarya), Button(Ability 1))), Null, Custom String(
- "Boosts all your stats as long as it's active."), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Zarya)), Custom String(
- "Ability 2 {0}", Ability Icon String(Hero(Zarya), Button(Ability 2))), Null, Custom String("It's damn huge."), Left, 1, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Zarya)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Zarya), Button(Ultimate))), Null, Custom String(
- "Don't even bring this torture upon enemies... Please..."), Left, 2, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- }
- }
- rule("Zenyatta ultimate damage")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Zenyatta;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- Hero Of(Event Player) == Hero(Zenyatta);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Zenyatta"), Custom String("Ultimate literally kills everyone"), True, 0) == True);
- If(Workshop Setting Toggle(Custom String("Zenyatta"), Custom String("Zanyatta ultimate"), True, 0) == True);
- Damage(Players Within Radius(Position Of(Event Player), 10, All Teams, Off), Event Player, 30);
- Wait(0.100, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Zenyatta ultimate use")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Zenyatta;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- Hero Of(Event Player) == Hero(Zenyatta);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Zenyatta"), Custom String("Ultimate doesn't heal"), True, 1) == True);
- If(Workshop Setting Toggle(Custom String("Zenyatta"), Custom String("Zenyatta ultimate no healing"), True, 1) == True);
- Set Healing Dealt(Event Player, 0);
- Wait Until(Is Using Ultimate(Event Player) == False, 99999);
- Set Healing Dealt(Event Player, 100);
- }
- }
- rule("Zenyatta headshot")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Zenyatta;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Zenyatta);
- Event Was Critical Hit == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Zenyatta"), Custom String("Headshots stun"), True, 2) == True);
- If(Workshop Setting Toggle(Custom String("Zenyatta"), Custom String("Zenyatta passive"), True, 2) == True);
- Set Status(Victim, Event Player, Stunned, 3);
- }
- }
- rule("Zenyatta hud")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Zenyatta)), Custom String(
- "Passive {0}", Ability Icon String(Hero(Zenyatta), Button(Primary Fire))), Null, Custom String("Headshots stun the target."),
- Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Zenyatta)), Custom String(
- "Ultimate {0}", Ability Icon String(Hero(Zenyatta), Button(Ultimate))), Null, Custom String(
- "Brings death upon the world of mortals."), Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Hero(Zenyatta)), Custom String(
- "Ability 1{0}", Ability Icon String(Hero(Zenyatta), Button(Ability 1))), Null, Custom String(
- "Applies shields to the healed person."), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
- Default Visibility);
- }
- }
- rule("Shameless self credit")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(All Players(All Teams), Null, Custom String("Made by TMGR313 & Jorin33"), Null, Right, 0, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
Create HUD Text(All Players(All Teams), Null, Custom String("Overwatch but unfair v1.1.2 code: 6KAGSA"), Null, Right, 1, Color(
- Create HUD Text(All Players(All Teams), Null, Custom String("Overwatch but unfair v1.1.4 code: 6KAGSA"), Null, Right, 1, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Assemble hero phase short uwu")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
- Set Match Time(0);
- }
- }
rule("Brigitte shield bash")
{
event
{
Player Dealt Damage;
All;
All;
}
conditions
{
Hero Of(Event Player) == Hero(Brigitte);
Event Ability == Button(Primary Fire);
Is Firing Secondary(Event Player) == True;
}
actions
{
If(Workshop Setting Toggle(Custom String("Brigitte"), Custom String("Shield bash random stun duration"), True, 99) == True);
Set Status(Victim, Event Player, Stunned, 2.714 ^ Random Real(-0.500, 3));
}
}
- rule("Doomfist ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Doomfist;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- Hero Of(Event Player) == Hero(Doomfist);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Doomfist"), Custom String("Meteor Strike changes"), True, 99) == True);
- If(Workshop Setting Toggle(Custom String("Doomfist"), Custom String("Doomfist ultimate"), True, 99) == True);
- Wait(0.500, Ignore Condition);
- Teleport(Event Player, Position Of(Random Value In Array(All Living Players(Opposite Team Of(Team Of(Event Player))))));
