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- settings
- {
- main
- {
Description: "12v12 GOATs Duel by andygmb | Youtube.com/AndyB | Workshop.codes/PVPEO"
- Description: "24 Player GOATs Duel by andygmb & Lotto | Youtube.com/AndyB | Workshop.codes/PVPEO"
- }
- lobby
- {
- Allow Players Who Are In Queue: Yes
- Match Voice Chat: Enabled
- Max Spectators: 12
- Max Team 1 Players: 1
- Max Team 2 Players: 1
- Return To Lobby: Never
- }
- modes
- {
- Assault
- {
- enabled maps
- {
- }
- }
- Control
- {
- Score To Win: 1
- enabled maps
- {
- }
- }
- Escort
- {
- enabled maps
- {
- }
- }
- Hybrid
- {
- enabled maps
- {
- King's Row Winter
- }
- }
- General
- {
- Game Mode Start: Immediately
- Hero Limit: Off
- Skins: Off
- }
- }
- extensions
- {
- Spawn More Dummy Bots
- }
- }
- variables
- {
- global:
- 19: team_iter
- player:
- 0: heroes
- 1: buttons
- 2: current_button
- 3: max_health
- 4: current_health
- 5: current_health_percent
- 6: bots
- 9: bot_entities
- 10: dummy_bot_parent
- 11: bot_locations
- 12: heal_me
- }
- subroutines
- {
- 0: player_init
- }
- rule("Global init")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(All Players(All Teams), Custom String("server load: {0} peak:{1}", Server Load, Server Load Peak), Null, Null,
- Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- disabled Create Progress Bar In-World Text(All Players(Opposite Team Of(Team Of(Local Player))), Local Player.current_health_percent,
- Custom String("{0}/{1}", Local Player.current_health, Local Player.max_health), Update Every Frame(Position Of(Local Player)
- + Vector(0, 2, 0)), 0.700, Clip Against Surfaces, Custom Color((1.200 - Local Player.current_health_percent * 0.010) * 255,
- Local Player.current_health_percent * 0.010 * 0.900 * 255, 0, 255), Color(White), Visible To Position Values and Color,
- Visible Always);
- Create Progress Bar HUD Text(Local Player, Local Player.current_health_percent, Custom String("{0}/{1}",
- Local Player.current_health, Local Player.max_health), Top, 10, Custom Color((
- 1.200 - Local Player.current_health_percent * 0.010) * 255, Local Player.current_health_percent * 0.010 * 0.900 * 255, 0, 255),
- Color(White), Visible To Values and Color, Default Visibility);
- disabled Set Slow Motion(88);
- disabled Set Move Speed(All Players(All Teams), 140);
- disabled Set Gravity(All Players(All Teams), 140);
- }
- }
- rule("Player vars init")
- {
- event
- {
- Subroutine;
- player_init;
- }
- actions
- {
- Set Max Health(Event Player, 1000);
- Event Player.bots = Array();
- Event Player.max_health = 20000;
- Event Player.current_health = Event Player.max_health;
- Event Player.current_health_percent = Event Player.current_health / (Event Player.max_health / 100);
- Event Player.heroes = Array(Hero(Reinhardt), Hero(Roadhog), Hero(Winston), Hero(D.Va), Hero(Zarya), Hero(Moira), Hero(Brigitte),
- Hero(Ana), Hero(Lúcio), Hero(Zenyatta), Hero(Lúcio));
- Event Player.bot_locations = Array(Null, Vector(0, 0, 1), Vector(0.750, 0, 0.750), Vector(1, 0, 0), Vector(-1, 0, 0), Vector(
- -0.750, 0, 0.750), Vector(0, 0, -1), Vector(-0.750, 0, -0.750), Vector(0.750, 0, -0.750), Vector(-0.300, 0, -0.500), Vector(
- 0.300, 0, -0.500));
Event Player.buttons = Array(Button(Primary Fire), Button(Secondary Fire), Button(Ability 1), Button(Ability 2), Button(Ultimate),
- disabled Event Player.buttons = Array(Button(Primary Fire), Button(Secondary Fire), Button(Ability 1), Button(Ability 2), Button(Ultimate),
- Button(Jump), Button(Crouch), Button(Melee), Button(Reload));
- Wait(Random Real(0.016, 0.300), Ignore Condition);
- Create Progress Bar In-World Text(All Players(Opposite Team Of(Team Of(Event Player))), Event Player.current_health_percent,
- Custom String("{0}/{1}", Event Player.current_health, Event Player.max_health), Update Every Frame(Position Of(Event Player)