- Set Status(Closest Player To(Position Of(Event Player), Opposite Team Of(Team Of(Event Player))), Event Player, Frozen, 3);
- Wait(0.750, Ignore Condition);
- Press Button(Event Player, Button(Primary Fire));
- }
- }
- rule("Sombra invis")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Sombra;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- Hero Of(Event Player) == Hero(Sombra);
- }
- actions
- {
Set Move Speed(Event Player, 200);
Set Status(Event Player, Event Player, Phased Out, 9999);
Wait Until(Is Using Ability 1(Event Player) == False, 99999);
Set Move Speed(Event Player, 100);
Clear Status(Event Player, Phased Out);
- If(Workshop Setting Toggle(Custom String("Sombra"), Custom String("Sombra ability 1"), True, -149) == True);
- Set Move Speed(Event Player, 200);
- Set Status(Event Player, Event Player, Phased Out, 9999);
- Wait Until(Is Using Ability 1(Event Player) == False, 99999);
- Set Move Speed(Event Player, 100);
- Clear Status(Event Player, Phased Out);
- }
- }
- rule("Zen shield")
- {
- event
- {
- Player Dealt Healing;
- All;
All;
- Zenyatta;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Zenyatta);
- Event Ability == Button(Ability 1);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Zenyatta"), Custom String("Orb of harmony shield"), True, 98) == True);
- If(Workshop Setting Toggle(Custom String("Zenyatta"), Custom String("Zenyatta ability 1"), True, 98) == True);
- Add Health Pool To Player(Healee, Shields, Event Healing, False, True);
- }
- }
- rule("Tracer melee")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Tracer;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Tracer);
- Event Ability == Button(Melee);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Tracer"), Custom String("Melee deals knockback"), True, 98) == True);
- If(Workshop Setting Toggle(Custom String("Tracer"), Custom String("Tracer melee"), True, 98) == True);
- Apply Impulse(Victim, Up, 10, To World, Cancel Contrary Motion);
- Wait(0.050, Ignore Condition);
- Apply Impulse(Victim, Facing Direction Of(Event Player), 25, To World, Cancel Contrary Motion);
- }
- }
- rule("Tracer blink")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Tracer;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Tracer);
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Tracer"), Custom String("Blink impulse"), True, 99) == True);
- If(Workshop Setting Toggle(Custom String("Tracer"), Custom String("Tracer ability 1"), True, 99) == True);
- Apply Impulse(Players Within Radius(Event Player, 5, All Teams, Surfaces), Up, 10, To World, Cancel Contrary Motion);
- Wait(0.050, Ignore Condition);
- Apply Impulse(Players Within Radius(Event Player, 5, All Teams, Surfaces), Facing Direction Of(Event Player), 45, To World,
- Cancel Contrary Motion);
- }
- }
- rule("Doomfist ultimate instakill")
- {
- event
- {
- Player Dealt Damage;
- All;
All;
- Doomfist;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Doomfist);
- Event Ability == Button(Ultimate);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Doomfist"), Custom String("Meteor Strike instakill"), True, 100) == True);
- If(Workshop Setting Toggle(Custom String("Doomfist"), Custom String("Doomfist ultimate instakill"), True, 100) == True);
- Kill(Victim, Event Player);
- }
- }
- rule("Hero hud")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Create HUD Text(Event Player, Custom String("{0} {1}:", Hero Of(Event Player), Hero Icon String(Hero Of(Event Player))), Null,
- Null, Left, -99, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Player died")
- {
- event
- {
- Player Died;
- All;
- All;
- }
- actions
- {
- Wait Until(Is Alive(Event Player), 99999);
- Stop Scaling Barriers(Event Player);
- Stop Scaling Player(Event Player);
- Remove All Health Pools From Player(Event Player);
- Stop All Heal Over Time(Event Player);
- Stop All Damage Over Time(Event Player);
- Clear Status(Event Player, Burning);
- Set Max Health(Event Player, 100);
- Set Damage Dealt(Event Player, 100);
- }
- }
- rule("\"On Fire!\" damage")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Portrait On Fire(Event Player) == True;
- }
- actions
- {
- If(Workshop Setting Toggle(Custom String("Overall"), Custom String("Portrait on-fire damage"), True, 0) == True);
- If(Health(Event Player) > Max Health(Event Player) / 3);
Start Damage Over Time(Event Player, Event Player, 1, 10);
- Start Damage Over Time(Event Player, Null, 1, 10);
- Set Status(Event Player, Event Player, Burning, 1);
- Small Message(Event Player, Custom String("\"You're on fire!\""));
- Wait(1, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Dva rockets")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(D.Va);
- Event Ability == Button(Ability 2);
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("D.va"), Custom String("Rockets apply random effect"), True, 98) == True);
- If(Workshop Setting Toggle(Custom String("D.va"), Custom String("D.va ability 2"), True, 98) == True);
- If(Random Integer(0, 1) == 0);
- If(Random Integer(0, 1) == 0);
- If(Random Integer(0, 1) == 0);
- If(Random Integer(0, 1) == 0);
- Set Status(Event Player, Attacker, Hacked, 3);
- Else;
- Set Status(Event Player, Attacker, Knocked Down, 1);
- End;
- Else If(Random Integer(0, 1) == 0);
- Set Status(Event Player, Attacker, Asleep, 6);
- Else;
- Set Status(Event Player, Attacker, Frozen, 1);
- End;
- Else If(Random Integer(0, 1) == 0);
- If(Random Integer(0, 1) == 0);
- If(Random Integer(0, 1) == 0);
- Set Status(Event Player, Attacker, Rooted, 1.500);
- Else;
- Set Status(Event Player, Attacker, Stunned, 1);
- End;
- Else;
- Set Status(Event Player, Attacker, Burning, 3);
- Start Damage Over Time(Event Player, Attacker, 3, 20);
- }
- }
- rule("Sigma rock")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(Sigma);
- Event Ability == Button(Ability 2);
- }
- actions
- {
Wait(0.250, Ignore Condition);
Small Message(Event Player, Custom String("You no longer exist."));
If(Is Dead(Event Player) == False);
Resurrect(Event Player);
End;
If(Attacker == Event Player);
Wait(0.500, Ignore Condition);
Set Ability Cooldown(Event Player, Button(Ability 2), 20);
End;
Disallow Button(Event Player, Button(Primary Fire));
Disallow Button(Event Player, Button(Secondary Fire));
Disallow Button(Event Player, Button(Ability 1));
Disallow Button(Event Player, Button(Ability 2));
Disallow Button(Event Player, Button(Ultimate));
Set Status(Event Player, Null, Phased Out, 10);
Set Damage Dealt(Event Player, 0);
Set Invisible(Event Player, All);
Wait(10, Ignore Condition);
Set Damage Dealt(Event Player, 100);
Set Invisible(Event Player, None);
Clear Status(Event Player, Phased Out);
Allow Button(Event Player, Button(Primary Fire));
Allow Button(Event Player, Button(Secondary Fire));
Allow Button(Event Player, Button(Ability 1));
Allow Button(Event Player, Button(Ability 2));
Allow Button(Event Player, Button(Ultimate));
Small Message(Event Player, Custom String("You exist."));
- If(Workshop Setting Toggle(Custom String("Sigma"), Custom String("Sigma ability 2"), True, 10) == True);
- Wait(0.250, Ignore Condition);
- Small Message(Event Player, Custom String("You no longer exist."));
- If(Is Dead(Event Player) == False);
- Resurrect(Event Player);
- End;
- If(Attacker == Event Player);
- Wait(0.500, Ignore Condition);
- Set Ability Cooldown(Event Player, Button(Ability 2), 20);
- End;
- Disallow Button(Event Player, Button(Primary Fire));
- Disallow Button(Event Player, Button(Secondary Fire));
- Disallow Button(Event Player, Button(Ability 1));
- Disallow Button(Event Player, Button(Ability 2));
- Disallow Button(Event Player, Button(Ultimate));
- Set Status(Event Player, Null, Phased Out, 10);
- Set Damage Dealt(Event Player, 0);
- Set Invisible(Event Player, All);
- Wait(10, Ignore Condition);
- Set Damage Dealt(Event Player, 100);
- Set Invisible(Event Player, None);
- Clear Status(Event Player, Phased Out);
- Allow Button(Event Player, Button(Primary Fire));
- Allow Button(Event Player, Button(Secondary Fire));
- Allow Button(Event Player, Button(Ability 1));
- Allow Button(Event Player, Button(Ability 2));
- Allow Button(Event Player, Button(Ultimate));
- Small Message(Event Player, Custom String("You exist."));
- }
- }
- rule("Sigma pull")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Attacker) == Hero(Sigma);
- Event Ability == Null;
- Is Using Ultimate(Attacker) == True;
- Attacker != Event Player;
- }
- actions
- {
- If(Workshop Setting Toggle(Custom String("Sigma"), Custom String("Ultimate pulling people in"), True, 98) == True);
- Apply Impulse(Event Player, Direction Towards(Eye Position(Event Player), Eye Position(Attacker)), 20, To World,
- Cancel Contrary Motion);
- }
- }
rule("Widowmaker freeze")
- rule("Ultimate pitch change")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- If(Is Using Ultimate(Event Player) == True);
- Start Modifying Hero Voice Lines(Event Player, Random Real(0.500, 1.500), False);
- End;
- If(Is Using Ultimate(Event Player) == False);
- Stop Modifying Hero Voice Lines(Event Player);
- End;
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Orisa barrier")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Orisa;
- }
- conditions
- {
Hero Of(Event Player) == Hero(Widowmaker);
Is Firing Secondary(Event Player) == True;
- Is Alive(Event Player) == True;
- }
- actions
- {
If(Workshop Setting Toggle(Custom String("Widowmaker"), Custom String("Widow freeze scoped in target"), True, 98) == True);