- + Vector(0, 2, 0)), 0.700, Clip Against Surfaces, Custom Color((1.200 - Event Player.current_health_percent * 0.010) * 255,
- Event Player.current_health_percent * 0.010 * 0.900 * 255, 0, 255), Color(White), Visible To Position Values and Color,
- Visible Always);
Create Progress Bar HUD Text(Event Player, Event Player.current_health_percent, Custom String("{0}/{1}",
- disabled Create Progress Bar HUD Text(Event Player, Event Player.current_health_percent, Custom String("{0}/{1}",
- Event Player.current_health, Event Player.max_health), Top, 10, Custom Color((
- 1.200 - Event Player.current_health_percent * 0.010) * 255, Event Player.current_health_percent * 0.010 * 0.900 * 255, 0, 255),
- Color(White), Visible To Values and Color, Default Visibility);
- }
- }
- rule("Dummy bot init")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Game In Progress == True;
- }
- actions
- {
- Wait(Random Real(0.016, 0.300), Ignore Condition);
- Event Player.dummy_bot_parent = First Of(Filtered Array(All Players(Team Of(Event Player)), !Is Dummy Bot(Current Array Element)));
- Start Scaling Player(Event Player, 0.700, True);
- Modify Player Variable(Event Player.dummy_bot_parent, bots, Append To Array, Event Player);
- Start Forcing Dummy Bot Name(Event Player, Custom String("{0}", Event Player.dummy_bot_parent));
- Disable Nameplates(Event Player, All Players(All Teams));
Start Facing(Event Player, Direction Towards(Eye Position(Event Player), Ray Cast Hit Position(Eye Position(
- Wait(Random Real(0.016, 0.128), Ignore Condition);
- disabled Start Facing(Event Player, Direction Towards(Eye Position(Event Player), Ray Cast Hit Position(Eye Position(
- Event Player.dummy_bot_parent), Eye Position(Event Player.dummy_bot_parent) + Facing Direction Of(
- Event Player.dummy_bot_parent) * 1000, All Players(Opposite Team Of(Team Of(Event Player))), All Players(Team Of(
- Event Player)), True)), 360, To World, Direction and Turn Rate);
- Attach Players(Event Player, Event Player.dummy_bot_parent, Vector(X Component Of(
- Event Player.dummy_bot_parent.bot_locations[Slot Of(Event Player)]), 0, Z Component Of(
- Event Player.dummy_bot_parent.bot_locations[Slot Of(Event Player)])));
- Disable Movement Collision With Environment(Event Player, True);
- Start Facing(Event Player, Facing Direction Of(Event Player.dummy_bot_parent), 1000, To World, Direction and Turn Rate);
- Disable Movement Collision With Players(Event Player);
- }
- }
- rule("Player spawned, create dummy bots & setup camera")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Has Spawned(Event Player) == True;
- Is Dummy Bot(Event Player) == False;
- Is Game In Progress == True;
- }
- actions
- {
- Call Subroutine(player_init);
- Event Player.bot_entities = Empty Array;
- Wait(Random Real(0.016, 0.200), Ignore Condition);
- For Player Variable(Event Player, I, 0, Count Of(Event Player.heroes), 1);
- Create Dummy Bot(Event Player.heroes[Event Player.I], Team Of(Event Player), -1, Position Of(Event Player), Vector(0, 0, 0));
Wait(0.016, Ignore Condition);
- Modify Player Variable(Event Player, bot_entities, Append To Array, Last Created Entity);
- Wait(0.032, Ignore Condition);
- End;
- "health is dealt with seperately"
- Set Status(All Players(Team Of(Event Player)), Null, Unkillable, 9999);
- Start Assist(All Players(Team Of(Event Player)), All Players(Team Of(Event Player)), None);
- Start Camera(Event Player, Update Every Frame(Ray Cast Hit Position(Eye Position(Event Player), World Vector Of(Vector(0, 2, -3),
- Event Player, Rotation And Translation), Null, Event Player, True)), Update Every Frame(Eye Position(Event Player)
- + Facing Direction Of(Event Player) * 1000), 20);
- }
- }
rule("Buttons")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is True For Any(Event Player.buttons, Is Button Held(Event Player, Current Array Element)) == True;
Is Dummy Bot(Event Player) == False;
Is Game In Progress == True;
}
actions
{
While(Is True For Any(Event Player.buttons, Is Button Held(Event Player, Current Array Element)));
For Player Variable(Event Player, I, 0, Count Of(Event Player.buttons), 1);
Event Player.current_button = Event Player.buttons[Event Player.I];
If(Is Button Held(Event Player, Event Player.current_button));
Start Holding Button(Event Player.bots, Event Player.current_button);
Else;
Stop Holding Button(Event Player.bots, Event Player.current_button);
End;
Wait(0.016, Ignore Condition);
End;
Wait(0.016, Ignore Condition);
End;
}
}
- rule("Attach if detached somehow")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
Distance Between(Event Player, Event Player.dummy_bot_parent) > 3;
- Distance Between(Event Player, Event Player.dummy_bot_parent) > 6;
- Is Game In Progress == True;
- }
- actions
- {
- Attach Players(Event Player, Event Player.dummy_bot_parent, Vector(X Component Of(
- Event Player.dummy_bot_parent.bot_locations[Slot Of(Event Player)]), 0, Z Component Of(
- Event Player.dummy_bot_parent.bot_locations[Slot Of(Event Player)])));
- Wait(0.250, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Took Dmg")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- If(Is Dummy Bot(Event Player));
- Damage(Event Player.dummy_bot_parent, Attacker, Event Damage);
- Else;
- Event Player.current_health -= Event Damage;
- End;
- }
- }
- rule("Got Healed")
- {
- event
- {
- Player Received Healing;
- All;
- All;
- }
- conditions
- {
- Is Game In Progress == True;
- Event Healing != 0;
- }
- actions
- {
- If(Is Dummy Bot(Event Player));
- Heal(Event Player.dummy_bot_parent, Healer, Event Healing);
- Else;
- Event Player.current_health += Event Healing / 5;
- End;
- }
- }
- rule("Player died, kill all attached bots and self")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Event Player.current_health <= 1;
Has Spawned(Event Player) == True;
- Is Dummy Bot(Event Player) == False;
- Has Spawned(Event Player) == True;
- Is Game In Progress == True;
- Event Player.current_health <= 1;
- }
- actions
- {
- Clear Status(All Players(Team Of(Event Player)), Unkillable);
- Wait(0.016, Ignore Condition);
- Kill(All Players(Team Of(Event Player)), Players In Slot(0, Opposite Team Of(Team Of(Event Player))));
- If(Hero Of(Event Player) == Hero(D.Va));
- Wait Until(Is In Alternate Form(Event Player), 7);
- While(Is In Alternate Form(Event Player));
- Kill(Event Player, Players In Slot(0, Opposite Team Of(Team Of(Event Player))));
- Wait(0.300, Ignore Condition);
- End;
- End;
- Wait Until(Is Alive(Event Player), 99999);
- Event Player.current_health = Event Player.max_health;
- Event Player.current_health_percent = Event Player.current_health / (Event Player.max_health / 100);
- Set Status(All Players(Team Of(Event Player)), Null, Unkillable, 9999);
- }
- }
- rule("Baby D.Va gets back in mech automatically")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(D.Va);
- Is Dummy Bot(Event Player) == True;
- Is In Alternate Form(Event Player) == True;
- Is Game In Progress == True;
- }
- actions
- {
- Set Ultimate Charge(Event Player, 100);
- While(Is In Alternate Form(Event Player));
- Press Button(Event Player, Button(Ultimate));
- Wait(0.250, Ignore Condition);
- End;
- }
- }
- rule("Update health percentage")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == False;
- Is Game In Progress == True;
- }
- actions
- {
- Event Player.current_health_percent = Event Player.current_health / (Event Player.max_health / 100);
Wait(0.016, Ignore Condition);
- Wait(0.128, Ignore Condition);
- Wait Until(Server Load < 220, 0.500);
- Loop;
- }
- }
rule("Stop health from going below 0")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Event Player.current_health < 0;
Is Dummy Bot(Event Player) == False;