Set Status(Ray Cast Hit Player(Eye Position(Event Player), Eye Position(Event Player) + Facing Direction Of(Event Player) * 100,
All Players(Opposite Team Of(Team Of(Event Player))), Event Player, True), Event Player, Rooted, 0.200);
Wait(0.050, Ignore Condition);
- If(Workshop Setting Toggle(Custom String("Orisa"), Custom String("Orisa ability 2"), True, 3) == True);
- Start Scaling Barriers(Event Player, 100, False);
- }
- }
- rule("Rule 155")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Reinhardt;
- }
- actions
- {
- Start Scaling Barriers(Event Player, 1, False);
- }
- }
- rule("Rule 156")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Sigma;
- }
- actions
- {
- Start Scaling Barriers(Event Player, 1, False);
- }
- }
- rule("Rule 157")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Brigitte;
- }
- actions
- {
- Start Scaling Barriers(Event Player, 1, False);
- }
- }
- rule("Sigma damage people looking at feet B)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Sigma;
- }
- conditions
- {
- Is Alive(Event Player) == True;
- }
- actions
- {
- If(Workshop Setting Toggle(Custom String("Sigma"), Custom String("Sigma passive"), True, 97) == True);
- disabled Damage(First Of(Filtered Array(Sorted Array(Filtered Array(All Living Players(Opposite Team Of(Team Of(Event Player))),
- Current Array Element != Event Player), Distance Between(Position Of(Event Player), Position Of(Current Array Element))),
- Is In View Angle(Current Array Element, Vector(X Component Of(Position Of(Event Player)), Y Component Of(Position Of(
- Event Player)) - 1.850, Z Component Of(Position Of(Event Player))), 8) == True && Distance Between(Eye Position(Event Player),
- Eye Position(Current Array Element)) <= 10 && Is In Line of Sight(Eye Position(Current Array Element), Position Of(
- Event Player), Enemy Barriers Block LOS) == True)), Event Player, 1.500);
- Damage(Filtered Array(Sorted Array(Filtered Array(All Living Players(Opposite Team Of(Team Of(Event Player))),
- Current Array Element != Event Player), Distance Between(Position Of(Event Player), Position Of(Current Array Element))),
- Is In View Angle(Current Array Element, Vector(X Component Of(Position Of(Event Player)), Y Component Of(Position Of(
- Event Player)) - 1.850, Z Component Of(Position Of(Event Player))), 6) == True && Distance Between(Eye Position(Event Player),
- Eye Position(Current Array Element)) <= 25 && Is In Line of Sight(Eye Position(Current Array Element), Position Of(
- Event Player), Enemy Barriers Block LOS) == True), Event Player, 10);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
rule("Widow Bastion pitch change")
- rule("Orisa random reload")
- {
- event
- {
- Player Dealt Damage;
- All;
- Orisa;
- }
- conditions
- {
- Event Ability == Button(Primary Fire);
- }
- actions
- {
- If(Workshop Setting Toggle(Custom String("Orisa"), Custom String("Orisa passive"), True, -10) == True);
- If(Random Integer(1, 5) == 5);
- Set Ammo(Victim, 0, 0);
- }
- }
- rule("Orisa ultimate 1")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Orisa;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
- If(Workshop Setting Toggle(Custom String("Orisa"), Custom String("Orisa ultimate stand still"), True, -9) == True);
- Set Damage Dealt(Event Player, 200);
- Set Status(Event Player, Null, Hacked, 20);
- Set Status(Event Player, Event Player, Invincible, 20);
- Set Move Speed(Event Player, 0);
- Wait Until(Is Using Ultimate(Event Player) == False, 20);
- Set Move Speed(Event Player, 100);
- Clear Status(Event Player, Invincible);
- Clear Status(Event Player, Hacked);
- Set Damage Dealt(Event Player, 100);
- }
- }
- rule("Orisa ultimate 2")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Orisa;
- }
- conditions
- {
Is True For Any(Array(Hero(Bastion), Hero(Widowmaker)), Hero Of(Event Player) == Current Array Element) == True;
- Is Using Ultimate(Event Player) == True;
- Is Alive(Event Player) == True;
- Entity Exists(Event Player) == True;
- }
- actions
- {
If(Is Using Ultimate(Event Player) == True);
Start Modifying Hero Voice Lines(Event Player, Random Real(0.500, 1.500), False);
End;
If(Is Using Ultimate(Event Player) == False);
Stop Modifying Hero Voice Lines(Event Player);
End;
Wait(0.016, Ignore Condition);
Loop If Condition Is True;
- If(Workshop Setting Toggle(Custom String("Orisa"), Custom String("Orisa ultimate ammo drain"), True, -9) == True);
- Set Ammo(Filtered Array(Players Within Radius(Eye Position(Event Player), 25, Opposite Team Of(Team Of(Event Player)), Surfaces),
- Current Array Element != Event Player), 0, 0);
- Wait(0.100, Ignore Condition);
- Loop If Condition Is True;
- }
- }