Is Game In Progress == True;
}
actions
{
Event Player.current_health = 0;
Wait(0.016, Ignore Condition);
Loop If Condition Is True;
}
}
- rule("If you died, kill all your bots in a loop til you're alive")
- {
- event
- {
- Player Died;
- All;
- All;
- }
- conditions
- {
- Players In Slot(0, Opposite Team Of(Team Of(Event Player))) != Null;
- Is Game In Progress == True;
- }
- actions
- {
- Event Player.current_health = 0;
- While(Count Of(All Living Players(Team Of(Event Player))) > 0);
- Kill(Event Player.bots, Players In Slot(0, Opposite Team Of(Team Of(Event Player))));
- Wait(0.250, Ignore Condition);
- End;
- Players In Slot(0, Opposite Team Of(Team Of(Event Player))).heal_me = True;
- Wait Until(Is Alive(Event Player), 99999);
- Teleport(Event Player.bots, Position Of(Event Player) + Vector(0, 5, 0));
- Wait(0.100, Ignore Condition);
- Respawn(Event Player.bots);
- }
- }
- rule("Rein sometimes can't use his ult because he's attached. If he's using his ult for more than 15 seconds then detach for a sec")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(Reinhardt);
- Is Dummy Bot(Event Player) == True;
- Is Using Ultimate(Event Player) == True;
- Is Game In Progress == True;
- }
- actions
- {
- Wait(15, Abort When False);
- Detach Players(Event Player);
- Wait(1, Ignore Condition);
- Attach Players(Event Player, Event Player.dummy_bot_parent, Vector(X Component Of(
- Event Player.dummy_bot_parent.bot_locations[Slot Of(Event Player)]), 0, Z Component Of(
- Event Player.dummy_bot_parent.bot_locations[Slot Of(Event Player)])));
- }
- }
- rule("Player left match")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Has Spawned(Event Player) == True;
- Is Dummy Bot(Event Player) == False;
- Players In Slot(0, Opposite Team Of(Team Of(Event Player))) == Null;
- Is Game In Progress == True;
- }
- actions
- {
- For Global Variable(team_iter, 0, 12, 1);
- Destroy Dummy Bot(Opposite Team Of(Team Of(Event Player)), Global.team_iter);
Wait(0.016, Ignore Condition);
- Wait(0.032, Ignore Condition);
- End;
Create HUD Text(All Players(All Teams), Custom String("team 1 {0}", Team 1), Null, Null, Left, 0, Color(White), Color(White),
Color(White), Visible To and String, Visible Always);
- }
- }
- rule("Heal to full")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Event Player.heal_me == True;
- }
- actions
- {
- Chase Player Variable At Rate(Event Player, current_health, Event Player.max_health, 2500, Destination and Rate);
- Wait(10, Ignore Condition);
- Stop Chasing Player Variable(Event Player, current_health);
- Heal(Event Player, Event Player, 100000);
- disabled Players In Slot(0, Opposite Team Of(Team Of(Event Player))).current_health = Absolute Value(Event Player.max_health);
- Event Player.heal_me = False;
- }
- }
- rule("In setup")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is In Setup == True;
- }
- actions
- {
- Set Match Time(3);
- }
- }
- rule("In assembling heroes")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
- Set Match Time(3);
- }
- }
- rule("Copy communications")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == False;
- Is Communicating Any(Event Player) == True;
- }
- actions
- {
- If(Is Communicating(Event Player, Countdown));
- Communicate(Event Player.bots, Countdown);
- Else If(Is Communicating(Event Player, Hello));
- Communicate(Event Player.bots, Hello);
- Else If(Is Communicating(Event Player, Thanks));
- Communicate(Event Player.bots, Thanks);
- Else If(Is Communicating(Event Player, Need Healing));
- Communicate(Event Player.bots, Need Healing);
- Else If(Is Communicating(Event Player, Yes));
- Communicate(Event Player.bots, Yes);
- Else If(Is Communicating(Event Player, No));
- Communicate(Event Player.bots, No);
- Else If(Is Communicating(Event Player, Goodbye));
- Communicate(Event Player.bots, Goodbye);
- Else If(Is Communicating(Event Player, Go));
- Communicate(Event Player.bots, Go);
- Else If(Is Communicating(Event Player, Ready));
- Communicate(Event Player.bots, Ready);
- Else If(Is Communicating(Event Player, Incoming));
- Communicate(Event Player.bots, Incoming);
- Else If(Is Communicating(Event Player, Sorry));
- Communicate(Event Player.bots, Sorry);
- End;
- }
- }
- rule("Disable Inspector")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Disable Inspector Recording;
- }
- }
- rule("Stop health from going below 0")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Event Player.current_health < 0;
- Is Dummy Bot(Event Player) == False;
- Is Game In Progress == True;
- }
- actions
- {
- Event Player.current_health = 0;
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Primary Fire")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Primary Fire)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Primary Fire);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Primary Fire));
- }
- }
- rule("Secondary Fire")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Secondary Fire)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Secondary Fire);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Secondary Fire));
- }
- }
- rule("Ability 1")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Ability 1)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Ability 1);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Ability 1));
- }
- }
- rule("Ability 2")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Ability 2)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Ability 2);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Ability 2));
- }
- }
- rule("Ultimate")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Ultimate)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Ultimate);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Ultimate));
- }
- }
- disabled rule("Interact")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Interact)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Interact);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Interact));
- }
- }
- disabled rule("Jump")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Jump)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Jump);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Jump));
- }
- }
- disabled rule("Crouch")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Crouch)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Crouch);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Crouch));
- }
- }
- disabled rule("Melee")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Melee)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Melee);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Melee));
- }
- }
- disabled rule("Reload")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == True;
- Is Button Held(Event Player.dummy_bot_parent, Button(Reload)) == True;
- }
- actions
- {
- Stop Holding Button(Event Player, Event Player.current_button);
- Event Player.current_button = Button(Reload);
- Wait(Random Real(0.016, 0.120), Ignore Condition);
- Start Holding Button(Event Player, Button(Reload));
- }
- }
- rule("HUD for code")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(All Players(All Teams), Custom String("24 Player GOATS\r\n\r\nCode: PVPEO"), Null, Null, Left, 0, Custom Color(
- 127.500 * (True + Cosine From Degrees(180 * Sine From Radians(Total Time Elapsed))), 127.500 * (True + Cosine From Degrees(
- 180 * Sine From Radians(2.094 + Total Time Elapsed))), 127.500 * (True + Cosine From Degrees(180 * Sine From Radians(
- 1.050 + Total Time Elapsed))), 254), Color(Black), Color(Black), Visible To Sort Order String and Color, Default Visibility);
- }
- }
- rule("Huge thanks to Lotto for optimizations after going live")
- {
- event
- {
- Ongoing - Global;
- }
- }